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Best weopons

Posted: Mon Dec 29, 2003 10:22 am
by Sirperry
Anybody have any favorite weopons ?

The Holy Avenger is the best I've found.

How bout you ?

Posted: Mon Dec 29, 2003 9:40 pm
by Patrick
Thread search

If you scroll down on the Icewind Dale 2 foreum page you will see a post entitled Best weapon.

Posted: Tue Dec 30, 2003 4:08 am
by Stilgar
Re: Thread search

I think hte Moonblade is realy good, not that a wield it all the time, but once in a while its a great help!

Posted: Tue Dec 30, 2003 9:02 am
by Sirperry
reply

I assumed that there was. But since this is a fairly staple topic of conversation at all game boards I figured It was a safe bet.

I haven't used the moodblade (gave it back) what did it do ?

Poisoned Blood FLails +2 are good too (I have a ranger dual wielding 2 of them!).

Posted: Tue Jan 20, 2004 6:26 am
by Mr.Waesel
I wish there were some "D&D good" weapons in IWD2, not just "IWD2 good" Anyway, the moonblade is very powerful. magic damage? i'd kill to have that in D&D :smirk:

Posted: Wed Feb 04, 2004 5:27 pm
by Adahn
Personaly i like the scimithar of souls, you know, Iyachtu Xvim's avata's sword?

Posted: Thu Feb 05, 2004 11:01 am
by Sirperry
GOOD CHOICE

Posted: Sat Feb 07, 2004 12:43 pm
by Mirk
i found the scimitar of souls +3 rather disappointing by the time i got it... the dc's of the effects were low (around 12 or so i think), so i hardly got anyone to loose alevel / be dispelled

but maybe it's because i've been waiting so hard to get it, since it was, on paper, the best weapon out there...

Posted: Sat May 01, 2004 1:14 pm
by sparhawk_tr
If you want to use a great sword you can use cleaver:
Damage: 2d6 + 1
Attack Bonus: +1
Enchantment: +1
Damage Type: slashing
Special:
Brilliant Energy: All attacks ignore targets shield and armor bonuses
Weight: 10 lb.
Feat Requirement: Martial Weapon, Great Sword
Type: Two-handed

Ofcourse not at the end of the game.
In the end you can find
Greatsword of the Soulless +5
Damage: 2d6 + 5
Attack Bonus: +5
Enchantment: +5
Damage Type: Slashing
Special:
Vampiric: 2d4 hit points drained from target and temporarily added to wielder
(Fortitude save for none)
Weight: 12 lb.
Feat Requirement: Martial Weapon, Great Sword
Type: Two-handed