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Face Mods

This forum is to be used for all discussions pertaining to Bethesda Softworks' The Elder Scrolls III: Morrowind and its Tribunal and Bloodmoon expansion packs.
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MMtech
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Face Mods

Post by MMtech »

http://home.wnm.net/~bgriff/MW_Home.html

What can I say, I really want to use these faces for my characters, but they are not working. I save them, winzip them, and them extract them to data files. Then I of course mark the plugin box inside the data files of the opening screen of morrowind, and enter the game. Only when I try to create a new character with using these new faces, the game crashes. I can continue running the executable, but the faces are not there.

Anything I'm doing wrong here? Can anyone else get these to work?

If not, can someone give me a link to some good "working" face mods?
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Sojourner
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Post by Sojourner »

I recommend opening up the Construction Set with all his plug-ins and combining them into one. You can find links to more sites with face mods on the Elder Scrolls' Official Site. Also, do you have Tribunal or Bloodmoon installed? What other plug-ins do you have loaded?

How are you extracting the files? Are you putting everything in its correct sub-folder in the Data Files directory? What error messages are you getting?
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MMtech
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Post by MMtech »

I do have Bloodmoon and Tribunal installed.

What is the correct sub-folder for face mods?

Other plug-ins I have loaded are the ones from the official site

How would I go about combining all his faces into one? (I've never used the construction set)
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Sojourner
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Post by Sojourner »

All .esp files go into the Data Files folder, textures go in the Data Files\Textures folder, and meshes go into the appropriate sub-folder in the Data Files\Meshes folder (BG in this case).

To combine plug-ins:

Open up the Construction Set.

Click on the Open Folder Icon. In the window that pops up, check Morrowind, Tribunal, Bloodmoon, and all of Rhedd's Face mods. Click OK. You will get a warning about not setting an active file - click yes to continue. (You don't need to set an active file for this.)

After the Construction Set finishes loading the files, click on File at the top left, and click on Combine Loaded Plugins. This will combine the plugins into a new plugin. Enter a name for the new plugin when prompted.
There's nothing a little poison couldn't cure...

What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
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Jofus
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Post by Jofus »

Originally posted by Sojourner
All .esp files go into the Data Files folder, textures go in the Data Files\Textures folder, and meshes go into the appropriate sub-folder in the Data Files\Meshes folder (BG in this case).

To combine plug-ins:

Open up the Construction Set.

Click on the Open Folder Icon. In the window that pops up, check Morrowind, Tribunal, Bloodmoon, and all of Rhedd's Face mods. Click OK. You will get a warning about not setting an active file - click yes to continue. (You don't need to set an active file for this.)

After the Construction Set finishes loading the files, click on File at the top left, and click on Combine Loaded Plugins. This will combine the plugins into a new plugin. Enter a name for the new plugin when prompted.


I have a question Sojourner,
I did the face mod thing and changed the face on my character but all the npc's in the game remain unchanged. Are face mods only for your character or did I do something wrong?
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Sojourner
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Post by Sojourner »

You did nothing wrong - Rhedd's mods just provide extra playable heads. There are NPC-replace mods out there (try Morrowind Summit) which do replace the NPCs' heads with the heads made by Rhedd and others.
There's nothing a little poison couldn't cure...

What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
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