List of patch fixes
Posted: Wed Nov 05, 2003 11:31 pm
There have been a lot of questions concerning why X won't work in the game. Here's a list of TOEE's fixes for the current patch. Whether the patch will show up tomorrow or not, remains to be seen:
Patch Fixes:
Quests
* Mona orb quest fixed so that she will always recognize and accept the orb's return to complete her quest.
* Romag now recognizes when you return to him if while doing his quest Rentsch is killed.
* Pishella's dialog updated so that she consistently says the PC's have four days to destroy Zuggtmoy after the skull is destroyed.
* Can no longer tell Hedrack that Scorpp has been killed to get to the end game if Scorpp is NOT dead.
* Can no longer offer Skole's violet garnet to Lodriss if Skole's quest is just mentioned and you do not have the garnet.
* Antonio will allow you to place dice with him again if you are doing quests for Alrrem and exit the dialog the first time you play without winning.
* Belsornig now marks the Oohlgrist quest as botched if you kill the troll or have already convinced him to join Alrrem
* Poison vial from Belsornig must be left in Alrrem to complete the quest (you can no longer just insert it and then remove it)
* Rannos Davl will now continue the Chaotic Evil vignette conversation with the player after the moathouse has been cleared.
Spells
* produce flame can no longer be cast multiple times in the first round it is cast.
* touch attack spells no longer allow infinite actions in the first round they are cast.
* magic weapon, greater magic weapon, magic vestment, and keen edge are no longer permanent.
* animate dead now makes the target corpse drop all of its inventory before creating the specified undead creature.
* protection from evil/etc now correctly only applies invulnerability against summoned/conjured creatures of the appropriate alignment (note: elementals are not subject to this effect unless they are themselves summoned/conjured).
* magic circle against evil/etc now correctly only applies invulnerability against summoned/conjured creatures of the appropriate alignment (note: elementals are not subject to this effect unless they are themselves summoned/conjured).
* Haste now correctly gives a bonus attack with the primary weapon at the highest base attack bonus for a full attack.
* the same character can no longer be targeted more than once for Haste (which originally allowed the Haste bonuses to stack multiple times).
* the same character can no longer be targeted more than once for Slow (which originally allowed the Slow penalties to stack multiple times).
* break free is now possible with the entangle spell.
* dismiss spell now works properly with the entangle spell.
* spike stones (damaged state) now correctly responds to the Heal skill or a cure spell.
* spike stones/spike growth now damage a character after movement, rather than before (which would keep a character from moving at all in the spell's radius).
* "spell cast" signal is now properly relayed to all spell targets.
* "break free" now properly relays the correct spell ID.
* "dismiss spells" now properly relays signal to all spell targets.
* touch spells that are held as charges now properly remove themselves when the character casts another spell.
* entangle no longer spawns multiple area effect particle systems.
* softer earth and stone is no longer permanent.
* spike stones/spike growth play sound f/x correctly.
* burning hands is now correctly listed as an Evocation spell.
* see invisibile is now correctly listed as a Domain Knowledge Level 2 spell.
* discern lies is now correctly listed as a Domain Knowledge Level 4 spell.
* spike growth is now correctly listed as a Domain Plant Level 3 spell.
* spike stones has been moved to a Domain Plant Level 4 spell.
* blur is now correctly listed as a Domain Protection Level 2 spell.
* enlarge is now correctly listed as a Domain Strength Level 1 spell.
* endure elements was incorrectly listed as a Domain Strength Level 1 spell.
* endurance is now correctly listed as a Domain Travel Level 2 spell.
* haste is now correctly listed as a Domain Travel Level 3 spell.
* hide from undead is now correctly listed as a Domain Trickery Level 1 spell.
* suggestion is now correctly listed as a Domain Trickery Level 3 spell.
* mind fog is now correctly listed as a Domain Trickery Level 5 spell.
* sleet storm is now correctly listed as a Domain Water Level 3 spell.
