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Killing the red dragon

Posted: Mon Feb 16, 2004 1:30 pm
by VoBo
I have just killed that red dragon like 5 times with different spells and the two coolest ways to do it is either to cast 5-6 skull traps on 1 spot and then lure him into it... when u have done that, if u get a VERY good damage, u can kill him with 2-3 magic missiles.

Another funnie way is to cast lower resistance on him several times and then disintigrate him :D :D

Do anyone else have other funnie ways to kill the dragon cous i really find it fun to kill him!

Posted: Mon Feb 16, 2004 2:24 pm
by Vicsun
Well if we are talking cheese here you might as well go all the way and use bounty hunter traps... with enough sleeping you can set 30 of them which is certified death!

Also after a couple of low-resistence spells, you can use a finger of death in order to keep the items (as desintegrate has a tendency to desintegrate items as well). Otherwise flesh-to-stone can be pretty funny if you find dragon statues funny ;)

Posted: Mon Feb 16, 2004 2:32 pm
by Numinor
Originally posted by Vicsun
Well if we are talking cheese here you might as well go all the way and use bounty hunter traps... with enough sleeping you can set 30 of them which is certified death!


No, you can't. There's a limit of 6 (7?) traps per area. ;)

Posted: Mon Feb 16, 2004 2:50 pm
by Sytze
Originally posted by Numinor
No, you can't. There's a limit of 6 (7?) traps per area. ;)


True, 7 is the limit......havent played for a while Vicsun? :p

Posted: Mon Feb 16, 2004 2:51 pm
by Bruce Lee
7 traps will kill anything. I think pre ToB you could set many many traps but bounty hunter traps are weird in that they freeze the game if you open up the map screen...
Spook can be a real killer at higher levels. Lower resistance *2 followed by greater malison and doom and spook. I guess there are many easier ways but it is nice to bea able to scare the big lizard.
I like to have a party of six with good ranged capabilities all hasted firing away, seeing all those arrows in the air and the dragon twisting from all the hits unable to do anything but die. Seems like the most realistic way aswell. Doesn't seem like a good idea to get up close and use a sword.

Posted: Mon Feb 16, 2004 3:34 pm
by VoBo
Also after a couple of low-resistence spells, you can use a finger of death in order to keep the items (as desintegrate has a tendency to desintegrate items as well). Otherwise flesh-to-stone can be pretty funny if you find dragon statues funny
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Wouldn`t mind to have a dragon statue in the garden :P

Posted: Wed Feb 18, 2004 11:27 pm
by Ekental
well... there are other cheesier ways... the traps will do it but...

Cast Raise magic resistance on it... that will actually bump the dragon's magic res over 100% and hence drop it down to like around 20% (Dragon does not aggro at this point cause the spell is technically a buff)

Cast Lower magic resistance on it

Cast Doom and Greater Malison on it for lowered saving throws

Cast Lvl 12+ Chromatic orb (Instant death will a failed save) again and again and again till it dies, It takes me 1-3 casts normally.

I like watching Firkraag die to a lvl 1 spell

Posted: Thu Feb 19, 2004 8:42 am
by Coot
Have your monk use quivering palm on him. It might take a few reloads but it's sort of fun to see Firkaag go down with a single blow.

Posted: Fri Feb 20, 2004 5:41 am
by Aule
damn these are pretty cool ways to finish him! i never thought of these espacially the thing with the chromatic orb

Posted: Fri Feb 20, 2004 7:19 am
by Boris
Originally posted by Ekental
Cast Lvl 12+ Chromatic orb (Instant death will a failed save) again and again and again till it dies, It takes me 1-3 casts normally.


Really? You must be very lucky - since the victim gets +6 on his/her saving throw vs CO, the chances of taking-out a high-level are pretty slim, Malaison notwithstanding.

By-the-by, instant-death-effect weapons can be great for not-strictly-cheese quick kills, so long as you're lucky. A swiftly-cast Azuredge can make short work of the dreaded Kangaax, or a single swing of a Vorpal can behead the mightiest dragon. If I may mention ToB, my favourite kill was that nearly-impossible dragon in the Ritual (Mod). Saravok took one swipe with the Ravager and it was all over before it had begun. After a moment's stunned silence, we looked around to check nobody was watching, started whistling in an innocent, "it-weren't-me-honest-guv'nor" manner & sidled off with the treasure! Wouldn't count on doing it twice in a row, mind...

B.

