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Mace of Disruption

Posted: Mon Apr 02, 2001 10:29 am
by LichSlayer21
I would like to know where the Mace of Disruption is I have heard it is in Bohdi's dungeon but is it in the first or second (ch 2 or Ch 6)I am on my way to retrieve the Rhynn lanthorn or whatever it is and I want to get that mace

Posted: Mon Apr 02, 2001 10:34 am
by theoneandonly
It's in the pool of blood in the room north of the room with the coffins and west of the dining room area.

Posted: Mon Apr 02, 2001 10:36 am
by jace4ever
The mace of disruption can be obtained from a blood pool found in the room above loacted north of the "coffins" room. If I am not wrong, it is available both in chap 2 and 6

Posted: Mon Apr 02, 2001 10:44 am
by elting44
What you could do is go get the mace in the blood pool, then if you haven't already done it, do the Sir Scarles art quest, but then take the Illitium and the mace to cromwell and he'll make it plus 2 and giv you immunity to level drain! That'll help a lot unless you are an undead hunter or barbarian, how do you like those apples

Posted: Mon Apr 02, 2001 10:45 am
by elting44
What you could do is go get the mace in the blood pool, then if you haven't already done it, do the Sir Scarles art quest, but then take the Illitium and the mace to cromwell and he'll make it plus 2 and giv you immunity to level drain! That'll help a lot unless you are an undead hunter or barbarian, how do you like those apples

Posted: Mon Apr 02, 2001 2:13 pm
by Kieran_Frost
What happens if you've done the Sir Sarles quest? Isn't there any way to do both. I bought the fake illithium and real stuff. But gave the real stuff to Sir Sarles since he doesn't excpet the other. Can I give the fake stuff to Cromwell?

Kieran_Frost

Posted: Mon Apr 02, 2001 2:21 pm
by Lucian
if you have both equipped at the same time, sarles will always take the true ilithium..drop the true one before talking with him..when he finds it fake, bring the false to your temple for a good chunk of xp..sorry to say it, but youre screwed if you gave it away..and there is a bug in the basic mace of disruption, meaning that its forced death save versus undead if faulty, the -4 doesnt get added, only with the ilithium improved mace

Posted: Mon Apr 02, 2001 2:48 pm
by Bruce Lee
Also a big improvement when you upgrade is that it goes from enchanted to hit 3 to being enchanted to hit 5. THE weapon for defeating kangaxx.

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Proud member of the Brotherhood of the woods.

Posted: Mon Apr 02, 2001 2:54 pm
by Lucian
wrong, the thaco never improves..and bio have said that weapons with multible enchancements will always count as the base one when determining critters to hit..like with daystar +2 normally, but +4 versus evil, but it could only hit monsters that could be hit by +2 weapons

only the damage is improved versus undead, its a +2 weapon, i think you are confusing it with crom faeyr, which goes from 3 to 5 in thaco

Posted: Mon Apr 02, 2001 11:28 pm
by Sojourner
Lucian, Bruce Lee was talking about the enchantment level on the mace, not the THACO. If you look at it with Infinity Explorer, you'll see that it is indeed a +5 weapon (with +2 THACO). The Daystar, by comparison, is only a +2 enchanted.

Posted: Tue Apr 03, 2001 4:19 am
by sigurd
Now, you say the mace is a +5 weapon just like crom faeyr? so it can hit anyone with improved mantle for example?

hmm..

Posted: Tue Apr 03, 2001 5:39 am
by Jalios
no..what he meant to say was it's +5 vs UNDEAD.

Posted: Tue Apr 03, 2001 6:44 am
by Bruce Lee
No it is enchanted to hit 5. It strikes as a +5 weapon. Thac0 can be different against different monsters but the enchantment is always the same, in this case +5.

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Proud member of the Brotherhood of the woods.

Posted: Tue Apr 03, 2001 6:45 am
by Lucian
the thaco denotes the enchantment level, on what it can hit, i know that from AD&D, not the damage bonus

and take a sword +2, +5 versus trolls will have extra damage and a thaco bonus versus trolls, BUT it can only hit trolls that is suspectible to damage from +2 and less because of an engine limitation, a programmer explained that when the question of daystar not being able to hit kangaxx because it counted as +4 versus evil..the weapons cant have multiple enchantments, though in pnp i strongly believe a sound judgment would be to allow daystar to hit the demilich

Posted: Tue Apr 03, 2001 7:07 am
by Bruce Lee
In this game it works like this:
There is a thac0 bonus. There is a damage bonus and there is the enchanted to hit. They have nothing to do with eachother. Also there are options to add damage and/or thac0 bonuses to certain creature or alignment. The enchanted to hit stays the same for a weapon no matter what you fight against and has nothing to do with thac0.

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Proud member of the Brotherhood of the woods.