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New Telvanni Tower
Posted: Wed Feb 04, 2004 8:50 pm
by Kool69
Are you tired of having your new telvanni stronghold out in the barren wasteland? I'm thinking about making a modified PC Telvanni Tower on "Paradise Island" out at sea. Maybe a lagoon with waterfall cascading down rocks into it and the tower growing from the lagoon. And a bridge spanning from sand beach to the tower, with an spell maker and seller, a potion and alchemy maker, and an enchanter with scrolls and items. Maybe throw some armor manikins in or w/e they are. Maybe an armorer. Please send in some helpful advice or suggestions and when I finally get my GOYT in the mail, hopefully tommorrow
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I can start work on it and post it for you all when I finish
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Posted: Thu Feb 05, 2004 9:35 am
by Dorian_ertymexx
Heh, cool idea! I'm modding the original Tel Uvirith thingie myself. I got a bit tired of having a TOWER that had LESS space for my inventory than my two-room IRL appartment does. And I found the idea of being a grandmaster in the desert with no servants a tad unrealistic. I built a workshop, added a private smith and a seneschal, and I'm thinking about creating quests bound to the region. If you are a lord, you have duties to your subjects as well as to your masters. I'm learning how to mod, though, so it may take a while.
Hmm, do you know how to script so that you can "order" the building of new houses/rooms? You know, as they make you do when you expand your tower, or as when you help build a settlement in Bloodmoon.
Any mod tips?
