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International One-Day NPC(tm) Day, February 15

Posted: Fri Feb 13, 2004 3:21 pm
by jcompton
Every so often somebody asks me "How long did it take to write Kelsey?" or "How long have you been writing the Nalia romance?" and I answer "a very long time."

And then I sit and think about that, and realize that quite a lot of work gets done if I just sit down and work all day on something. The Banter Packs were written in just a few busy weekends, basically.

So I asked myself... "Knowing what I know by now, how thorough of an NPC could I make in one day, start to finish?"

So I'm going to find out, on Sunday, when I will write and release an NPC in one day, before I go to bed in any case.

I'm not organizing this as an Iron Modder-style "contest", although I certainly welcome others joining me in the exercise and making it a sort of international holiday. Or festival. (Celebration? Something.) I'll be happy to put any fellow One-Day NPC(tm) projects up for hosting.

To monitor the One-Day NPC developments, watch http://www.forgottenwars.net for details.

Posted: Fri Feb 13, 2004 4:32 pm
by Mini Me
hahaha sounds like a great idea!
i can test through the day if need be?

Posted: Sat Feb 14, 2004 4:04 am
by CM
Does that include character visualization and scripting?

PS. Bring back Fable to SYM!

Posted: Sat Feb 14, 2004 12:46 pm
by jcompton
Visualization? Well, I've been doing some brainstorming but I haven't committed anything to paper or digital file.

But all the script/code work will be done in one day, yes.

Posted: Sun Feb 15, 2004 12:22 pm
by Galmar
Should be interesting, will you continue to work on the NPC after the deadline, to fix bugs and just generally improve it. Or just forget about it all together and keep it as a 1 day project?