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Posted: Tue Oct 09, 2001 5:37 pm
by Arch_Angel
*SPOILERS*
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Test of Pride
Good Route: +20% fire, cold and electricity resistance

Evil: +200000 Exp to progagonist only AND the loot from the dragon: Robe of the Evil Archmagi, Ring of Protection +2, 20 Arrows of Dispelling, Scrolls of Time Stop, Wail of the Banshee and Sphere of Chaos (not sure if the scrolls are random 9th level) and 22K experience from killing the dragon

Fear

Good: immunity to normal and +1 weapons
Evil: +2 Constitution and the Cloak of Bravery

Selfish

Good: -2 Max HP, -1 Dexterity, -50000 EXP to protagonist, +10% Magic resistance
Evil: +2 AC, lose a party member. On normal and easy difficulties, the party member can be resurrected (I hear). If you solo, an innocent bystander gets sacrificed instead.

Greed
Good: +2 to saving throws
Evil: +15 Max HP, Blackrazor, a long sword +3, one of the best weapons in the game.
Note: If you pickpocet the tear off the genie, you get the good reward and naturally, can keep the sword (haven't checked this myself)

Sarevok
Good: +1 Wisdom and Charisma
Evil: +2 Strength

Charisma is good when trying to buy items , the better the charisma the cheaper the item. Also there are certain situations in the game where having a high charisma can get different effects from talking to others. E.g To get into the back rooms in the copper corronet you need to have over a certain level of charisma to get back there without having to pay.

Posted: Tue Oct 09, 2001 5:52 pm
by General
Charisma makes things cost lest in stores, I think. Not sure what else.....

Posted: Tue Oct 09, 2001 6:30 pm
by fable
It's 12th. If you're a fighter, you get a proficiency choice at that point. Then it makes sense to dual.

Posted: Tue Oct 09, 2001 6:53 pm
by Arch_Angel
Because you have TOB installed you should go for level 12 to dual at. Yes, the XP limit is raised even in SOA if you have TOB installed.

Posted: Wed Oct 10, 2001 12:29 am
by Xyx
You can vary your choices in the Hell tests. However, if you make as much as a single Evil choice, your alignment changes to Neutral Evil.

Charisma is practically useless in this game. It looks pretty on the character sheet, gives minor (10% or so) discounts in stores, and gives a few non-vital dialog options (no more than a handful in the entire game).

Instead of dualling at 12, you could wait 'till level 13, when Fighters get an extra 1/2 attack per round. Sure, it's a longer wait, but I think it's worth it.

Posted: Wed Oct 10, 2001 4:03 pm
by Nightmare
The +2 Strength in a special bonus, it adds on to girdles of strength and other items.

Posted: Wed Oct 10, 2001 11:49 pm
by Bruce Lee
You also get a big decrease to your saving throws at level 13.

Posted: Thu Oct 11, 2001 7:20 pm
by Curdis
Thanks Bruce Lee the saving throw wrinkle is one I hadn't thought too much about.

I was going to point out that with TOB installed and the exp cap being pretty insanely high: it makes sense to consider the THACO of your character when dualing from Warrior to whatever. Warriors drop one in THACO every level so while all the other bonuses are nice (extra attack/proficency) you get a better chance to hit things forever with each fighter level. For the curious it goes:
THACO level 1 = 20
Warrior -1/1 level
Priest -2/3 levels
Rouge -1/2 levels
Mage -1/3 levels - Curdis

Posted: Fri Oct 12, 2001 1:15 am
by Xyx
Also keep in mind that THAC0 is capped at 0 for Fighters and 10 for others (right?). So even multi Fighters will cap out their THAC0...

Posted: Sun Oct 14, 2001 9:21 am
by frudi
if you do the Selfish test the evil way the party member doesn't die permanently and you can always resurect him/her. yes, that's also true for normal/hard/insane difficulty.
also, for some reason, when I only had Edwin with me it didn't take him but rather the demon conjured up a commoner. guess even demons can't stand Edwin :)
and I think there's a bug that allows you to perform two of the tests (don't remember which two though) the evil way without effecting your alignment.

oh, and yeah, with ToB installed I'd also recomend dualing at lvl 13. it means 625k exp more before you get your fighter's abilities back but for that you get -1 to THAC0, +1/2 attack per round and -2 to all saving throws.

Posted: Tue Oct 16, 2001 6:18 am
by Saruman
My main problem with the selfishness test was that the person the test killed if I was evil was always Vic. and as she was the only cleric in my party it caused me a few problems.