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Edwin problem! Slightly spoilerish for new gamers
Posted: Wed Aug 27, 2003 6:39 am
by kerry
Hey, I wonder if anyone can help me with a problem I'm having with Edwin. As part of the Shadow Thieves missions, Mae-Var sent me to talk to Edwin for a mission. Edwin asked me to kill a cowled wizard, but, being a very good Paladin, I refused. Edwin turned against me and attacked, along with some shadow thieves, who I killed. Edwin never showed up again though and I couldn't progress the storyline.
I've got shadowkeeper and the Debug Mode enabled, and have tried creating a new Edwin so as to get on with the story. I managed to make him show up and give me the mission again, but when I did it and returned to him, once again he and the shadow thieves in his room all attacked me and Edwin disappeared again.
Is this a known problem or have I screwed something up? Sorry if this question has been posed before - I did a quick search through the forums but I'm really eager to get on with my game! Any help appreciated! Thanks

Posted: Wed Aug 27, 2003 5:48 pm
by JackOfClubs
It isn't a bug, it was the result of the choice you made. I'm surprised your paladin's conscience allowed you to get as far as you did. However, now you have basically 3 choices:
1. Play it straight and just abandon the quest. You will be poorer but your integrity will remain intact. (However, if you can convince your paladin to look the other way, there is quite a lot of loot to be ... ahem ... reclaimed.)
2. Kill Mae'var and report back to Renal. He won't be pleased and you won't get the big reward, but you will have achieved a sense of closure, along with removing a bit of scum from Athkatla. I'm not sure your paladin will go for this, but I'm sure you can get him to see that it is for the greater good.
3. Revert to a saved game and don't piss off Edwin this time. You are supposed to be under cover, after all, and most thieve's guild members don't have the strictest moral code.
Posted: Wed Aug 27, 2003 8:49 pm
by Ron_Lugge
Just out of curiousity, how would you do number three? When I've tried, its always ended up... poorly. I'd go to the guys house, and not be able to find him at all.
Posted: Wed Aug 27, 2003 8:55 pm
by Etherial
The place has three stories, or did you not know that? The stair case on the second, golem-infested, floor is kinda hard to spot.
Or it might be just a bug in your particular copy of the game...
Posted: Wed Aug 27, 2003 9:00 pm
by Ron_Lugge
Originally posted by Etherial
The place has three stories, or did you not know that? The stair case on the second, golem-infested, floor is kinda hard to spot.
That would explain it.... Never got past #2...
Posted: Wed Aug 27, 2003 9:26 pm
by VonDondu
Originally posted by kerry
...Edwin asked me to kill a cowled wizard, but, being a very good Paladin, I refused. Edwin turned against me and attacked, along with some shadow thieves, who I killed. Edwin never showed up again though and I couldn't progress the storyline.
I've got shadowkeeper and the Debug Mode enabled, and have tried creating a new Edwin so as to get on with the story. I managed to make him show up and give me the mission again, but when I did it and returned to him, once again he and the shadow thieves in his room all attacked me and Edwin disappeared again.
Is this a known problem or have I screwed something up...?
I just used Infinity Explorer to look at the scripts. (Specifically, the dialogue and AI scripts named "Edwin".) When you refused to kill the Cowled Wizard, the game automatically set the global variable called "EdwinTold" to 1. If I'm reading the scripts correctly, that causes Edwin to turn hostile and five assassins to appear. As a Microsoft programmer might say, "It's not a bug; it's a
feature."

Like it or not, the game is doing exactly what it's supposed to do.
I suggest that you try the following console commands (the second and third commands might not be necessary, but you can set them for good measure before you spawn Edwin again):
CLUAConsole:SetGlobal("EdwinTold","GLOBAL",0) <<<< CORRECTION
CLUAConsole:SetGlobal("EdwinJob","GLOBAL",1)
CLUAConsole:SetGlobal("MaeVarWork","GLOBAL",4)
CLUAConsole:CreateCreature("EDWIN7")
Instead of "EDWIN7" (Edwin at 7th Level), you can substitute EDWIN9, EDWIN11, EDWIN12, or EDWIN13.
Good luck!
Posted: Thu Aug 28, 2003 2:25 am
by kerry
Thanks everyone for the suggestions / feedback / help! I'll try those CLUA instructions - I wandered off doing loads of other stuff since that first happened so don't have a saved game available which wouldn't mean undoing an awful lot of gametime!
I'll let you know how I get on