Posted: Fri Feb 20, 2004 7:41 am
by Coot
Originally posted by Boris
After a moment's stunned silence, we looked around to check nobody was watching, started whistling in an innocent, "it-weren't-me-honest-guv'nor" manner & sidled off with the treasure!

LOL
Still, the chromatic orb strategy is do-able... I had Jan kill Firkaag - or the Shadowdragon, I don't remember which - with a chromatic orb, but this was after hitting him several times with lower MR.

Posted: Fri Feb 20, 2004 1:35 pm
by Sir Redweed
Killing dragons must be one of the more popular things to do in SOA & TOB. I went back and finished off Fikragg and the shadow dragon prior to completing chap 3. Now I'm going to the graveyard to complete Aran's quest to get to chap 4. The shadow dragon is much easier to kill, at least for my party. I used the following method for both.

Summon and buff up. Make sure to cast cleric lvl 4? Protection from fire. 80% resistance. This doesn't last real long so cast it last.

Cast cleric sp magic resistance and then do a quick save while dragon is still neutral. I usually start off with melee shots from all "dragon based weapons" while still neutral. Most of these will get in before spell triggers go off. At the same time you are beginning the melee attacks cast lower resistance and breach. After this you can sit back with magic missles and arrows and take it out pretty quick.

Posted: Tue Feb 24, 2004 11:47 pm
by Ekental
with the lower magic res thing... if you cast raise magic res like I suggest it pushes the dragon's res above 100% which drops it down to whatever over % your spell does to increase...
But as for the chromatic orb thing a Greater Malison and Doom is about a -6... so 1-3 orbs does it for me.

Also while you can get a whack @ Kangaax with azure-edge, Kangaax's saves are really really good and azure-edge is a +3 weapon, so once he gets his protections up its useless... Mace of disruption though... is a +5 weapon and is useful even against his demilich form

Posted: Wed Feb 25, 2004 3:43 am
by Mr.Waesel
I always use mirror image against the dragon's breath weapon. For some weird reason it only removes one image even if all of them are hit.

Posted: Mon Mar 01, 2004 9:15 am
by Boris
Use "Smarter Dragons" mod for a *real* fight

Just to mention that much of the cheese described above won't work if using the "Smarter Dragons in SoA" mod (part of Tactics, I think).

Apart from the dragons using their own abilities better, they also turn hostile much more readily - eg. if "friendly" MR is cast on them! Firkraag won't even let you summon pets.

All of which is as it should be - no way is an intelligent monster going to sit idly by while a bunch of humanoids make obviously-hostile preparations in its own lair! Besides, if fully-grown wyrms aren't a serious challenge - well, what would be the point of playing at all?

B.

Posted: Mon Mar 01, 2004 10:06 am
by Sojourner
Maze him, then leave a "surprise" waiting for him in the spot he'll reappear in. :D

Posted: Mon Aug 10, 2009 11:49 am
by drktmplar
I just killed Firkraag on my first try. I'm a solo sorcerer, L17.

I keep these buffs up all the time:
Stoneskin
Remove Fear
Protection Fire, Acid, Magic (I throw around Skull Traps, Delayed Fireballs, Death Fogs, and Incendiary Clouds like confetti.)

So, basically, zero buff time. I just run in and Firkraag's this huge dragon! Who'd have thought? I talk with him, run upstairs, throw two Skull Traps at his supposedly "well-tested" wizard, who promptly explodes (I thought a dragon would have higher standards).

I run back downstairs, throw up Spell Immunity: Enchantment (I hate Hold person) and Abjuration (I also don't like Remove Magic, which important baddies seem to throw around). I talk with Mr. F again and the fight begins. Here's what happens:

Me: Lower MRx3
Him: Bunch of stuff, including wing buffet, remove magic (fail), Greater Malison (fail), Hold Person (fail).
Me: Greater Malison
Him: Haste, melees me.
Me: I use the minor sequencer that I created from a scroll which I found in this dungeon: Mirror Image + Glitter Dust
Him: Blinded! I am pretty psyched that I just blinded this Dragon, so I'm thinking his saves suck, and now the suck even more because of Glitter Dust (-4 saves, I believe).
Me: Chromatic Orb!
Him: Centuries-old Dragon pwn3d by a level one spell!

I sort of want to find a scroll of polymorph other and try to turn Firkraag into a squirrel! Do you remember the big battle at the top of the Iron Throne in BGI? I once turned all of them into squirrels and just left them for Sarevok to find. XD

Posted: Mon Aug 10, 2009 5:57 pm
by Curry
Lower Resistance + Finger of Death :)