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dose kensi help slayer?
Posted: Thu Feb 05, 2004 3:03 pm
by Balthazar-LOM
i was thinking and being a kensi an all he gets 1+ to attack and damage every 3 levels, dose that add it to the slayers attack and damage just wondering i think it dose but u never know
Posted: Thu Feb 05, 2004 4:34 pm
by UserUnfriendly
i don't think so...from what i understand of the transformation, it replaces the cre file, so that you don't get the benefits and bonuses of the affects you have...i know for a fact it doesn't work on project images and simmys...pretty sure its not...
Posted: Thu Feb 05, 2004 6:05 pm
by Ned Flanders
Yeah, what UU said, but I have to ask, 'does the slayer need help?'
Posted: Thu Feb 05, 2004 6:12 pm
by nephtu
Originally posted by Ned Flanders
Yeah, what UU said, but I have to ask, 'does the slayer need help?'
Umm...pretty much NO!
Posted: Fri Feb 06, 2004 2:10 am
by UserUnfriendly
Originally posted by nephtu
Umm...pretty much NO!
but think greater whirlwind...
bwahahahahhah!!!!!!!!!!!
actually, kai and improved haste on the slayer is pretty evil....
and we all like evil..
Posted: Fri Feb 06, 2004 5:23 am
by Bruce Lee
Yes they do help the slayer and so does the two ac bonus.
But a high level kensai is better than the slayer, except for the immunities of course.
Posted: Fri Feb 06, 2004 6:11 am
by Luis Antonio
I dont know bout u guys, but I dont use my Slayer habilities... Have something like a goodie seed on my SoA. And by telling that I admit that I've never used the slayer more than 3 times, 2 of them on the mind flayers rooms... Does the child of bhaal control grows with the time or it stacks? Cause I've never used him to bring down that dammit leech Kangaax, nor any foe of real great value or strenght.
Posted: Fri Feb 06, 2004 12:18 pm
by Bruce Lee
In the unmoded game the slayer ability stays the same. It begins to damage you too quickly to be of any real use except opening doors really. Even if you protect yourself from magic damage or magic energy.
Can be useful if you solo a caster and enter one of those dead magic rooms in WK.
If you install the ascension you finally get the ability to turn into the ravager but you still lose control after a while I believe. Too bad really.
Posted: Fri Feb 06, 2004 3:06 pm
by UserUnfriendly
Originally posted by Bruce Lee
In the unmoded game the slayer ability stays the same. It begins to damage you too quickly to be of any real use except opening doors really. Even if you protect yourself from magic damage or magic energy.
Can be useful if you solo a caster and enter one of those dead magic rooms in WK.
If you install the ascension you finally get the ability to turn into the ravager but you still lose control after a while I believe. Too bad really.
the ravager basically has the same abilites, i believe..i just saw in a modding forum somewhere that the claws are the same items..
better to dispell them, and use dual wielding crom and something nasty in the main hand...the infamous werewolf claws exploit...
you can also extend the time limit on the slayer/ravager by casting prot from magic energy...the damage over time is magic damage...you still need to turn back, but you can last longer...