Stuck in arcanum
- Dark Ace4
- Posts: 12
- Joined: Mon Dec 29, 2003 5:11 pm
- Location: Sunny (what a joke!), South Africa
- Contact:
Stuck in arcanum
This is me, Dark Ace4. Normally known as Ace, but some guy got there first!
I'm stuck in Arcanum! Someone please help. I can't get Pelojians spirit to talk to me in Tulla. I also can't do the student's quest with the coin and underground maze!
Help.
Dark Ace4
The name i had 2 settle 4
Cos my reall nic - Ace has been absconded
- "Terror shall live on"
The name i had 2 settle 4
Cos my reall nic - Ace has been absconded
- "Terror shall live on"
quest for student in
Took the quest with the coin, stood under the arch and zap, I am in a room with two chests, two windows that open and a post in the middle. If I get some of the stuff from the chests and click on the post, I go to a library and can't get out. I realize that this is an illusive maze, it aMAZES me?
Any body get through?
bobe
Took the quest with the coin, stood under the arch and zap, I am in a room with two chests, two windows that open and a post in the middle. If I get some of the stuff from the chests and click on the post, I go to a library and can't get out. I realize that this is an illusive maze, it aMAZES me?
Any body get through?
bobe
Well, it's still the wrong forum, but at some point after the first guy posted we put up an Arcanum walkthrough, which you can find here. It should answer your question.
SWC
SWC
Sir Edmund: "Should you obey the lord who asks you to put a village of innocents to the torch? Is that chivalrous? Is it noble?"
Me: "It's a great way to get promoted, I know that much."
Me: "It's a great way to get promoted, I know that much."
- Deadalready
- Posts: 903
- Joined: Fri Nov 19, 2004 4:37 am
- Contact:
I'm stuck in Arcanum! Someone please help. I can't get Pelojians spirit to talk to me in Tulla. I also can't do the student's quest with the coin and underground maze!
Pelojian's Spirit is a very drawn out task where you have to run about the city and depress the various symbols on the ground in the right order to get them to work properly. Inside the Tulla main building where the grandmasters rest there is a painting on the wall of the main hallway, study that for the order you have to depress the symbols to unlock the doors of various rooms around Tulla.
Inside the rooms are books that can give you information and most importantly a ring, which you must wear to be able to activate the special hidden magic school of runes around the fountain.
There's more to it but that's the jist of it.
~
The magic maze is an annoying quest, but the general way of it is you enter the maze and the first room you enter is one with two chests that you can search. Inside these chests are various magic items that you must carry with you. Once you've picked up these items you can click on this pedistal/tower/thingy in the middle of the room and it'll teleport you another room.
Now from here it's trial and error, you must wear one of the magic items you've picked up to activate the tower and teleport you to the next room until you've worn all the items atleast once and finally you'll have to wear all the items to activate the last room.
When you've done that the stupid cup should be on the floor somewhere so pick it up and touch the tower and you should be free of the maze.
Dump the stupid coin somewhere far, far, far away so you don't activate the maze by accident and collect your reward from the guy.
Pelojian's Spirit is a very drawn out task where you have to run about the city and depress the various symbols on the ground in the right order to get them to work properly. Inside the Tulla main building where the grandmasters rest there is a painting on the wall of the main hallway, study that for the order you have to depress the symbols to unlock the doors of various rooms around Tulla.
Inside the rooms are books that can give you information and most importantly a ring, which you must wear to be able to activate the special hidden magic school of runes around the fountain.
There's more to it but that's the jist of it.
~
The magic maze is an annoying quest, but the general way of it is you enter the maze and the first room you enter is one with two chests that you can search. Inside these chests are various magic items that you must carry with you. Once you've picked up these items you can click on this pedistal/tower/thingy in the middle of the room and it'll teleport you another room.
Now from here it's trial and error, you must wear one of the magic items you've picked up to activate the tower and teleport you to the next room until you've worn all the items atleast once and finally you'll have to wear all the items to activate the last room.
When you've done that the stupid cup should be on the floor somewhere so pick it up and touch the tower and you should be free of the maze.
Dump the stupid coin somewhere far, far, far away so you don't activate the maze by accident and collect your reward from the guy.
Warning: logic and sense is replaced by typos and errors after 11pm
Spoiler
, it has yet to return