To Triple-Class or not to Triple-Class
Posted: Sun Mar 21, 2004 6:58 pm
Hey, everyone,
Why not make a little noise here, since there hasn't been a lot of action on this forum lately?
How many of you like to have a triple-class character in your group? I have found that having either an elf or half-elf fighter/mage/thief is a tremendous asset to my party. Granted, they advance VERY slowly, but there are other things to consider.
First, let me give you the party that I most often play:
Human Fighter dualing to Cleric at level 9 (hammers)
Human Fighter (greatswords and large swords)
1/2 Elf Cleric/Ranger (maces and morning stars)
Human Fighter dualing to Mage at level 9 (sling)
Elf Fighter/Mage/Thief (bows)
Human Bard (crossbows)
Excellent group- Three tanks (especially the two human dual-classed ones when they get five points in specialization), good variety of weapons, great spellcasting (two Clerics, two Mages plus the Bard), the Bard's songs and ID ability, etc. It takes a while, though, to get this group to top ability, because of the dual-classing...
Now, this group (I have found), once the two humans get sufficiently high enough to use their fighter abilities after dual-classing, more than offsets the slow advancement of a triple-class character. For one thing, the Bard gains points in Pick Pocket and the Ranger gets Hiding in Shadows, so when the triple-class character gains levels in Thief he can concentrate on Open Locks and Find Traps. By the time he hits around 6-7th level in Thief, he will have near 100% in both skills. Doing this eliminates your Mage from having to memorize Knock, and your Cleric from having to have Find Traps (even this spell doesn't really help, since a Cleric cannot disarm the trap!). This character also serves as a good back-up mage and can scribe spells that the main mage already has, and with his fighter ability you can hand him a bow and he will dish out some good punishment from a distance.
I really don't believe that a thief is all that useful in Icewind Dale other than to detect traps and open doors (IMHO), so there is no logic in having a single-class, dual-class, or even a double-class one in my group. I would say that a thief is ideal as a triple-class, since you don't need a high-level one to do what is absolutely required.
Any thoughts? Comments? Questions? Queries? Complaints? Criticisms?
Why not make a little noise here, since there hasn't been a lot of action on this forum lately?
How many of you like to have a triple-class character in your group? I have found that having either an elf or half-elf fighter/mage/thief is a tremendous asset to my party. Granted, they advance VERY slowly, but there are other things to consider.
First, let me give you the party that I most often play:
Human Fighter dualing to Cleric at level 9 (hammers)
Human Fighter (greatswords and large swords)
1/2 Elf Cleric/Ranger (maces and morning stars)
Human Fighter dualing to Mage at level 9 (sling)
Elf Fighter/Mage/Thief (bows)
Human Bard (crossbows)
Excellent group- Three tanks (especially the two human dual-classed ones when they get five points in specialization), good variety of weapons, great spellcasting (two Clerics, two Mages plus the Bard), the Bard's songs and ID ability, etc. It takes a while, though, to get this group to top ability, because of the dual-classing...
Now, this group (I have found), once the two humans get sufficiently high enough to use their fighter abilities after dual-classing, more than offsets the slow advancement of a triple-class character. For one thing, the Bard gains points in Pick Pocket and the Ranger gets Hiding in Shadows, so when the triple-class character gains levels in Thief he can concentrate on Open Locks and Find Traps. By the time he hits around 6-7th level in Thief, he will have near 100% in both skills. Doing this eliminates your Mage from having to memorize Knock, and your Cleric from having to have Find Traps (even this spell doesn't really help, since a Cleric cannot disarm the trap!). This character also serves as a good back-up mage and can scribe spells that the main mage already has, and with his fighter ability you can hand him a bow and he will dish out some good punishment from a distance.
I really don't believe that a thief is all that useful in Icewind Dale other than to detect traps and open doors (IMHO), so there is no logic in having a single-class, dual-class, or even a double-class one in my group. I would say that a thief is ideal as a triple-class, since you don't need a high-level one to do what is absolutely required.
Any thoughts? Comments? Questions? Queries? Complaints? Criticisms?