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MDK2SUMM Item
Posted: Mon Dec 29, 2003 3:31 pm
by Galmar
Has anyone clua'd this in and figured out what it does? Its a mage scroll, but trying to cast it just seems to crash the game, maybe im doing it in too small an area.
Well if anyone has actually used it, figured it out let me know, it could be a huge massive summoning item and my crappy ol slow comp just not being able to handle the stress... well, hell if i know.
Edit - Cant be bothered to open it up in an editor =)
Posted: Mon Dec 29, 2003 5:22 pm
by UserUnfriendly
all it does is crash the game...its related, iirc, to the cutscene rapture of the father, another spell you cannot cast in the game...
certain spells that are non playable can be cast in the game, others can't...for example, "scrlzz" does work.. but the mdk spell doesn't...

Posted: Mon Dec 29, 2003 5:28 pm
by Galmar
Ahh well, gotta stop messing around with shadowkeeper.
One thing i do find annoying as hell (dont know if anyone knows how to fix this or not) is that when you open a character file in shadowkeeper and save it, it re-aranges the order of the initate abilities.
Posted: Mon Dec 29, 2003 5:34 pm
by UserUnfriendly
Originally posted by Galmar
Ahh well, gotta stop messing around with shadowkeeper.
One thing i do find annoying as hell (dont know if anyone knows how to fix this or not) is that when you open a character file in shadowkeeper and save it, it re-aranges the order of the initate abilities.
rest...
have you tried "scrlzz" yet???

Posted: Mon Dec 29, 2003 6:42 pm
by Galmar
=D, brings back memories of BG1, running around candlekeep with that spell, couldnt you scribe it into your mage book on bg1 tho?
Know any others? =)
btw, sleeping dosnt work, shadowkeeper changes the order in which they appear in the special abilities bar, im just a little worried it will affect you getting you know what when you know who takes your you know what away from you.
Posted: Mon Dec 29, 2003 7:40 pm
by UserUnfriendly
Originally posted by Galmar
=D, brings back memories of BG1, running around candlekeep with that spell, couldnt you scribe it into your mage book on bg1 tho?
Know any others? =)
btw, sleeping dosnt work, shadowkeeper changes the order in which they appear in the special abilities bar, im just a little worried it will affect you getting you know what when you know who takes your you know what away from you.
not at all...won't affect a thing...summon cow can be scribed in bg2...
that's about it, in the game...
Posted: Wed Dec 31, 2003 1:24 pm
by Mini Me
what does scrizz do? you seem to be nimbly skipping around its function
Posted: Thu Jan 01, 2004 1:39 am
by UserUnfriendly
Originally posted by Mini Me
what does scrizz do? you seem to be nimbly skipping around its function
a cow drops on the target...
no bs...a cow drops on the target...moo, moo, splat!!!

Posted: Fri Jan 02, 2004 9:59 am
by Mini Me
coooollll
this is my kind of spell methinks.
someone should make a mod full of bizarre things like this...add a zone in such as a wizards lab where he is making random things and asks you to try them out.
damn i wish i could make mods
Posted: Fri Jan 02, 2004 3:32 pm
by UserUnfriendly
Originally posted by Mini Me
coooollll
this is my kind of spell methinks.
someone should make a mod full of bizarre things like this...add a zone in such as a wizards lab where he is making random things and asks you to try them out.
damn i wish i could make mods
http://forums.forgottenwars.net/index.php?board=40
not full of them...get jan and valygar in the party, and you can get 3 very bizzare and funky items...hopefully jc will implement my suggestions on the boots of jankind...

Posted: Sat Jan 03, 2004 4:31 am
by Mini Me
User, your turnip golem encounter MUST be created. It would be a crime for it to go unused. In fact, im going to learn how to script just so i can make that.
after ive finished this damn maths coursework
grumble grumble
Posted: Sat Jan 03, 2004 6:01 am
by UserUnfriendly
Originally posted by Mini Me
User, your turnip golem encounter MUST be created. It would be a crime for it to go unused. In fact, im going to learn how to script just so i can make that.
after ive finished this damn maths coursework
grumble grumble
http://www.forgottenwars.net/?page=mods/soundsets
ghrey did in fact create the turnip golem...
not my dialog, from my story "gnome improvement", but still very funny...uncle gherhart has some funny lines in the mod...

Posted: Sat Jan 03, 2004 7:04 am
by Mini Me
yes
Posted: Sat Jan 03, 2004 7:05 am
by Mini Me
yes,
i meant that your gnome improvement is my new aim
Posted: Sat Jan 03, 2004 7:32 am
by UserUnfriendly
Originally posted by Mini Me
yes,
i meant that your gnome improvement is my new aim
http://www.gamejag.com./index.php?name= ... b1a0d715e3
how about my modified viconia rescue???
this is where i store my fan fiction...
urm...you're welcome to my naughty jan jansen monty python stories...
