Bloodlines Update vol 1
Posted: Wed Sep 03, 2003 9:59 am
As the community knows I've been collecting the various questions from different forums and compiling them to be posted when the blackout is over. Well now that it’s over here is the first set of Q&A's. We passed these questions off to Troika and here is what they had to say:
1. Who designed the story for the game? Was it Troika, White Wolf or a collaborative effort?
Troika came up with the story for the game initially and then began bouncing it off the heads of the guys at White Wolf, the end result of which is that they decided to incorporate the game’s story into the official World of Darkness canon (after giving us inside info on what they were planning, which then made its way into our story)
2. Even at this early stage is there any information you can share on the possibility of a public beta?
There are no plans for a public beta at this time.
3. Will there be clan disadvantages like in the PNP game?
Yep. They’re in there now, but everything is subject to balance.
4. How will draining your target’s blood be handled from a first-person perspective?
When you feed on someone the game goes to a third person view.
5. How much in terms of technology will bloodlines deviate from HL2?
We’ve added our own particle, cloth and lighting systems, not to mention all the RPG specific things like feat usage and dialog trees.
6. Will there be day/night cycles?
Nope.
7. Is Bloodlines softimage xsi like valve?
No, we’re using 3d max and Maya.
8. Will the 3rd person option be able to change camera angle?
It functions that way now, we’re not sure if we’re leaving it in or not.
9. How much of your appearance will you be able to alter at creation?
There are plans in place to allow you to alter your characters appearance, but we’re still working out the details.
10. Will Thaumaturgy rituals be viable?
No, we’re not having rituals for Thaumaturgy.
11. Is the Masquerade/humanity system going reward intelligent players ( i.e. hide the body or bribe the cops. I killed him in self defense, so no loss of humanity) or is it going to be used as a paddle to whack player into staying civil within the game?
The Masquerade system factors into game play in adding a strategic element to how you use your disciplines, and humanity adds to the moral dilemmas we like to put into our games. Someone who just wants run around shooting people like this was a shooter might find it more of a challenge, but we’re designing essential elements of game play around it.
12. What kind of things does Activision/Troika have planned for the arrival of September? New screens, movies?
Activision and Troika have plans to reveal lots of cool information and assets for Vampire: The Masquerade – Bloodlines in the months to come, so keep an eye out.
Thanks to everyone who has been patient over these last few months. Keep the questions coming! I'll be continuing to collect them and send them off if I can’t answer them myself now that the blackout is over.
1. Who designed the story for the game? Was it Troika, White Wolf or a collaborative effort?
Troika came up with the story for the game initially and then began bouncing it off the heads of the guys at White Wolf, the end result of which is that they decided to incorporate the game’s story into the official World of Darkness canon (after giving us inside info on what they were planning, which then made its way into our story)
2. Even at this early stage is there any information you can share on the possibility of a public beta?
There are no plans for a public beta at this time.
3. Will there be clan disadvantages like in the PNP game?
Yep. They’re in there now, but everything is subject to balance.
4. How will draining your target’s blood be handled from a first-person perspective?
When you feed on someone the game goes to a third person view.
5. How much in terms of technology will bloodlines deviate from HL2?
We’ve added our own particle, cloth and lighting systems, not to mention all the RPG specific things like feat usage and dialog trees.
6. Will there be day/night cycles?
Nope.
7. Is Bloodlines softimage xsi like valve?
No, we’re using 3d max and Maya.
8. Will the 3rd person option be able to change camera angle?
It functions that way now, we’re not sure if we’re leaving it in or not.
9. How much of your appearance will you be able to alter at creation?
There are plans in place to allow you to alter your characters appearance, but we’re still working out the details.
10. Will Thaumaturgy rituals be viable?
No, we’re not having rituals for Thaumaturgy.
11. Is the Masquerade/humanity system going reward intelligent players ( i.e. hide the body or bribe the cops. I killed him in self defense, so no loss of humanity) or is it going to be used as a paddle to whack player into staying civil within the game?
The Masquerade system factors into game play in adding a strategic element to how you use your disciplines, and humanity adds to the moral dilemmas we like to put into our games. Someone who just wants run around shooting people like this was a shooter might find it more of a challenge, but we’re designing essential elements of game play around it.
12. What kind of things does Activision/Troika have planned for the arrival of September? New screens, movies?
Activision and Troika have plans to reveal lots of cool information and assets for Vampire: The Masquerade – Bloodlines in the months to come, so keep an eye out.
Thanks to everyone who has been patient over these last few months. Keep the questions coming! I'll be continuing to collect them and send them off if I can’t answer them myself now that the blackout is over.