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Gamebanshee newbie: want various advice
Posted: Sat Jan 10, 2004 8:18 pm
by dnewhous
I have played Marrowind: Game of the Year Edition on the Xbox for a couple of hours- enough to get an idea of how it work although I haven't gotten very far.
I now want to restart and generate my character (custom) with more thought (this is generally how I approach RPGs).
I have a few questions
1) Where are all the ranged weapons? I want a fighter who uses both swords and ranged weapons but I haven't found any ranged weapons (I want a compound bow!) in the shops in Barmalla (or whatever it is) or in the town you start in or in the first dungeon you go to. I imagine the game makes subtle adjustments based on character class and skills. I gave myself long sword as a major skill on first generation and marksman as a minor skill. If I gave myself marksman as a major skill would more ranged weapons show up in the game?
2) What are some cool things that speechcraft will let you do that you can't do without it? I want some game highlights, not a vague answer. I gave myself speechcraft as a minor skill the first time. There were a couple of...sentients living in shacks in the town you start in that didn't say anything to me so I tried pursuade-admire on them. It didn't work. I suppose that you need to choose speechcraft as a major skill or it doesn't do you any good. So I tentatively intend to drop the skill from my character altogether. But I want to hear some people chime in on it.
3) Armorer. Can you ever do anything besides repair armor with this skill? Like make armor? And how much of the skill do you need for it to be usable? I mean, as the game goes on not as you start out. I haven't tried using it yet becuase I haven't bough the equipment I need to use it, getting my equipment fixed at a shop was cheap. Also, I intend to be strictly a heavy armor user. You can find steel armor very early in the game (the shop in the Fighter's Guild in Barmalla or whatever it is called) and it is cheaper than the best medium weight armor in the same town (which was made out of some funny substance that looked yellowish). So it's heavy armor only for me. Is heavy armor easier to repair than medium armor? What sort of things make an armor (or weapon) harder to repair? And, could I make do wielding heavy armor and 2 handed swords with armorer as a minor skill instead of a major skill?
I figure I need to choose armorer as a skill because if I'm deep in a dungeon I may want to fix myself up before tackling the big nasty at the end.
4) Does heavy armor make stealth harder to use? I haven't given myself stealth but I am curious about the subtlety of the game engine. I think heavy armor should make stealth unusable but I don't know if they made the game that way. I did not give my character stealth the first time.
5) Strategy guide - Does the strategy guide address the issues I have brought up in my post? I would get it if I thought it had all the specifics I want. I would probably have to mail order it.
Posted: Sat Jan 10, 2004 11:50 pm
by ScionOfNerevar
The town you start at is Seyda Neen and Arilles has everything basic like common stuff, common scrolls, weapons, armor, clothes etc...
You should be able to find bows in there. As well as Balmora.
Speechcraft helps you get info easier. You may need it though its been like a month since ive played.
Not good with armorer
I don't focus on stealth
I dunno about # 5 as well
Posted: Sun Jan 11, 2004 1:32 am
by dnewhous
Originally posted by ScionOfNerevar
You should be able to find bows in there. As well as Balmora.
Speechcraft helps you get info easier. You may need it though its been like a month since ive played.
Did your character have marksmanship and speechcraft as major or minor abilities?
Posted: Sun Jan 11, 2004 2:09 am
by Bloodstalker
1. You can buy a basic bow from the tradehouse in Seyda Neen. They don't really look much like bows IMO in the inventory or buy/sell boxes, but there is one there.
2. Speechcraft allows you to admire/ intimidate/ taunt people among other things. The taunt feature comes in handy in some cases when you or need to kill a character and want them to strike the first blow so you don't get charged with a crime. Admire can up a person's disposition and let you get things a bit cheaper from them. The only difference it makes making it a majo skill or not is they tend to level up quicker as a major skill. The success or fail ratio is determined by the level ther speechcraft skill is. If it's at 50 as a minor skill, it won't be any more effective as a major skill if it's at 50. Like I said, the major skills just level up quicker, and help raise the attribute it's based on when you do level up.
3. I usually bypass the armorer skill. IMO, it's pretty useless to my style of play. There are some great armor you can get throughout the game that has so many damage points, it makes having to repair the armor in dungeouns a non-factor. Plus, the equipment is kinda heavy to carry around at the start of the game, and I prefer to be able to carry more loot. That, and repair is pretty cheap unless you let something get totally worn out before you get it done.
4. Armor doesn't restrict anything for the most part in the game.however, I have seen it posted in many places that such things as removing your heavy steel boots while sneaking helps and such. I've never tested it, as I usually just get some form of invisibility to do all my sneaking with.
5. I don't have an official guide. There are a lot of resources available online. Check for link in the Yellow Pages thread on this board. GameFAQ's has quite a bit of info on the game as well
here
Posted: Sun Jan 11, 2004 12:43 pm
by dnewhous
Originally posted by Bloodstalker
2. Speechcraft allows you to admire/ intimidate/ taunt people among other things. The taunt feature comes in handy in some cases when you or need to kill a character and want them to strike the first blow so you don't get charged with a crime. Admire can up a person's disposition and let you get things a bit cheaper from them. The only difference it makes making it a majo skill or not is they tend to level up quicker as a major skill. The success or fail ratio is determined by the level ther speechcraft skill is. If it's at 50 as a minor skill, it won't be any more effective as a major skill if it's at 50. Like I said, the major skills just level up quicker, and help raise the attribute it's based on when you do level up.
