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Difficulty levels and Party setup

Posted: Sat May 17, 2003 1:49 pm
by gekk0lias
Hello, A few questions to ask. First off, I almost beat the game, got to dragons eye and quit. I didnt think the guide was very good at explaining what skills affect what so I made a crapola party.

I started again and have a few questions

does raising the difficulty bar from easy to normal to hard etc, give more experiance/better items. Or does that just apply to hof mode?

And I know people hate saying 15 strengh is good etc, but I really need help.

I was thinking of a melee orianted party.

I wanted to have

1 rouge/1 lvl ranger for 2 weapon fighting = halfer
1 figheter dwarf -
1 paladin asemir
1 elf wizard
1 ranger w/ 2 weapon fighting setup
1 cleric elf

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Is there any info I have to know? I try to max out constuttion and strengh on my fighter/paldin/ranger. I try to max dexterity on rouge and give lots to ranger because hell be using light armor.

If I pick the weapon finesse feat for my rouge, will I not need any strengh, or very little anyways?

Posted: Sat May 17, 2003 2:24 pm
by KidD01
Well I can only tell you that you can upgrade certain stuff on HoF mode i.e Chera Sumat

Posted: Sun May 18, 2003 1:48 am
by Coot
Raising the difficulty bar will only raise the difficulty of the game :) . It won't give better items or more xp.
You could lose the ranger. IMHO rangers aren't very effective in IWD2 and your other partymembers will lvl up far faster. You've two melee characters allready.
Maybe the cleric could be a female drow? Because of the favored class thing.

Posted: Sun May 18, 2003 2:37 am
by Gruntboy
A quick word on player statistics:

Never reduce wisdom below 10 - it saves against spell. Boost it if possible.

Skimp on charisma for most of your party. Have 1 or 2 leaders/diplomats.

Have 1 intelligent fighter for the skills. Mages and thieves need int, it goes without saying.

Fighters can save on dex since they should be wearing the heaviest armour.

I tend to boost weaker classes con to at least 14. Everyone gets at least 12.

With what you have left, spread it between con, dex and the "primary" attribute (strength for fighters etc.).

I tend to "min-max" a little, without being daft. Why shouldn't a fighter be strong, a mage clever?

Posted: Sun May 18, 2003 1:54 pm
by gekk0lias
tnx for the help.

Is it a good idea to have my rouge with 1 lvl of ranger to attain 2 weapon fighting? And have him weild double short swords? I hate ranged weapons.

And I took my rouges strengh down to 10 and maxed dex because the weapon finesse feat said it would use dex instead of strengh, yet my damage still has a -1 modifier on it because of strengh? Anyone?

Posted: Sun May 18, 2003 2:55 pm
by Gruntboy
I think the attack bonus is that for "to hit" not damage. And are you using only one weapon - you need the other free (no 2nd weapon or shield) to balance.

Posted: Sun May 18, 2003 5:30 pm
by gekk0lias
nooo! This is the 3rd time im restarting because of a retarded character i made.

Can someone help me on the stats for a short sword melee rouge?

A general perseption would help

Posted: Tue May 20, 2003 12:48 pm
by hobitfromhell
i don't think it matters with the weapon finesse feat about a second hand weapon. I have a fighter/rouge with ambidextery, 2-wep fighting, weapon finesse and skill focus large sword(2).

I duel wield a scimitar +1 and the ty-duang blade, and i get the dex bonus for the ty blade while using it as an off-hand weapon.