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Charbuild (Spoiler?)
Posted: Thu Dec 18, 2003 2:33 pm
by Quel-Droma
Well, hello there, I'm planning a new Char and im unsure how to build it.
Classes will be Soldier/Guardian (2/18).
But what to max out? Str or Dex?
With the Jedi classes dex modifier also applies to attackroll on meleeweapons, if its higher than the str modifier.
Calculating it till the end the Char will have 26 dex (18 base, +5 Implant, +3 gauntlets) 15 str (10 base, +3 LS masterbonus, +2 CNS Belt) and 18 kon, with toughness lv1 it will be 300 HP @Clv20. And a AC Bonus of +8 (wich hits the possible max while wearing jedirobes). We also have a +2 modifier for dmg and to hit modifier of +8.
Building the char with str it would be this:
28 str (18 base, +3 LS masterbonus, +5 gauntlets, +2 CNS Belt), 22 kon (18 base, +4 Implant) with toughness lv1 this will be 340 HP @Clv20, no AC Bonus, to hit modifier +9, dmg modifier +9.
Weapons of choice will be 2 Lightsabers, primary skill will be crit strike.
Well, which one would you choose, and why?
I'm tending to the str build, cause, nearing the end, the most threats are nades and forcepowers and AC helps against neither of it.
Posted: Thu Dec 18, 2003 3:03 pm
by Valimar
Heh, i think you're overthinking this. With a Jedi/Guardian I reaped through the game at the difficult level without much effort. Master speed+flurry with a double lightsaber and you'll be droping the bad guys before you have to worry about any retaliation, especially if you have someone with stasis field in your party. But imo if I had to do it again I would go with dexterity. As much as you say that in the end grenades and force powers are the greatest threat, I would answer that with force imunnity and power jump your main character will not have to worry about either. But when you start as a jedi and you first put on a robe, that AC gets pretty low.
Posted: Thu Dec 18, 2003 3:15 pm
by Darth Anubis
If you are a soldier/guardian you should have no trouble tearing through the game. Don't overthink it. And keep up good Strength and Dex, but higher Strength. Have a decent constitution, and a pretty good wisdom.
Tank Character Buildup
This is assuming you are Dark Side, since no true Light Sider would focus their disciplines on attacking and killing.
Attributes:
Start out with Strength and Dexterity about equal, with Constitution barely below them. I suggest you have a decent Charisma too for better persuasion. Intelligence and Wisdom aren't really needed. Later on get a little more Dex, a little more Constitution if you feel like it, some more Wisdom if you plan on using Force Powers, and then more Strength, and enough of it.
Skills:
Make sure you have enough heal and persuasion. Healing so you can make the best use of medpacs and persuasion so you can get more cash and such.
Feats:
Make sure you get Flurry and Lightsaber. Conditioning doesn't hurt later on, and neither does Toughness.
Force Powers:
Towards the beginning and through the game (unless you have a decent Wisdom) get Force Powers that are not restricted by armor. Affect and Dominate Mind don't hurt either, and they let you be much looser on the Persuasion skill.
Armor:
Your first armor should be the Echani Fiber Armor. Upgrade that, until you get Davik's War Armor. Then your next armor should be either Calo Nord's Armor, or Cassius Fett's Heavy Armor if you can buy that. You can, however, be fine through the game advancing towards things like the Mandalorian armors, but ultimately for a tank character, Fett's is the best. If you want a really good armor near that point but just don't have enough money somehow, Hograh's armor is pretty good and it has a strength bonus.
Weapons:
Obviously the Prototype Vibroblade up front. Later, depending on where you go, you can advance to get Yusani's Ritual Brand, Bacca's Blade, Ajunta Pall's Blade, and if you feel like it, a combination of Bacca's Blade and Naga Sadow's Poison Blade. And that's if you aren't going for lightsabers, in which case any lightsaber should work fine.
Posted: Thu Dec 18, 2003 3:24 pm
by Quel-Droma
Wisdom will be 24 (14 base, +5 Circlet of Saresch, +5 Sf Robe (until then Robes of Quel Droma(+2)).
I think thats enough for a Guardian.
Edit: I'm aware that this is not necessary, its more hypothetical, which one would be better in the end.
Posted: Thu Dec 18, 2003 3:43 pm
by Darth Anubis
Ultimately for your theoretical character type, you should get a lower Constitution, a decent strength, but make sure to get tons of dexterity no matter what, high DEX grants almost invincibility, and raises just about everything including saving throws and defense.
And if you are going high on Dexterity and Strength, try these items:
Dexterity-heavy Character:
-Gordual Reaction System
-Karakan Gauntlets
-Adrenaline Stimulator
-GenoHaradan Visor
-GenoHaradan Mesh Armor
-Cardio Power System (or Navardan/Sith Regenerator)
-Dominator Gauntlets
-Adrenaline Stimulator
-Stabilizer Mask
-Cassius Fett's Heavy Armor (or Darth Revan's Robes / any Mandalorian Armor)
Posted: Thu Dec 18, 2003 9:48 pm
by Adm. Pellaeon
Originally posted by Darth Anubis
Dexterity-heavy Character:
-Gordual Reaction System
-Karakan Gauntlets
-Adrenaline Stimulator
-GenoHaradan Visor
-GenoHaradan Mesh Armor
-Cardio Power System (or Navardan/Sith Regenerator)
-Dominator Gauntlets
-Adrenaline Stimulator
-Stabilizer Mask
-Cassius Fett's Heavy Armor (or Darth Revan's Robes / any Mandalorian Armor)
Actually, Darth Anubis' reply gives him away as a XBOX user (no shame there), because he didn't mention the
Advanced Stabilizer Gloves, which give an awesome +3 DEX as well as the +5 BBD. And, to respond before he does, yes, it's a matter of whether the Saves bonus (+3, awarded by the
Karakan Gauntlets, as well as +1 DEX) or the BBD bonus is more important to you. I'd go for the extra +1 AB +1 AC bonus that the Adv. Stabilizers give you, because I'd rather smack somebody around just a bit more first, and there's nothing funnier than seeing someone get hit by the blaster bolt they just shot at you.
Posted: Fri Dec 19, 2003 6:54 pm
by Darth Anubis
AB? AC? BBD? Anyways, I don't know the stats for these gloves obviously, but I would rather have high dexterity and saving throws than higher demolition.
Posted: Fri Dec 19, 2003 7:40 pm
by Adm. Pellaeon
Regardless of the similarities in name to the Stabilizer Gloves, the Advanced Stabilizer Gloves don't affect Demolitions (unless demo is a DEX-related skill).
Stats for Adv. Stabilizer Gloves: +3 DEX +5 Blaster Bolt Deflection
Stats for Karakan Gauntlets: +1 DEX +3 Saves
I'd rather have the additional bonus the extra 2 DEX points give my character.
AB = Attack Bonus ("To Hit" in D&D parlance)
AC = Armor Class (D&D parlance) ... your Armor Rating
BBD = Blaster Bolt Deflection. Jedi deflect blaster bolts in a comparison roll ... if the Jedi's roll (which is roll + Jedi Defense skill bonus + any BBD bonuses vs. roll of shooter + something else, I guess) exceeds the attacker's roll, the shot is deflected; if the Jedi's roll exceeds the attacker's roll by 10, the shot is bounced back AT the shooter and hits.