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Morale

Posted: Fri Jan 02, 2004 1:08 am
by Elemental ZOOT
What does morale do? How do u raise it

Posted: Fri Jan 02, 2004 10:34 am
by nephtu
Morale determines when characters will attempt to flee a fight. It is influenced by the PCs Charisma (Yes, Virginia, CHA actually has SOME use), the NPC's health, and tactical factors - surrounded by enemies is BAD, you outnumbering them is GOOD, etc.

You can raise morale by casting resist fear - which also negates horror and spook. Resist fear is a so-so spell in regular SoA, golden in Tactics.

Posted: Fri Jan 02, 2004 10:56 am
by Harbinger
Edit: Got it.

Posted: Fri Jan 02, 2004 1:44 pm
by Galmar
Or you can get everyone drunk, adds +3 morale and -3 luck for the duration.

-3 luck seems like too big a penalty though, -3 off of all rolls for +3 morale?

Posted: Fri Jan 02, 2004 3:45 pm
by UserUnfriendly
Originally posted by Galmar
Or you can get everyone drunk, adds +3 morale and -3 luck for the duration.

-3 luck seems like too big a penalty though, -3 off of all rolls for +3 morale?


you sure about that...me thinks the next time i face some nastys in the docks, i should get my party drunk.. :eek: :eek: :eek:

Posted: Fri Jan 02, 2004 5:57 pm
by Galmar
I meant it adversly affects all rolls, at least thats what i think luck does.

+3 morale and -3 luck is what you get when you are fully tanked up (this may be constitution dependant however) i believe.

And i THINK that luck affects all rolls you have to make by screwing it up by 3.

Ie, +3 thaco