So I felt like getting back into the game, and so I have questions (spoilers needed)
Posted: Mon Aug 04, 2003 10:27 am
Yeah, I got IWD2 when it came out last year. Anyways, this is my party now:
Rael-Maegrath
Drow Elf Male Bard
10 Str
18 Dex
10 Con
16 Int
8 Wis
18 Cha
He's going to be my diplomacy and bluffing guy
Dureighem
Gold Dwarf Male Paladin of Helm (inspired by Krysalyn)
14 Str
8 Dex (will improve later)
16 Con
10 Int
12 Wis
16 Cha
I'm going to make him multic-classed with Fighter later. He's going to eventually be one of my tanks, as well as a low-class healer
Bulregh
Half-Orc Male Barbarian
20 Str
12 Dex
16 Con
8 Int
12 Wis
6 Cha
Definitely my tank, and my intimidator. Going to multi-class him with Ranger.
Lumia
Aasimar Female Morninglord of Lathander
12 Str
10 Dex
16 Con
10 Int
18 Wis
14 Cha
I heard someone else make the point that you don't want to give a cleric too little Con, or they may not survive later.
Fenris
Strongheart Halfling Male Rogue
10 Str
20 Dex
12 Con
16 Int
8 Wis
10 Cha
My dual-wielding, sneak-attacking machine!
Lenia
Human Female Wizard
10 Str
18 Dex
12 Con
18 Int
8 Wis
10 Cha
Just a plain, vanilla wizard to carry on through the game.
Now, for my questions:
1) Which feats are the most important? I like to give them all 'Improved Initiative' to give them a slight edge in combat. A few extra swings can make a difference. Also, I plan to give my rogue and bard 'Weapon Finesse' so that they can use their Dex modifiers to give them monster damage capabilities. 'Extra Rage' sounds good for my Barbarian
2) Where are some good weapons for my characters? I'm thinking of making my barbarian an axe-wielder, my paladin a swordsman (for a certain longsword later on), and my rogue shall wield daggers and short swords. Still, I don't know what to give to my wizard and cleric for weapons. I know that there are a few weapons that have definite locations, so which ones would work?
I can bet that some of you can help me out real well.
Rael-Maegrath
Drow Elf Male Bard
10 Str
18 Dex
10 Con
16 Int
8 Wis
18 Cha
He's going to be my diplomacy and bluffing guy
Dureighem
Gold Dwarf Male Paladin of Helm (inspired by Krysalyn)
14 Str
8 Dex (will improve later)
16 Con
10 Int
12 Wis
16 Cha
I'm going to make him multic-classed with Fighter later. He's going to eventually be one of my tanks, as well as a low-class healer
Bulregh
Half-Orc Male Barbarian
20 Str
12 Dex
16 Con
8 Int
12 Wis
6 Cha
Definitely my tank, and my intimidator. Going to multi-class him with Ranger.
Lumia
Aasimar Female Morninglord of Lathander
12 Str
10 Dex
16 Con
10 Int
18 Wis
14 Cha
I heard someone else make the point that you don't want to give a cleric too little Con, or they may not survive later.
Fenris
Strongheart Halfling Male Rogue
10 Str
20 Dex
12 Con
16 Int
8 Wis
10 Cha
My dual-wielding, sneak-attacking machine!
Lenia
Human Female Wizard
10 Str
18 Dex
12 Con
18 Int
8 Wis
10 Cha
Just a plain, vanilla wizard to carry on through the game.
Now, for my questions:
1) Which feats are the most important? I like to give them all 'Improved Initiative' to give them a slight edge in combat. A few extra swings can make a difference. Also, I plan to give my rogue and bard 'Weapon Finesse' so that they can use their Dex modifiers to give them monster damage capabilities. 'Extra Rage' sounds good for my Barbarian
2) Where are some good weapons for my characters? I'm thinking of making my barbarian an axe-wielder, my paladin a swordsman (for a certain longsword later on), and my rogue shall wield daggers and short swords. Still, I don't know what to give to my wizard and cleric for weapons. I know that there are a few weapons that have definite locations, so which ones would work?
I can bet that some of you can help me out real well.