Awesome tank (contains soilers)!
Posted: Tue Mar 16, 2004 4:14 am
Awesome tank (contains spoilers)!
Some consideration regarding a class often overlooked between the fighter classes: the barbarian.
With the right path and equipement he can become the hardest tank between the fighting classes (and one of the more effective of all the classes).
I'm using in the analisys SoA/ToB with very minor mods: Dave Gaider Baalspawn powers, revised hell trials (optional if wanted a neutral char.), while item upgrades can add some icing but don't change the story.
So let's start the analisys:
Half-orc barbarian evil aligned, with 19/18/19 in S/D/C and the rest as you like (keep Int. over 10 for fighting mindflayers).
Proficiency flails/axes/2WF and then what you like, but those will be you main and final weapons.
Equipment in SoA: FoA/DoE, Human skin (Aeger/Shadow drag. if neutral), and usual staff (Gaax, inertial barrier etc.).
In hell choose evil for Wrath/Greed /Fear and good for the rest (if you have the revised trials mods you'll remain neutral).
At beginning of ToB you should be over lev. 20 with the following stats:
Str. 22/Con. 21, around 240 hp, 75% magic res. (self. tear, Gaax, Seldarine, Human skin and cloack of Balduran), over 40% damage res. (natural/DoE/belt inertial barrier), 95% res. to fire/elect. + 45% to cold (pride tear, boots avoidance, ring fire control, Dragon helm), immune to poison, 50% res. to mafgic dmg.
As you progress in ToB over the natural progress in hp and dmg res. you can get two more point in Str., 5% res. to magic and fire, extra 10 hp and after the 4th Baalspawn power (evil answer) 25% dmg res.!!!
At this point your stats are: Str. 24, Con. 22 (23 with AoU), around 280 hp!, almost 80% dmg res, 80% magic res., elemental resistant ( 100% fire, 95% elec., 45% cold), immune to poison, 50% res. to magical dmg and regenerating at a high rate.
if you add on Hardiness you will become immune to phisical dmg, and with Regeneration spell that you can get as 2nd Baalspawn power (evil answer) you will regenerating like crazy plus you have the barbarian rage (doesn't protect from imprisonement, but raise Str./Con by 4 and you don't get fatigued).
With item upgrade you can get ring of elemental mastery (gives 50% elec. res extra) freeing you a slot for Boots of blizzard (50% cold res+haste).
In the end you are almost invulnerable to everything (only vulnerable to acid, although very few enemies use acid attack) and the eventual small dmg you take is covered by regeneration (from items/spells) plus you hav eso many hp that you can resist almost indefinetly, plus you can also deal a lot of dmg.
All in all a very interesting built.
Some consideration regarding a class often overlooked between the fighter classes: the barbarian.
With the right path and equipement he can become the hardest tank between the fighting classes (and one of the more effective of all the classes).
I'm using in the analisys SoA/ToB with very minor mods: Dave Gaider Baalspawn powers, revised hell trials (optional if wanted a neutral char.), while item upgrades can add some icing but don't change the story.
So let's start the analisys:
Half-orc barbarian evil aligned, with 19/18/19 in S/D/C and the rest as you like (keep Int. over 10 for fighting mindflayers).
Proficiency flails/axes/2WF and then what you like, but those will be you main and final weapons.
Equipment in SoA: FoA/DoE, Human skin (Aeger/Shadow drag. if neutral), and usual staff (Gaax, inertial barrier etc.).
In hell choose evil for Wrath/Greed /Fear and good for the rest (if you have the revised trials mods you'll remain neutral).
At beginning of ToB you should be over lev. 20 with the following stats:
Str. 22/Con. 21, around 240 hp, 75% magic res. (self. tear, Gaax, Seldarine, Human skin and cloack of Balduran), over 40% damage res. (natural/DoE/belt inertial barrier), 95% res. to fire/elect. + 45% to cold (pride tear, boots avoidance, ring fire control, Dragon helm), immune to poison, 50% res. to mafgic dmg.
As you progress in ToB over the natural progress in hp and dmg res. you can get two more point in Str., 5% res. to magic and fire, extra 10 hp and after the 4th Baalspawn power (evil answer) 25% dmg res.!!!
At this point your stats are: Str. 24, Con. 22 (23 with AoU), around 280 hp!, almost 80% dmg res, 80% magic res., elemental resistant ( 100% fire, 95% elec., 45% cold), immune to poison, 50% res. to magical dmg and regenerating at a high rate.
if you add on Hardiness you will become immune to phisical dmg, and with Regeneration spell that you can get as 2nd Baalspawn power (evil answer) you will regenerating like crazy plus you have the barbarian rage (doesn't protect from imprisonement, but raise Str./Con by 4 and you don't get fatigued).
With item upgrade you can get ring of elemental mastery (gives 50% elec. res extra) freeing you a slot for Boots of blizzard (50% cold res+haste).
In the end you are almost invulnerable to everything (only vulnerable to acid, although very few enemies use acid attack) and the eventual small dmg you take is covered by regeneration (from items/spells) plus you hav eso many hp that you can resist almost indefinetly, plus you can also deal a lot of dmg.
All in all a very interesting built.