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Some questions help PLZZZZZZ

Posted: Tue Nov 25, 2003 6:42 am
by Deve
First one woot mainchar quest do you get if you are cleric/mage do you get the sphere or the cleric char quest.

Secound one i have notis that the npc in the game suck and i'd rather play multiplayer games where i can create my on party. I'd rather play with the npc becous its more fun with peopel talking in the game. But i would like to know if anybody knows a pogram that is better then shadow keep. Shadow keep has it's limits for examepl if you add 2con point to any if the char's the hp stays at the same level it dosent change. I alsow need to know a site where i can download a good level capremover.
I'd rather have a starting misc ass a Fighter +5 hammer +1 two wepon
I'd rather have a starting jahera ass a Fighter +5 Smitsar +1 two wepon
Minsc 18 str 18 dex 18 con
jahera 18 str 18 dex 18 con
Ariel 18 int 18 wis 18 con so i can get max spells
Nadia cleric/mage 18 int 18 wis 18 con so i can get max spells
and Yoshimo/imoem 18 str 18 dex 18 con as Normal Thif so i can get alot of pickpocket.
+ main char Fighter 18 str 18 dex 18 con +5 longSword +1 two wepon

This is the party i use when i play multiplayer but i'd rather play the same game with npc.

Posted: Tue Nov 25, 2003 6:57 am
by Enil
CON scores of > 16 for non-Fighter types are pointless. They don't get the benefit of the extra HPs (check the manual).

Put your extra points into something more useful.

Posted: Tue Nov 25, 2003 7:01 am
by Enil
The NPCs in the game don't *suck*. They all have their individual strengths and weaknesses, and when used correctly, add to any party (yes, even Cernd!).

I think perhaps you are missing out on one of the great strengths of BG2 which is NPC party interaction.

Indeed, many people feel so strongly about this that they are driven to write additional material for this interaction (e.g. FW Banter Packs).

If you want to design your NPCs from scratch, and are interested in power-gaming (as you appear to be) perhaps you might consider the Icewind Dale series of games. They might appeal to you more (and they allow you to design your party).

Posted: Tue Nov 25, 2003 8:08 am
by Harbinger
The cap remover is in the Ease of Use mod. Also in SK you can alter any of the NPCs ability scores as well as their HPs so I dont understand what the problem is.

Posted: Tue Nov 25, 2003 1:01 pm
by nephtu
Well..

It's hard to imagine what effects you want to achieve that can't be done in SK - could you give us a speciffic instance, other than the CON issue, which is built into the game engine, and easily worked around anyway?

Given the infamous bun-bun Sorcerer/Kensai/Assasin/Druid (Do a search if you want details) was an SK creation, I can't imagine what more you would want, unless you're trying to mod items, which requires a program like Infinity Explorer.

The mods you describe for NPCs are easily done in SK - hell, I made Jaheira a Ranger/Cleric (specialty priest of helm), Jan into an Assassin, and Minsc into an Inquisitor without breaking a sweat.

Good gaming!

Posted: Tue Nov 25, 2003 2:16 pm
by Deve
hum

I know you can change them 2 other chars BUT they will never be the same ass a char that you create becous on the way they will have the same stats ass the previos char does hp, taco ,save vs and res

Posted: Tue Nov 25, 2003 2:19 pm
by Numinor
You can change all that in Shadowkeeper if you want, i don't know where's the problem with that :confused:

Posted: Tue Nov 25, 2003 4:25 pm
by UserUnfriendly
Re: hum
Originally posted by Deve
I know you can change them 2 other chars BUT they will never be the same ass a char that you create becous on the way they will have the same stats ass the previos char does hp, taco ,save vs and res


urm...no...they will be BETTER...

you really can do almost anything with shadow keeper, with enough knowledge and persistance to get that knowledge...

you can create absolutely impossible combinations, even apply multiple kit benefits to standard npcs, and they will still have all the fun dialogs you get to love after a while...

and anthing shadowkeeper can't do, (which is pretty few, let me tell you) near infinity will make it a snap to do... :p

Posted: Wed Nov 26, 2003 3:53 pm
by nephtu
Umm...

Deve, have you actually used SK?

Just curious.... ;)

Posted: Thu Nov 27, 2003 2:19 am
by Deve
hum

not very much i just started using it a few days ago.