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The Silverymoon Six Commence

Posted: Tue Nov 18, 2003 12:30 pm
by Jatsu
First I want to thank all of you for your help thus far :)

I've finally started playing :D
I just made it to Chapter 1, with the following party:

Oriseus Zora
Paladin 2 -- Aasimar Fighter 4/Paladin X

STR 18 DEX 10 CON 18 INT 8 WIS 10 CHA 16
Skills: Intimidate
Feats: Luck of Heroes

Dili
Barbarian 2/Fighter 1 -- Shield Dwarf Fighter 4/Barbarian X

STR 18 DEX 16 CON 20 INT 6 WIS 12 CHA 4
Skills: Concentration
Feats: Axes 2, Hammers 2, Dodge

Numestra Zora
Cleric 3 -- Human Morninglord

STR 14 DEX 10 CON 16 INT 8 WIS 18 CHA 10
Skills: Concentration, Spellcraft
Feats: Combat Casting, Discipline, Maces 2

Murithi Sepret
Ranger 1/Rogue 1 -- Tiefling Ranger 5/Rogue X

STR 14 DEX 20 CON 14 INT 14 WIS 10 CHA 6
Skills: Disable Device, Disarm Trap, Open Lock, Search
Feats: Rapid Shot

Mourn Hune
Bard 2 -- Drow Bard

STR 12 DEX 16 CON 14 INT 12 WIS 10 CHA 16
Skills: Alchemy, Concentration, Knowledge
Feats: Lingering Song

Sandrue Stamaraster
Sorcerer 3 -- Human Sorcerer

STR 8 DEX 12 CON 12 INT 16 WIS 10 CHA 18
Skills: Bluff, Concentration, Diplomacy, Spellcraft
Feats: Spell Focus (Evocation) 2, Combat Casting

I'm very appreciative for all the help you guys have given me, but I'm not out of the woods yet ;)

Trying to decide on the Favored Enemies for Murithi.

Mourn, the Drow Bard, is a mixed bag. RP wise he’s wonderful, but is starting to feel a bit like EverQuest (constantly having to switch between song and attack reminds me of twisting bard songs in EQ). I love having a walking ID spell, and the whole alchemist/loremaster vibe about him is really cool. However, with 16 INT Sandrue, the Sorcerer, has enough skill points for Diplomacy, Bluff, Concentration, and Spellcraft, with 1 extra skill point left, which I could use to fill up Alchemy or Knowledge if I replaced Mourn with a Druid. In which case I would most likely have to give up Knowledge. Obviously if I went with a Wizard I would still have these skills covered.

So there is still a conflict between who to take along for the whole ride as the 6th member of my party. The current Bard, a Druid or a Wizard (possibly Fighter 4/Wizard X).

I read in a walkthrough (I don't usually read them unless I'm stuck or after an area to see if I missed anything) that the final battle at the Palisade lead by Caballus and his Goblins and Goblin Archers will make or break you and test the full potential of the party you are adventuring with. This final battle was the easiest of the three for me, no one in my party took a single scratch, and it ended almost as quickly as it began.

Posted: Tue Nov 18, 2003 9:00 pm
by Patrick
Jatsu, I love your party, looks well rounded.
I played a bard13/ranger13 last time and was thinking to myself about maxing a bard out. She was a really tough charactor.
Druids are cool but in my opinion, there are not very effective. Don't get me wroung though, I love to include every class in my party for balance, fun, and versitility.

My question why is fight always 4th level for you? Is it because of skills they recieve?
Are you aware of the Exp. point penalty?


I'll make mine Targos!!

Posted: Tue Nov 18, 2003 9:38 pm
by Jatsu
Originally posted by Patrick
I love to include every class in my party for balance, fun, and versitility.
There are 11 classes and a max of 6 characters in a given party, so in order for you to include every class in your party, you would have to multiclass excessively. Please refer to Kayless’ Guide to Multi-Classing.
Originally posted by Patrick
I played a bard13/ranger13 last time.
My question why is fight always 4th level for you? Is it because of skills they recieve? Are you aware of the Exp. point penalty?
With the advent of 3rd Edition D&D, it isn't usually wise to go half and half on a character. There are exceptions of course, such as a fighter/rogue, or if you are multi-classing a character to which neither of that characters classes are the favored class of the race of that character, for RP reasons. I'm not sure if you are aware of the function of the Favored Class. The function of a race’s favored class is simply that this class is totally ignored when determining if a penalty applies. That means that if a character has only two classes and one of those is the favored class, then no penalty will ever be levied, regardless of the difference in class levels. So, for example, my Fighter 4/Paladin X, and my Fighter 4/Barbarian X. Well, Dili is a Dwarf, whose favored class is Fighter, and Oriseus is an Aasimar, whose favored class is Paladin, so you see, no penalty is incurred.

Multi-classing 4 levels of Fighter into a given build is very popular because of the feats. Only Fighters can take Weapon Specilization [read: 3 ranks/points in a given weapon]. In addition the 4 levels of figher grant a couple of extra feats.

Posted: Tue Nov 18, 2003 10:09 pm
by Patrick
Yeah that makes cents, I forgot about the favored class thing.


As far as my party went, I excluded sorcerer and tripled one charactor in classes, let me know if you want to know more about my party.

Posted: Wed Nov 19, 2003 9:38 am
by Mirk
one party i made had a VERY effective human monk1/druidX, with these stats:

str 12
dex 14
con 12
int 14
wis 18
cha 6

started with Rapid Shot & Expertiese, then spellcasting feats. very interesting to play, wis bonus to ac when shapeshifted actually provided some use for this ability.

a way to incorporate a bard (which is quite useful, if only for the cool bard instruments throughout the game) is to add one bard level to a cleric. i found this very in-char with my Lorekeeper of Oghma, both in the knowledge-based skills, and the boosing-up 1st level song.

another solution for you might be to add this level to a sorc.