* death ward now properly protects against Death spells (e.g. Slay Living)
* darkvision has been removed as a learnable spell.
* fixed, spell 522 (Wall of Fire) was incorrectly mapped to Glibness.
* spiritual weapon is no longer affected by adverse spell effects, such as Web.
* spiritual weapon no longer deals holy/unholy damage.
* fixed circle of doom, cure critical wounds, cure light wounds, cure moderate wounds, cure serious wounds, and cure light wounds, mass to use correct caster level check.
* fixed inflict critical wounds, inflict light wounds, inflict moderate wounds, inflict serious wounds, and inflict light wounds, mass to use correct caster level check.
* fixed slay living to use correct caster level check.
* divine favor now properly applies its bonus to damage rolls.
* true strike now properly set as a Verbal spell only.
* dismissal DC check now correct. typo in 3.5 manual-in-progress.
* cloudkill now correctly checks spell resistance before applying it's effects.
* fixed several issues of Poison damage/effects from spells versus immunities to poison.
* fixed a spell resistance check in the spell module.
* vrock spore attack now properly checks against Poison immunity.
* goodberry now heals 1 point of non-lethal damage also.
* call lightning now correctly reduces duration by 10 rounds per use.
* flame strike now correctly observes evasion/improved evasion when dealing the secondary DIVINE damage.
* spells that were previously being incorrectly reduced by Damage Reduction now deal "MAGIC" type damage, which will not be reduced by DR.
* Conjuration spells that previously were subject to Spell Resistance in 3.0 are now NOT subject to SR as in 3.5.
* Resist Energy no longer removes itself after absorbing damage, and should now absorb the correct amount of damage based on caster level.
* Protection From (Alignment) and Magic Circle against (Alignment) now properly give immunity to mind-affecting/charm spells.
* MANY scrolls were casting aid (mostly 3.5 spells), they should now cast their correct spell
* added a catch-all to remove lingering spell effects that persist after duration expires.
* Targets of command:fall now stay on the ground for 1 round as per PHB.
* Detect Undead should play a sparkle on undead now, before they just happily sat there detected but quiet.
* Lareth's ring of freedom of movement should work more like the spell now.
Patch Fixes:
Quests
* Mona orb quest fixed so that she will always recognize and accept the orb's return to complete her quest.
* Romag now recognizes when you return to him if while doing his quest Rentsch is killed.
* Pishella's dialog updated so that she consistently says the PC's have four days to destroy Zuggtmoy after the skull is destroyed.
* Can no longer tell Hedrack that Scorpp has been killed to get to the end game if Scorpp is NOT dead.
* Can no longer offer Skole's violet garnet to Lodriss if Skole's quest is just mentioned and you do not have the garnet.
* Antonio will allow you to place dice with him again if you are doing quests for Alrrem and exit the dialog the first time you play without winning.
* Belsornig now marks the Oohlgrist quest as botched if you kill the troll or have already convinced him to join Alrrem
* Poison vial from Belsornig must be left in Alrrem to complete the quest (you can no longer just insert it and then remove it)
* Rannos Davl will now continue the Chaotic Evil vignette conversation with the player after the moathouse has been cleared.
Spells
* produce flame can no longer be cast multiple times in the first round it is cast.
* touch attack spells no longer allow infinite actions in the first round they are cast.
* magic weapon, greater magic weapon, magic vestment, and keen edge are no longer permanent.
* animate dead now makes the target corpse drop all of its inventory before creating the specified undead creature.
* protection from evil/etc now correctly only applies invulnerability against summoned/conjured creatures of the appropriate alignment (note: elementals are not subject to this effect unless they are themselves summoned/conjured).
* magic circle against evil/etc now correctly only applies invulnerability against summoned/conjured creatures of the appropriate alignment (note: elementals are not subject to this effect unless they are themselves summoned/conjured).
* Haste now correctly gives a bonus attack with the primary weapon at the highest base attack bonus for a full attack.
* the same character can no longer be targeted more than once for Haste (which originally allowed the Haste bonuses to stack multiple times).