If the skill needs to be at 50 before it does any good, it might be a good idea to make it a major skill.
And why would I need to kill a character? To further a quest?
3. I usually bypass the armorer skill. IMO, it's pretty useless to my style of play. There are some great armor you can get throughout the game that has so many damage points, it makes having to repair the armor in dungeouns a non-factor. Plus, the equipment is kinda heavy to carry around at the start of the game, and I prefer to be able to carry more loot. That, and repair is pretty cheap unless you let something get totally worn out before you get it done.
When you speak of the equipment, you mean the hammer and tongs?
4. Armor doesn't restrict anything for the most part in the game.however, I have seen it posted in many places that such things as removing your heavy steel boots while sneaking helps and such. I've never tested it, as I usually just get some form of invisibility to do all my sneaking with.
How important is invisibility? I have given my character a couple of magical abilities and I will consider this area of magic.
Posted: Sun Jan 11, 2004 1:11 pm
by Sojourner
Don't need illusion skill to use invisibility - simply drink a potion or use an item enchanted with the spell. However, it's not as useful as chameleon - any action other than moving ends invisibility.
Posted: Sun Jan 11, 2004 1:41 pm
by Monolith
Originally posted by dnewhous
3) Armorer. Can you ever do anything besides repair armor with this skill?
4) Does heavy armor make stealth harder to use?
3) Normally not, as far as I know. But there's a mod which gives you the possibility.
4) The same here.
But you play Morrowind on the XBox, don't you?
Posted: Sun Jan 11, 2004 1:44 pm
by dnewhous
Can restore potions be taken during combat?
Posted: Sun Jan 11, 2004 1:45 pm
by dnewhous
Re: Re: Gamebanshee newbie: want various advice
Originally posted by Monolith
But you play Morrowind on the XBox, don't you?
Yes.
Posted: Sun Jan 11, 2004 3:02 pm
by dnewhous
Um, I've been perusing gameFAQs a little, and I gather there are some creatures that can only be hurt by blunt weapons or something like that?
Do alchemy shops ever replenish their stores?
Posted: Sun Jan 11, 2004 3:06 pm
by dnewhous
Originally posted by ScionOfNerevar
Speechcraft helps you get info easier. You may need it though its been like a month since ive played.
Is it the admire or the intimidate ability that you use to get information out of people?
Posted: Sun Jan 11, 2004 3:17 pm
by Monolith
you can use both. When you intimidate and when you're good at it, the will to talk to you frankly will rais faster. But when you quit the talk and talk to the NPC again, then he won't like you anymore and maybe won't say anything.
by the way...you can edit your post when you want to add something. Please, use that function...
Posted: Sun Jan 11, 2004 7:36 pm
by Bloodstalker
I didn't mean to say a skill HAS to be 50 to be any good...it was just a random number I chose. The higher the number, the better the sucess rate. You do get a boost to the major skills at the start, and like I said, they do level faster, but you can still train them up pretty quick to where they are generally effective if you don't care to spend the cash.
I agree with Sojurner....I don't use many spells aside from recall. I usually just get an enchanted item with the effect I want, as they don't fail in casting like a spell might. I don't use Chameleon simply because I haven't had a reason. I can steal anything I want by going invisible and as long as you are sneaking, you won't get caught with basic stealing unless it's a book or some such. I don't pickpocket...much easier to kill and take what I want

Posted: Sun Jan 11, 2004 7:54 pm
by dnewhous
Originally posted by Bloodstalker
I can steal anything I want by going invisible and as long as you are sneaking, you won't get caught with basic stealing unless it's a book or some such. I don't pickpocket...much easier to kill and take what I want
What exactly does joining the Thieve's Guild let you get away with? I've read something about how it lets you keep your loot if you are caught steeling?
Posted: Sun Jan 11, 2004 10:58 pm
by Bloodstalker
I don't think so. The guild just gives you jobs, let's you advance, gives you some rewards such as cash for completing quests, and joining gives you a way to get rid of any bounties you might have on your head by paying them to take care of it for you. At least, it's never let me keep my stolen loot if I get caught. Even if I don't advance, I always join for the removal of bounties, same as I always join the mage guild just for access to their services.

Posted: Mon Jan 12, 2004 2:48 am
by Vaiar
) Where are all the ranged weapons?
[very small spoiler] I also just began with the game and I found two nice bows (and much other stuff) in the Pelagad fortress in some hallway lying on a couple of benches with some steel arrows. There's no soldier standing near it so you are free to take it.
Posted: Tue Jan 13, 2004 1:50 pm
by Det100
Originally posted by Bloodstalker
I didn't mean to say a skill HAS to be 50 to be any good...it was just a random number I chose. The higher the number, the better the sucess rate. You do get a boost to the major skills at the start, and like I said, they do level faster, but you can still train them up pretty quick to where they are generally effective if you don't care to spend the cash.
I like to think of the levels as a percentage. If, for instace, your speechcraft is lvl 50, then you have a 50% chance of success. or if your short sward skill is lvl 63 you have a 63% chance of hitting your taget provided you have enough fatigue poinys.