Oh! That's easy. There are many ways to find names.
One idea is to simply locate an online dictionary for some very generally unfamiliar language--Urdu, Lgbo, Piraha and Azerbaidjan are four, which you can find (and others)
here. Then, type in a few words in English, and see if the results have a good sense of mystery.
For example, I looked under its link to a Sanskrit-English dictionary, and typed in the word "small." It brought up a host of Sanskrit words that are actually based on small and all its synonyms. Many of them could easily become names, such as Topara, Jhaulika, Tanudhl, Zarlraka, and Sarani. Want a different feeling for the words? Switch languages.
Another technique is to find a good book about the development of some abstruse science, art, or discipline, and then copy out the names that please your fancy. I happen to be fond of Russo-Soviet classical composers; so using this means, I could easily construct items and credit their creation on people named Borodin, Arensky, Glinka, Bortniansky, Medtner, Lourie, Cui, Shchedrin, Miaskovsky, Dahgal, Gauk, etc. I avoid all the best known composers, and just select at random from the rest. I could name a dozen more. Saves time. Works pretty well.
As for items themselves, think of giving them each either a characteristic noun ("Bloodseeker"), or a name, noun and adjective/second noun ("Zarlraka's Amulet of Frenzy'). As for descriptions--there, you need a bit of talent to describe how something truly appears, rather than what it does, which should be apparent on use. (If you want background history, stick a book in the mod. I never could understand how anybody looking at an item for the first time would suddenly know not just its entire history, but also the history of its maker, his killer, and the various political factions they'd belonged to--about which you knew nothing, a moment ago.)
Just my POV. Hope that helps.
