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HOF Chamber 3 (Sorcery) - Help!

Posted: Sun Dec 21, 2003 1:01 pm
by baileyatbrats
Hi.
I am having trouble fighting the crystaline monks in chamber 3. (sorcery) I've got the defensive tactics down, but I'm unable to do damage to the monks.
None of the weapons in the vault do damage (they seem to be immune to blungeoning, slashing and piercing)

Is there a special spot I need to stand to do damage?

My druid has also shape changed into an air elemental and a bear and had no success at causing damage.

What's the deal?
Thanks

Posted: Sun Dec 21, 2003 11:14 pm
by Patrick
Monks

I am not exactly sure but I believe they are 20th level monks and are imune to the first twenty points of damage you do. So you need a heavy hitter. My suggestion is a greater Bonegaurd or some other uber monster summoned, like a remorez. Get the summoned monster(s) there than dodge blows and hope they work. It can be tough. The bonegaurds last a long time, I think. I could be wroung on this if so someone will correct it in this post later. I do not know much about monks. Also try search for other threads with monk or chamber's in the thread, I know I have one and it was awnsered ther for me a while back. Check it out.
Hope this helps,

I'll make mine Targos!!!!

Posted: Sun Dec 21, 2003 11:51 pm
by baileyatbrats
Thanks.
Since my post I've done minor damage with my druid as an air elemental and my mage with Mordekeim's swod, but they are both too weak to survive the onslaught.....

I'll keep working.