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Yxunomei....Grrrrrr!!!

Posted: Mon Dec 29, 2003 12:17 am
by Devilsdancer
Hiya guys.

I am having real difficulty beating this bee-atch!! Pls dont link me to walkthroughs as I have read everyone over and over. I have also read a couple of posts on this forum about it; just want to see if there is an "easy" way!!! :confused:

Tried a few tactics (all Level 8-10 characters btw). But, I get her to almost dead, then she takes out my last character which is erm.....fecking annoying. My mage first off casts web and grease to slow down her cohorts, then my archers (2) take up the fight, then my melee guys go in for the kill. Should I fight in the corridor or in the main room? It just seems easier to trap the Yuan-ti in a bottleneck in the doorway...
How easy is it to take damage off her/it with Hasted archers and melee?

Dragons Eye has done nowt but frustrate me these past few days so I just want to get The Heartstone Gem and feck off back to Kuldahar. Its just I cant seem to manage all my characters and deal with the enemy also at once!!!!!

Guys that have pld this pls let me know ur tactics for success; I'm dying here!

If I do it before I get a response I'll post how I did it for other peeps :D

Posted: Mon Dec 29, 2003 12:55 am
by Locke Da'averan
magical arrows did it for me... just use web (multiple times) and use magical arrows, she went down quite easily(although i can't remember what other spells i used.) hope that helps

Posted: Mon Dec 29, 2003 3:23 am
by Devilsdancer
Thx Locke :)

I have taken her out now, using a similar tactic (arrows and web). But how do you get multiple web? Just by having more than one copied to Mage book? Shame she killed two of my group...

Jeez, Dragons Eye was hard; must have taken about 10 attempts to kill Yxunomei :mad:

Well, at Severed Hand now and I'm sure it'll be just as hard.....gr8 :rolleyes:

Posted: Mon Dec 29, 2003 10:42 am
by UncleScratchy
I think the last time I fought her I lobbed some web and cloudkill into the room and then advanced my archer (with that really fast bow you find on that level plus +2 arrows) just far enough into the room to see her. Shot her with arrows until she came out alone into the corridor. Then had the whole party pummel her - she was dead in a flash. The archer was the key as he got in a lot of shots before she could get within melee range. No one was killed or even injured as I recall. Waited for the area effect spells to expire and lured out the cohorts (to avoid the many traps).

Posted: Mon Jan 05, 2004 10:24 am
by Promil
use web, grease, stinking cloud, and others spells to "inactivate" yuan ti guards.
For Queen very good tactics is
1.haste melee and ranged fighting characters
2. use min +2 weapons< there are some +2 arrows - superior for good ranger>
3. hit magic missile and magic stone to yxunomei
use animate dead spells, undeads will cover you in fight( for a while;-)))
having fun................

Posted: Tue Jan 06, 2004 7:49 am
by Lafortezza
What I did was use 'animate dead' spells to get about 5 undead to use as fodder.
If you use your thief hidden in shadows to find out where exactly Yxunomei is, then retreat the thief and send the undead summons to that spot.

If you don't advance to where she is in sight of your party then the fight doesnt start!
Then I tool up my fighters and ranged-weapon users with all the spells I can, Bless, Def Harmony, Recitation, Haste, Etc
then charge,
with your mage casting magic missles and your bowmen doing their job, your melee fighters should be able to deal with Yxunomei while she concentrates on the undead (as they were the nearest to her!),
once she's dead kill the archers asap, then whoever is left!

I found Dragons Eye to be far harder than the Severed Hand. I ran out of arrows so quickly, had all my party on melee attacks.

Posted: Fri Jan 30, 2004 8:28 pm
by Tanga
Originally posted by UncleScratchy
Shot her with arrows until she came out alone into the corridor.


How can you do that? Every time she barely sees even one of my characters, the whole group comes rampaging out and kills them all off, 1, 2, 3!

:confused:

Posted: Tue Feb 03, 2004 2:21 pm
by Adahn
No offence, but maybe your party's weak. Clearly it's your first time playing, and perhaps you didn't chose the right class and race for your different characters. Or maybe you miss distributed the Ability points. I dunno. What I did was haste my entire group, cast protective spells. Summon a couple of undead, and send my tankers to kick her scally butt.

