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Great game - what should I move onto next?

Posted: Sat Mar 20, 2004 10:42 am
by Sparhawk368
Hi all,

I have to say I thought KOTOR was a fantastic game, but once you've beaten it light and dark side, there's not much replayability. Being a bit of a sucker for a good cRPG though, I was just wondering if anyone had any suggestions for what to play next. Preference given to an immersive universe, lots of freedom to roam and develop and cherish a character and plenty of subplots. I own Neverwinter Nights already, anyone got any ideas - in particular, what's Morrowind like? Is it similar to Baldur's Gate?

Sparhawk.

Posted: Sat Mar 20, 2004 11:20 am
by Xandax
Morrowind is nothing like Baldurs Gate. Its universe is much more free and open, and you can travel as you like.

Also the character generation and skill progress isn't similar to the D&D rules of BG-series and KotOR.

Viewpoint is mostly through the eyes of the avatar - thus first person view, although you can switch to 3rd person view also (iirc).

If you are up for the freedom granted in Morrowind and the exploration that is requiered, it is a great game and imo much better then KotOR which I found to be a sub-par roleplaying game.

There are many many sub-plots in Morrowind, and many possiblitities for developing your character. Many, however, is put off but the openness and sence of not knowing what to do next.

But besides Morrowind, if you liked Baldurs Gate - there are always classics such as PlaneScape Torment, a heavy roleplaying game with much depth and the more hack n' slash varriation in Icewind Dale.
PlaneScape Torment is a "talk heavy" game where you need to read a lot and the feeling of progress might be vaugely represented, but it is a great game with good gameplay and a good story (imo). Icewind Dale never appealed much to me - so can't tell you much about that except it basically is dungeon crawling and killing monsters - and thus far more liniar.

Posted: Sat Mar 20, 2004 8:33 pm
by Armisael
Morrowind is really a game like nothing else. The only games you could compare it to would be its predecessors (Daggerfall and Arena). It's a more indifferent game world than you'll find in most contemporary RPGs, and your character doesn't really take on any sort of definitive personality such as you might expect in a game like Planescape: Torment, it's just an extension of you. Definitely a game worth playing, though.

Posted: Thu Apr 01, 2004 11:32 pm
by HiRo11er
Speaking of good RPG's: Does XBOX have any other good ones except kotor and morrowind? I've played through both of them, so I need a new one. Neither Baldur's Gate or any of those games are available on the XBOX as far as I know...

Any ideas?

Posted: Fri Apr 02, 2004 12:17 am
by fable
Moving to the Game Discussion category. :)

Posted: Fri Apr 02, 2004 6:51 am
by Moonbiter
Planescape: Torment just HAS to be played. There is really no way around it. :)

Posted: Fri Apr 02, 2004 8:40 am
by fable
PS:T--best, most intelligently written story in any CRPG. Interesting party NPCs. Linear second half. Can be played with a lot of conflicts (as a warrior; just don't raise your INT or WIS), or with more puzzles and ways out of some battles (as a mage).

BG2--Strong replayability, with different strongholds for different professions, and many interesting mods. Trite plot, but very good party NPCs. Pretty non-linear.

Morrowind--Visually the best CRPG around, bar none. NPCs have virtually no character; writing is repetitive and dull. Extremely non-linear: huge land to explore, take up the plot whenever you feel like it. Nice quests from the guilds and professions, but there's no real interaction between those groups.

Posted: Sun Apr 18, 2004 6:26 am
by Lord Nyax
Planescape: Torment?

I was recommended BG2 from a KOTOR message board, so I have a very high opinion of all KOTOR players. Is Planescape: Torment for the PC. What is the plot? What types of classes and other things are there? If it is good, I would like to play it.

Posted: Sun Apr 18, 2004 7:00 am
by Gauda
ICWD1 was linaer, yes, but still had a great story, and an outstanding twist with the story teller i've never seen in another CRPG. Recommended much more than ICWD2 which is good too, but lacks history and is extremly predictable unlike the first one. Indeed, It's actually the only CRPG where you have to pay attention to the phylactery that the lich has :)

The BG trilogy is truly an amazing peace of work, with a incredible and finely crafted history, which in a very strong way affected me when I saw the last cutscene of TOB. If there's a CRPG you don't wan't to miss, it's these games. Both BG and BG2 can be somewhat slow in the beginning, but you really catch on when you have done som quests in chapter 2 for example.

Planescape Torment is almost a novel in it self, with extremely much text, and insanely hard to understand. T'was at least what I thougt. I've not played it for long, a couple of hours of long reading of text which seams irrelevant to the story, but probably will mean something later. I believe that it is a great game with a great story, and I'm truly going to try to come through it later, although it is an incredible test of patience.

Posted: Sun Apr 18, 2004 3:03 pm
by Robnark
Planescape Torment is almost a novel in it self, with extremely much text, and insanely hard to understand. T'was at least what I thougt. I've not played it for long, a couple of hours of long reading of text which seams irrelevant to the story, but probably will mean something later.


being able to read at a good pace is quite useful at times, as is a good memory - there's stuff I'm still picking up on after several pretty complete run-throughs. and there is a lot of stuff that is irrelevant to the main story that is well worth finding - for example, the bad mime artist who turns out to be a man who really is traped in an invisible soundproof box.

yes, you have to be prepared to read a lot, but the plot urinates over any of the big titles you could care to mention. admittedly, the graphics are a little scruffy, and the combat not hugely impressive, but this is the only RPG where fighting is an annoying distraction from exploring, learning more of the plot, meeting new characters, stealing anything that isn't nailed down and just generally loving the whole experience.

and I have never seen as comprehensive a dialogue system. to get what you want you can threaten with your impressive physique, steal with your nimble fingers, bluff with your skill in speech, convince with your wisdom, fool them with your intelligence, lie, promise, bribe, or simply kill. and do many of these things in the course of a single conversation in a minor item-fetch quest. not only is there a real effect from your stats, but it doesn't favour only one style of playing - the warrior can easily threaten or intimidate people who he doesn't want to kill, the rougue can charm their way to what they can't steal, the mage's intelligence can open up new dialogue options and use cunning arguments to get what he wants.

uh, in short, you must play it.