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Weapons skill and summoned weapons (MMM, etc.)

Posted: Tue Oct 07, 2003 12:05 pm
by nephtu
This may sound like a goofy question, but do weapons skills have any relevance to any summoned weapons? (other than the mage level 4 Enchanted Weapon spell, of course)

I'm curious about ones like the cleric cause wounds series, fire seeds, etc. - I presume they don't, because clerics can use fire sword and can't even wield swords, but do they use Base THAC0 modified by STR, class bonuses, etc. and item enchantment (if any), or just Base THAC0 with summoned item mods? Anyone know ?

Thanks!

Posted: Tue Oct 07, 2003 3:13 pm
by UserUnfriendly
melf and i think energy blades are affected by the dagger skill...

flame blade is scimatar, and phantom blade is long sword

black blade is long sword, but due to a bug in implementation your fighter mage, will not get the extra attacks per round when you cast it, because the spell itself gives you temporary grandmastery on long blade...unless you are already grandmaster on long blade...(ease of use multiclass grandmastery)

i think harm and the cleric stuff are dagger, that's what i suspect...

however, most of these spells, like melf and energy blades, for example, raises thaco and attacks per round so it hardly matters...

now harm, well, the best use for harm is to have a cleric mage attack while in timestop...automatic to hit while you're timestopped... :p :p :p