Posted: Thu Jul 08, 2004 12:53 pm
by Percey
[QUOTE=Tanga]How can you do that? Every time she barely sees even one of my characters, the whole group comes rampaging out and kills them all off, 1, 2, 3!

:confused: [/QUOTE]


It's true, everytime she breathes the scent of any of my characters, her stupid priests come out and cast hold person on my people, 3 are held (my 3 melee fighters) and all I have left is my Mage (Can't hit the beetch cuz she's too magic resistant) my thief who is good for nothing other than trap detection and my ranger who gets into dogfights with Yuan-Ti 1337 uber s00p3r archers and get's her face beat in....gah!

Posted: Thu Jul 08, 2004 7:51 pm
by Aerich
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Here's what works for me:

Stay in the room/corridor in front of Y's lair. Keep your party quite far away from the door to her room; you should have the doorway at the edge of your vision range.

Have free action on as many characters as possible (you did pickpocket Arundel and Orrick in Kuldahar, right?). Potions are good here.

Cast Entangle, Web and Grease (multiples, if you can, especially Web) on the doorway. Summon some creatures (at least undead, even if you have nothing else) between the Webs and your party. Send a free-actioned character through the mess to initiate dialogue with Y. When she's finished her spiel, run that character back to your party ASAP. Once your character makes it through the doorway, cast trap-like spells into the area; Spike Growth, Glyph of Warding, and Skull Trap. You should also have protection spells and Haste cast on your party.

The archers and priests should get caught, and Y will often get stuck behind them. Hammer away at her with Flame Arrow, Magic Missile, Arrows +2, and Magical Stone. Toss in some Fireball, and flaming potions if you have them. She should be pretty damaged before she gets through all that. If your summons go down, summon some more between the doorway and your party. Hopefully the archers and Y will go for them first. Finish Y off in melee if she's not dead yet, then clean up any remaining yuan-ti.

Proper preparation is the key.

Posted: Fri Jul 09, 2004 8:42 pm
by Deep Madder
Or, if you're very lazy like I am, a good tactic is to use your weakest/least valuable character to lure yxi out of the room & into the corridor. Once there, have the useless character rush into one of the other rooms and slam the door in her face. She'll continue trying to get that character, even when you start beating the living daylights out of her with everyone else. Works a treat :)

Posted: Wed Jul 14, 2004 11:46 am
by dark_raven
i have used "finger of death" to kill her in one hit before... but it came from a lv 30 bard... but it worked!

Posted: Mon Jul 26, 2004 3:42 pm
by Dueller
I found her ridiculously easy to kill, and did it the second time I tried. I kept most of the party outside her room, summoning a few lowly skeletons to act as a barrier between them and the door. I sent a hasted fighter/mage/thief ahead to talk to her and activate her minions, then ran like hell while sending the skeletons into the room.

The skeletons kept everyone busy long enough to cast a fire ball from the corridor, which brought most of them to 'almost dead' or 'badly hurt'. A second fire ball took care of most of those left. Yuxie herself then appeared through the door. A ranger with +2 arrows, a couple of clerics with +2 bullets, and the f/m/t with a +2 sword carved her up in no time, with almost no damage to any of the party. A few ice spells seemed to hasten her demise as well (those reptiles don't like ice!)

Posted: Mon Jul 26, 2004 8:07 pm
by Aerich
Out of curiosity, where did you get +2 bullets at that stage of the game? Insofar as I remember, the only (non-spell) projectiles that can hurt her are the arrows +2 you find in the cushions. I don't think I found +2 bullets until the Severed Hand.

Posted: Wed Jul 28, 2004 2:54 pm
by Dueller
[QUOTE=Aerich]Out of curiosity, where did you get +2 bullets at that stage of the game? Insofar as I remember, the only (non-spell) projectiles that can hurt her are the arrows +2 you find in the cushions. I don't think I found +2 bullets until the Severed Hand.[/QUOTE]

I can't remember where I got them, but I seemed to have about 10 of them at that stage. They may have been a random dropped item from the undead in the Vale of Shadows. With only 1 attack per round for each cleric, they weren't much help (given their poor THAC0s as well). It was mainly the ranger with +2 arrows, and the +2 sword, that took her down.

