Rats, Bugs and spell protections!
Well, I finally did win Eclipse, albeit with one casualty, Jaheira (bah!) - and she died due to my own stupidity. It was a huge opportunity to learn about spell protection and spell protection
removal - you can't get through that fight without REALLY working both. Thanks hugely to Xyx's spell guide and User Unfriendly, much of whose excellent advice I roundly ignored. Anyway, we won largely because of three factors
1) Rats
Rat form melee via the cloak of the sewers - Deodand 12 Kensai thief, Jaheira, and Valygar were all rat formed. 90% resistance to ALL melee and missile damage is nothing to sneeze at. Combined with Defender of Easthaven offhand for Deodand, and Hardiness for Jaheira & Valygar, they were all completely immune to damage by any weapon.
2) Bugs
I used minimal scrolls for the fight. The only really cool one was a trigger for Jaheira with 3 X Summon Insects. Her first action was to throw this at the cleric - being the annoyingly slow spell it is, it took a while, but it took all three casters out once it hit, as the mages did their job below
3) Spell protections.
Melee were fairly light - Jaheira had shield of the Archons, Deodand had spell trap from SoM plus ProMagic Energy, all had 100% FR from items, skins, bless/chant, improved haste and minor globe of invulnerability.
The mages were a different story:
All had SI-abjure (breach, etc.), conjure (bugs!) and divination (to keep impr. invis shimmer), plus skins, spell trap, improved haste, mirror image, pro fire, and true sight Edwin also had SI-alter (Ruby ray) SI-nec(ADHW) and a cc on see enemy of Sword, Mass Invis, and Pro MW. Jan/Sola had ccs of Pro Energy, Pro Magic Energy and Pro MW. Triggers were 3 X remove magic for Edwin and 2 X Lower Res + Breach for Jan/Sola.
Once we started the fight, The melees charged the Anti-Paladin , Jaheira fired her triggered bugs, and Jan/Sola shot theirs (Cleric & druid). The casters charged the sorceror. I found out I should have used neg.plane protection - I thought the devils shade had to actually hit to level drain - I was wrong. Oh well, keep it going. Once Jan/Sola get to the sorceror, they trigger ccs with 3 X Ruby Ray each & dump his spell protections. Edwin triggers his Remove Magic at the melees and toasts their spell protections.
Jaheira is stunned, knocked back, dispelled and blinded, but unhurt. All three melee are chewing on her, but to no effect whatever. Valygar and Deodand are drained of a level or two, big deal. The sword is gamely chewing on a Devil Shade.
Total Eclipse! Sola keeps beating on the sorceror. Skins are still up, but the elemental damage from FoA is getting through, he's not casting anything I can see Bugs are on the way in both directions.
Eclipse ends. Bugs land both ways, but can't affect team Deodand's mages, yay!. Regen makes up for the bugs damage on the melees. Sorceror is backing away from Sola, Jan is fighting with an Unholy Avenger (Dispel is your friend) All three Eclipse casters get bugs, so they're out of it now. Edwin throws in another bugs for good measure. Eclipse Deva shows up. Sword and Deodand take on the Deva. Deodand ends up stunned and feared somehow. For some mysterious reason the enemy Deva casts Remove Fear on her.
Team Deodand Mages renew Pro MW and head to the aid of the melee squad, Edwin seems to be hung on casting for a bit.
Total Eclipse! Anti-Pal is looking pretty dented, still thrashing away on Jaheira. Sola has switcched to Ravager + GWW.
Eclipse ends. Everyone piles on him, including an attempt to imprison, which doesn't work - bummer - I may have had Jan move while casting. Anyway, the AP folds, Jaheira simultaneously loses hardiness and rat form (Dispel hit cause hardiness fades?) I can't get any defenses up on her, and she's dead in a flash. The Eclipse Sorcerer & Druid succumb to bugs, and our sword is holding off the Deva (!). Valygar unrats, and everyone just piles on the Berserker next. He goes down quick - I think he took a Vorpal hit.
Another eclipse lands in the middle of the fight, but the Kensai goes down fast, along with the bulk of the shades helped by an Abu-dalzim or two. Edwin's casting has come unstuck & he summons a planetar. The sword unsummons. The cleric has been attacking Edwin (innefectually) all along and his bugs ends - all the casters slam a magic missile onto him, to disrupt the casting, and melee are all over him like white on rice - the end is mercifully fast.
Then it's just clean up, loot, dispell and have the planetar cast some rez, restore and heals.
Other than just imitating someone's strategy, you
CAN NOT win this fight without a good understanding of how spells work in BGII Soa/ToB - it's a brilliant piece of design. So, I urge you all to give it a try sometime - you'll learn a lot about the spell system.
Well, if you've made it this far, thanks for listening to me.