Elric
Posted: Sat May 05, 2001 7:08 pm
Okay, with all the talk about custom NPCs, has anyone given somme serious thought into making an "Elric" character?
[for those who don't know, Elric is the central character of a series of stories by Michael Moor****. cool aspects of this character will come to light shortly]
It would, however, be an utter b*st*rd to implement. First of all, you'd have to create "Melnibonean" as a race / class. To make this easier, let's just go with a class, and make it restricted to elves / half-elves (because Melniboneans are described as being an elder race).
If we're working under the assumption that Melnibonean is a kit, which should it be? The initial temptation is to make a fighter/sorceror hybrid. However, if you read the books closely, you'll notice that Elric only summons allies, often elemental allies. Therefore, I think that it would be appropriate to include the kit under the "Druid" heading.
Now onto stat influences. I'd say, for the creation of Elric (who is, admittedly, an albino, and thus weaker than his brethren), there would have to be a strength penalty and a serious constitution penalty. An intelligence bonus might be acceptable. Also, the charisma stat should be dropped Melniboneans are mistrusted on the whole).
In brief:
STR: Max 16
CON: Max 14
INT: Max 19
CHA: Max 14
May only be of Chaotic alignment (the Chaos gods were the patrons of the Melniboneans).
Other attributes:
A high lore score, possibly +6 / level.
Summoning abilites- elementals, insect plague, and the like. Possibly a larger number of summonings per level (or, just more powerful ones- rearrange the percentages for the emergence of the various xHD elementals), but only summoning spells allowed. Plenty of demon-summoning spells, even though they're part of the cleric/mage books.
So far, though, this character class is heavily penalized, although the druid restrictions on armor / weapons could (should) be waived. The benefit of using this class comes with the possession by the character of Elric's sword, Stormbringer. That will be the subject of the next post.
[for those who don't know, Elric is the central character of a series of stories by Michael Moor****. cool aspects of this character will come to light shortly]
It would, however, be an utter b*st*rd to implement. First of all, you'd have to create "Melnibonean" as a race / class. To make this easier, let's just go with a class, and make it restricted to elves / half-elves (because Melniboneans are described as being an elder race).
If we're working under the assumption that Melnibonean is a kit, which should it be? The initial temptation is to make a fighter/sorceror hybrid. However, if you read the books closely, you'll notice that Elric only summons allies, often elemental allies. Therefore, I think that it would be appropriate to include the kit under the "Druid" heading.
Now onto stat influences. I'd say, for the creation of Elric (who is, admittedly, an albino, and thus weaker than his brethren), there would have to be a strength penalty and a serious constitution penalty. An intelligence bonus might be acceptable. Also, the charisma stat should be dropped Melniboneans are mistrusted on the whole).
In brief:
STR: Max 16
CON: Max 14
INT: Max 19
CHA: Max 14
May only be of Chaotic alignment (the Chaos gods were the patrons of the Melniboneans).
Other attributes:
A high lore score, possibly +6 / level.
Summoning abilites- elementals, insect plague, and the like. Possibly a larger number of summonings per level (or, just more powerful ones- rearrange the percentages for the emergence of the various xHD elementals), but only summoning spells allowed. Plenty of demon-summoning spells, even though they're part of the cleric/mage books.
So far, though, this character class is heavily penalized, although the druid restrictions on armor / weapons could (should) be waived. The benefit of using this class comes with the possession by the character of Elric's sword, Stormbringer. That will be the subject of the next post.