* the same character can no longer be targeted more than once for Slow (which originally allowed the Slow penalties to stack multiple times).
* break free is now possible with the entangle spell.
* dismiss spell now works properly with the entangle spell.
* spike stones (damaged state) now correctly responds to the Heal skill or a cure spell.
* spike stones/spike growth now damage a character after movement, rather than before (which would keep a character from moving at all in the spell's radius).
* "spell cast" signal is now properly relayed to all spell targets.
* "break free" now properly relays the correct spell ID.
* "dismiss spells" now properly relays signal to all spell targets.
* touch spells that are held as charges now properly remove themselves when the character casts another spell.
* entangle no longer spawns multiple area effect particle systems.
* softer earth and stone is no longer permanent.
* spike stones/spike growth play sound f/x correctly.
* burning hands is now correctly listed as an Evocation spell.
* see invisibile is now correctly listed as a Domain Knowledge Level 2 spell.
* discern lies is now correctly listed as a Domain Knowledge Level 4 spell.
* spike growth is now correctly listed as a Domain Plant Level 3 spell.
* spike stones has been moved to a Domain Plant Level 4 spell.
* blur is now correctly listed as a Domain Protection Level 2 spell.
* enlarge is now correctly listed as a Domain Strength Level 1 spell.
* endure elements was incorrectly listed as a Domain Strength Level 1 spell.
* endurance is now correctly listed as a Domain Travel Level 2 spell.
* haste is now correctly listed as a Domain Travel Level 3 spell.
* hide from undead is now correctly listed as a Domain Trickery Level 1 spell.
* suggestion is now correctly listed as a Domain Trickery Level 3 spell.
* mind fog is now correctly listed as a Domain Trickery Level 5 spell.
* sleet storm is now correctly listed as a Domain Water Level 3 spell.
* death ward now properly protects against Death spells (e.g. Slay Living)
* darkvision has been removed as a learnable spell.
* fixed, spell 522 (Wall of Fire) was incorrectly mapped to Glibness.
* spiritual weapon is no longer affected by adverse spell effects, such as Web.
* spiritual weapon no longer deals holy/unholy damage.
* fixed circle of doom, cure critical wounds, cure light wounds, cure moderate wounds, cure serious wounds, and cure light wounds, mass to use correct caster level check.
* fixed inflict critical wounds, inflict light wounds, inflict moderate wounds, inflict serious wounds, and inflict light wounds, mass to use correct caster level check.
* fixed slay living to use correct caster level check.
* divine favor now properly applies its bonus to damage rolls.
* true strike now properly set as a Verbal spell only.
* dismissal DC check now correct. typo in 3.5 manual-in-progress.
* cloudkill now correctly checks spell resistance before applying it's effects.
* fixed several issues of Poison damage/effects from spells versus immunities to poison.
* fixed a spell resistance check in the spell module.
* vrock spore attack now properly checks against Poison immunity.
* goodberry now heals 1 point of non-lethal damage also.
* call lightning now correctly reduces duration by 10 rounds per use.
* flame strike now correctly observes evasion/improved evasion when dealing the secondary DIVINE damage.
* spells that were previously being incorrectly reduced by Damage Reduction now deal "MAGIC" type damage, which will not be reduced by DR.
* Conjuration spells that previously were subject to Spell Resistance in 3.0 are now NOT subject to SR as in 3.5.
* Resist Energy no longer removes itself after absorbing damage, and should now absorb the correct amount of damage based on caster level.
* Protection From (Alignment) and Magic Circle against (Alignment) now properly give immunity to mind-affecting/charm spells.
* MANY scrolls were casting aid (mostly 3.5 spells), they should now cast their correct spell
* added a catch-all to remove lingering spell effects that persist after duration expires.
* Targets of command:fall now stay on the ground for 1 round as per PHB.
* Detect Undead should play a sparkle on undead now, before they just happily sat there detected but quiet.
* Lareth's ring of freedom of movement should work more like the spell now.