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Your skill improvement tips (probaply minor spoilers)

Posted: Fri Jun 13, 2003 1:22 pm
by IHateUsernames
There might be some spoilers in this thread so now you are warned.
I thought I would make a thread with all the tips to skill improvemnets you know.

I only know one:

SNEAK

Are you tired of always being detected when pickpocketing. Tired of that stupid guard that just wont look the other way. Worry no more. All you need is a piece of tape or a small heavy item. Go into your nearest bar or another place with many people in and find a nice corner. Then tape down CTRL and do your laundry or take a walk or whatever. When you come back you should have improved a couple of levels in sneak.

Post your own skill improvement tricks here. please no SPAM

Posted: Fri Jun 13, 2003 8:57 pm
by Scayde
Spoilers and tricks of the trade?/b] :D













To up your speachcraft skills flatter, intimidate, adn taunt every slave you run across. You can zip your stats up and down the ladder with out actually impacting the game or your PC's rep points :cool:

Jump or run every where you go and jump off of anything tall enough to hurt you to increase your athletics and agiltiy.

Swimming increases your fatigue.

Get a ring of levitation and fly everywhere to increase your alteration.

When you are traveling, always do so in Chameleon to improve you illusion.

Sneak everywhere you go to improve your sneak skills.

When you fight, mix and match your armor so you can level up on all classes.

Fight without your pants on to increase you unarmored. :D

Eat anything and everything that you can to increase your alchemy.



Posted: Mon Jun 16, 2003 9:13 am
by koz-ivan
weapons -

keep a less lethal weapon to use vs most fodder types, and only use your best stuff when you need to use it. this way you get a few extra swings in.

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athletics, the q key locks forward movement, i'm guessing that it works like the sneak tip above, if you face a wall and run in place for a while.

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spells - make cantrips or buy low power spells, cast as often as possible.