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wisdom stat

Posted: Wed Dec 17, 2003 5:49 pm
by muds
ive read somewhere that the wisdom stat affects a characters susceptibility to magic, or at least mind magic anyway - is this true? ive noticed that increasing wisdom doesnt affect a characters save rolls in any way.

if there is an effect, does anyone know how it is, and at how large a wisdom a character can benefit from it. im currently making an inquisitor. at the moment he has the min wisdom 13, but if i it helps, i can increase it to 15 by cutting my intelligence down from 12 to 10 if itll help. any thoughts?

Posted: Wed Dec 17, 2003 7:15 pm
by Ekental
Wisdom affects your saving throws... I believe, Think bonuses start @ around 15...
But wisdom is also important cause it gives you more spells if your high enough level... dunno why an inquisitor needs INT in the first place. Whats he going to use it for?

Posted: Wed Dec 17, 2003 10:28 pm
by FilipeTeles
I don't think you need INT and WIS because Inquisitor's can't cast priest spells,but if you want some saving throw bonus put 15 or more in WIS.

Posted: Thu Dec 18, 2003 1:49 am
by Mirk
the wisdom bonus to saves vs. mind-affecting spells is not implemented in BG2. only use for wisdom is bonus spells for clerics/druids. paladins and rangers don't recive the bonus spells.

Posted: Thu Dec 18, 2003 4:55 am
by muds
hmmm so is it or is it not worth increasing the paladins wisdom - no bonus spells, no apparent effect on the save rolls (i know ive experimented with different wisdoms), but a POSSIBLE effect on resistance against mind affecting magic/attacks.

are you sure effects on save vs mind magic atatcks isnt implemented in bg2. i looked up the wisdom ability table in the majual, and theres a mag. def. adj colums, and apparently wisdoms of 15+ increase this.

p.s o wamted my inquisitor 2 have decent intelligence just for role playing purposes - hu wants a dumb bhaalspawn leader of a bunch of heroes???

Posted: Thu Dec 18, 2003 4:57 am
by muds
p.s . sorry about the poor spelling and grammar in that last post - dont want u 2 think that my intelligence had gone down . . . :rolleyes:

Posted: Thu Dec 18, 2003 5:49 am
by Numinor
The manual is wrong in this case, as far as I know wisdom has no effect on saving throws or resistance to spells. I would leave wis at 13 and increase intelligence as much as you can, high int is always useful when fighting Mindflayers. (Because they need more time to eat you brain ;) )

Posted: Fri Dec 19, 2003 7:41 am
by Mirk
ahh, the role-playing wisdom/intelligence debate...

for me there are three ways to look at it:

1. wis and int are unrelated, representing the different aspects of human (or dwarven/elven/etc.) knowledge: the declerative knowledge/learning ability/memory capacity is represented in D&D by intelligence, while the tacit knowledge/life expierience/affection/folk wisdom are represented by wisdom. from this point of view, you can have int 19 wis 3 - being some sort of "crazy genius" or vice versa - for an illiterate "tribe elder".

2. all the personality/mental attributes (int, wis, cha) are interconnected - you can't have a high charisma without some basic understandin of human interactions (wis) or being able to speak fluently (int>3). you can't effectively use spells if you can't learn from the expierience - a high int/low wis mage

3. high and low mental abilities compencate each other, and the char exploits his strong points to cover his weaknesses if your mage has high int ald low wis he will make tiny notes about all the parameters he miscalculated the last time his fireball exploded in the middle of the party, in order not to repeat the mistake. he'll still have his fly open most of the adventure...


now, which one yoy prefer (and not to forget the powergaming perspective) is up to you...