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Weird Bloodmoon gliches

Posted: Fri Dec 19, 2003 7:32 am
by Loredweller
The first one is related to Call Wolf and Call Bear. Both spells have effect name in description instead of animal name. Have i say they never work?
The another is Castle Karstaag. First Krish stucked standing after i killed the last Grahl. I got him to the doors of the castle by PlaceAt PC, he just never followed me any more - still proposing me to lead the way. Now he is just behind me and door doesn't open. I've touched it before, though, and got the message that only somebody authorized by Karstaag may open it (before i cleaned the dungeon).
I do use some plugins altogether, particularly Hero's Hovel Lite and Furniture (the last made, i guess, to disappear the house in Hla Oad i needed for last shrine sergeant task).
Any suggestions or guesses?

Posted: Fri Dec 19, 2003 8:33 am
by ScionOfNerevar
The same thing happened to me. Did you save before you killed the last grahl? If you didn't then you gotta start over from scratch which bites. I saved and he moved for me again. I don't know what else to tell you so if this helps, let me know.

Posted: Fri Dec 19, 2003 10:03 am
by Loredweller
I figured out what's breaking the spells - it's Hero's Hovel Lite. It's the only esp in my collection referencing the effect (without spell) besides the Bloodmoon.esp, and removing it resores the Call Wolf and Call Bear to normal.
Regarding the Karstaag doors, i fear, you're right, it's happening because i tried the door without all Grahls killed, altogether i'm going to start anew (34th time, if my count is right :D ) anyway - i just fear that the Hovel might corrupt something else as well.

Posted: Fri Dec 19, 2003 12:50 pm
by ScionOfNerevar
I played all three expansions w/o plugins and I still have a problem with Call Wolf and Call Bear. Is there a patch to use to correct this.