Sorcerer Versus Wildmage (read before voting)
Posted: Sun Jan 11, 2004 9:06 pm
Sorcerer Versus Wild mage (read before voting)
Who can kick the most arse? Thats the question.
Both at max level (level 31 iirc).
Both with identical equipment (or none at all for that matter).
Both with identical stats (say 18 int / wis and 12 for all others).
The wildmage is considered to have a full spellbook.
No non-magic based melee or ranged attacks are allowed. (however black blade of disaster, energy blades and the like are allowed).
The main argument with why sorcerers are better then mages is that sorcerers have more adaptability, ie if a sorcerer is silenced, no big deal, if hes got vocalize he can cast it as many times as he wishes if he has spell slots for that level open, wheras a mage is helpless if he hasnt taken the time before hand to memorise this, and only has limited numbers of this spell, having to sacrifice other spells of that level in order to cast this, perhaps loosing out on extra offence or defence. Silence is a bad example given the amulet of power and the fact that power word silence has no save.
However wildmages gain the extra spell slot per level like specialists do, have no opposite school and have the ultimate wildcard spell, Nahal's Reckless Dweomer. Note that this subject needs a little knowledge of how wild surges work, and how that upon casting NRD the level of the caster is added to the roll, as well as any chaos shield spells in effect.
So does the risk of the wildmage outweigh its potential benefits, or is the adaptability of the sorcerer too strong to be beaten?.
Just to make sure you have read all of this, votes in the first two choices "SORCERER" and "WILD MAGE" (ie the ones in caps) will be disgregarded, and put down to being too lazy to read all of the post =).
Who can kick the most arse? Thats the question.
Both at max level (level 31 iirc).
Both with identical equipment (or none at all for that matter).
Both with identical stats (say 18 int / wis and 12 for all others).
The wildmage is considered to have a full spellbook.
No non-magic based melee or ranged attacks are allowed. (however black blade of disaster, energy blades and the like are allowed).
The main argument with why sorcerers are better then mages is that sorcerers have more adaptability, ie if a sorcerer is silenced, no big deal, if hes got vocalize he can cast it as many times as he wishes if he has spell slots for that level open, wheras a mage is helpless if he hasnt taken the time before hand to memorise this, and only has limited numbers of this spell, having to sacrifice other spells of that level in order to cast this, perhaps loosing out on extra offence or defence. Silence is a bad example given the amulet of power and the fact that power word silence has no save.
However wildmages gain the extra spell slot per level like specialists do, have no opposite school and have the ultimate wildcard spell, Nahal's Reckless Dweomer. Note that this subject needs a little knowledge of how wild surges work, and how that upon casting NRD the level of the caster is added to the roll, as well as any chaos shield spells in effect.
So does the risk of the wildmage outweigh its potential benefits, or is the adaptability of the sorcerer too strong to be beaten?.
Just to make sure you have read all of this, votes in the first two choices "SORCERER" and "WILD MAGE" (ie the ones in caps) will be disgregarded, and put down to being too lazy to read all of the post =).