Did you like NWN? (possible spoilers)
Posted: Sun Jan 11, 2004 5:28 am
Just out of curiosity, I thought of asking the question.
For me, NWN didn't meet my expectations -- I was probably expecting a better version of BG2.
First of all, the story and the plot didn't achieve to catch truly my interest. Original NWN was good but not as nearly good as BG2. As for SoU, it was really boring. Second, there were a lot of puzzles, which is not necessarily a bad thing, but it felt more like Tomb Raider goes to Faerun than anything else. Third, I found the graphics quality really bad. And finally, it seems that if you take elements out of other games (PS:T, IW, BG, etc.) what you have then is NWN. All in all, it seems to me that NWN lacks originality.
Oh. I should say that I had set the difficulty level to Normal, which is what I always do when I go through a game for a first time since I like progressing through the story as fast as I can. Having this in mind, the greatest challenge was... money. But even that problem could easily be solved if one opened every box and chest found on one's way.
What I mean to say is that in BG2 you needed both magic users and fighters in order to survive. Here two fighters, myself (fighter/rogue) and Daelan (Xanos in SoU), could clean up nearly all enemies. Of course there were times we died during a battle, but it was not the norm, and a magic user in the party wasn't really a "must".
Maybe I am unfair or I should had played with Core rules, and then the experience would be completely different. Then, again, that was what I was planning to do once getting through the game once. But now... well, I don't think so. I know there are a lot of modules for NWN, and I suppose that's where the developers aimed in a a first place. But, is that all? Don't you think the story and the plot should be better? Why, I felt the role playing of this game being weaker than in any other game, with the exception of IW, probably.
I do think that with all the promotion that proceeded NWN's release it was almost justifiable for one to expect more.
For me, NWN didn't meet my expectations -- I was probably expecting a better version of BG2.
First of all, the story and the plot didn't achieve to catch truly my interest. Original NWN was good but not as nearly good as BG2. As for SoU, it was really boring. Second, there were a lot of puzzles, which is not necessarily a bad thing, but it felt more like Tomb Raider goes to Faerun than anything else. Third, I found the graphics quality really bad. And finally, it seems that if you take elements out of other games (PS:T, IW, BG, etc.) what you have then is NWN. All in all, it seems to me that NWN lacks originality.
Oh. I should say that I had set the difficulty level to Normal, which is what I always do when I go through a game for a first time since I like progressing through the story as fast as I can. Having this in mind, the greatest challenge was... money. But even that problem could easily be solved if one opened every box and chest found on one's way.
What I mean to say is that in BG2 you needed both magic users and fighters in order to survive. Here two fighters, myself (fighter/rogue) and Daelan (Xanos in SoU), could clean up nearly all enemies. Of course there were times we died during a battle, but it was not the norm, and a magic user in the party wasn't really a "must".
Maybe I am unfair or I should had played with Core rules, and then the experience would be completely different. Then, again, that was what I was planning to do once getting through the game once. But now... well, I don't think so. I know there are a lot of modules for NWN, and I suppose that's where the developers aimed in a a first place. But, is that all? Don't you think the story and the plot should be better? Why, I felt the role playing of this game being weaker than in any other game, with the exception of IW, probably.
I do think that with all the promotion that proceeded NWN's release it was almost justifiable for one to expect more.