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Crafting Items and Experience Cost
Posted: Fri Feb 20, 2004 2:10 pm
by Moonshadow
How exactly is experience cost applied to a character when crafting an item?
If I craft at level 10, do I risk losing a level? Is experience taken only from the crafter, or is the cost distributed evenly among party members? If distributed, do NPC followers absorb some of the lost experience? Thanks!
Posted: Fri Feb 20, 2004 9:48 pm
by Keill Randor
Only the character doing the crafting loses experience in the process. The game also does not allow you to use enough experience to drop a level while crafting items.
When you take the crafting feat and use it through the radial menu, it brings up an item crafting screen. At the bottom of that new screen, there are two boxes. One contains the amount of experience available to use for crafting an item (everything since your last level up), and the other contains your total gold that can be used for crafting expenses. Anything that is too expensive for either XP or gold should be "grayed out" on the menu above those boxes. Options will also be grayed out if you don't meet other prerequisites for crafting that item. For example, if you don't have access to the correct spell to craft that item, it will be in gray no matter HOW much XP and gold you have.
Does that help?
Posted: Sun Feb 22, 2004 4:40 pm
by tightline
Also note that if you craft weapons and armor by adding only one effect at a time (instead of all at once) the cost in gold remains exactly the same but the cost in experience drops waaaay down - to only 80 points per effect in fact. Try it and see!