I just had a second go at Yuxie (as I like to call her - damn Aztec names are impossible to spell!). It seems that the lowly fireballs do a lot of damage to her before you even begin to hit her with anything. This time my party came through without a single injury. I even had to summon a few undead to defuse the glyphs of warding that were wasted.

The moral of the story? Sacrificing a few summoned monsters to concentrate your enemies for a fireball strike (or some other area spell) is a MUCH safer option. Staying outside a room and leading enemies one or two at a time through a door makes it even safer.

Posted: Thu Jul 29, 2004 6:15 pm
by Aerich
Yes, summoned monsters can save you. You can also cast Protection from Fire on your best AC, best HP warrior, put him/her out front then cast every area-effect fire spell when your warrior draws all the melee enemies.

Note: if you have the Heart of Winter expansion, you can no longer use the "draw a couple monsters after you and repeat" tactic. HoW has a new feature named Call to Arms, which means that a monster spotting your character will alert all its buddies in a certain radius. This makes spells like Web and Entangle much more useful, if used in conjunction with area effect spells.

Posted: Tue Aug 10, 2004 6:48 am
by SDMoNoLitH
Yxunomei is a tan'arii, giving her 65% magic resistance and a high resistance to fire and electricity. Fireballs are not a good tactic to use. Instead, a well placed chromatic orb can actually get past her save vs spells (its only about 10...pretty weak for a 10 mage/10 cleric) and if your characters have been getting all the experience they should have, it will freeze her for about 8-9 rounds, which is plenty of time for all your party members to slap her silly. As for her minions, web + grease works, and retreating through the door that locks behind you if you have HoW installed is an option too if you jam it open with a character; once on the other side of the door, it will not open until Yxunomei is dead. Make sure you let her through but none of her minions. It can be hard to time, but it works. And your party really has to suck it you can't do a 6v1 against Yxunomei.

Posted: Fri Aug 13, 2004 3:29 pm
by Dueller
[QUOTE=SDMoNoLitH]Yxunomei is a tan'arii, giving her 65% magic resistance and a high resistance to fire and electricity. Fireballs are not a good tactic to use.[/QUOTE]

Admittedly I've only tackled her twice, but both times a couple of fireballs took her to at least hurt (and killed off just about all of her minions). It's one of the fastest damaging area spells to cast.

[QUOTE=SDMoNoLitH]Instead, a well placed chromatic orb can actually get past her save vs spells...[/QUOTE]

Chromatic orb is one of the best 1st level spells available, and I tend to use it all through the game. At really high levels it can even petrify or kill immediately (although I'm not sure the experience cap in Icewind Dale allows you to get that high).

[QUOTE=SDMoNoLitH]...retreating through the door that locks behind you...[/QUOTE]

The door locks behind you? Since I've always kept most of the party outside it, and only sent a single hasted character through to trigger Yixie's dialogue (then scadaddled), I never knew this! I've always lead monsters one at a time back to a more defensible position, using invisible or hidden characters to scout ahead first.

Posted: Wed Aug 18, 2004 2:08 am
by UlfGeir
Oh yeah, that was a tough enemy for me too. I think I had to fight her about 10 or more times before I finally got my party to survive the event (I don't accept casualties). What I did was set up camp at the entrance of the adjacent room, just a bit down the hall, with the majority of my party. I had them all gathered around the doorway, creating a bottle-neck for the large group of minions. Then I sent my Thief in to meet the beastie and do the little chat, then accept the main brunt of the cloud spells and such. Once those were cast (and not affecting my main party) I had my Thief retreat to the back of the adjacent room for healing.

Then I just sat back, let my guys block them off at the door and chew holes in their armor bit by bit. It took a while, but I eventually got my victory.

Posted: Wed Aug 18, 2004 2:15 am
by Yeltsu
I took her on my second try, I just cast "Haste" and let my melee fighters take out her minions, while my archer with **** in bows and 4 attacks per round hammered Yxunomei with some +2 arrows. She was down in no time.