Posted: Tue Oct 09, 2001 5:37 pm
*SPOILERS*
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Test of Pride
Good Route: +20% fire, cold and electricity resistance
Evil: +200000 Exp to progagonist only AND the loot from the dragon: Robe of the Evil Archmagi, Ring of Protection +2, 20 Arrows of Dispelling, Scrolls of Time Stop, Wail of the Banshee and Sphere of Chaos (not sure if the scrolls are random 9th level) and 22K experience from killing the dragon
Fear
Good: immunity to normal and +1 weapons
Evil: +2 Constitution and the Cloak of Bravery
Selfish
Good: -2 Max HP, -1 Dexterity, -50000 EXP to protagonist, +10% Magic resistance
Evil: +2 AC, lose a party member. On normal and easy difficulties, the party member can be resurrected (I hear). If you solo, an innocent bystander gets sacrificed instead.
Greed
Good: +2 to saving throws
Evil: +15 Max HP, Blackrazor, a long sword +3, one of the best weapons in the game.
Note: If you pickpocet the tear off the genie, you get the good reward and naturally, can keep the sword (haven't checked this myself)
Sarevok
Good: +1 Wisdom and Charisma
Evil: +2 Strength
Charisma is good when trying to buy items , the better the charisma the cheaper the item. Also there are certain situations in the game where having a high charisma can get different effects from talking to others. E.g To get into the back rooms in the copper corronet you need to have over a certain level of charisma to get back there without having to pay.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
Test of Pride
Good Route: +20% fire, cold and electricity resistance
Evil: +200000 Exp to progagonist only AND the loot from the dragon: Robe of the Evil Archmagi, Ring of Protection +2, 20 Arrows of Dispelling, Scrolls of Time Stop, Wail of the Banshee and Sphere of Chaos (not sure if the scrolls are random 9th level) and 22K experience from killing the dragon
Fear
Good: immunity to normal and +1 weapons
Evil: +2 Constitution and the Cloak of Bravery
Selfish
Good: -2 Max HP, -1 Dexterity, -50000 EXP to protagonist, +10% Magic resistance
Evil: +2 AC, lose a party member. On normal and easy difficulties, the party member can be resurrected (I hear). If you solo, an innocent bystander gets sacrificed instead.
Greed
Good: +2 to saving throws
Evil: +15 Max HP, Blackrazor, a long sword +3, one of the best weapons in the game.
Note: If you pickpocet the tear off the genie, you get the good reward and naturally, can keep the sword (haven't checked this myself)
Sarevok
Good: +1 Wisdom and Charisma
Evil: +2 Strength
Charisma is good when trying to buy items , the better the charisma the cheaper the item. Also there are certain situations in the game where having a high charisma can get different effects from talking to others. E.g To get into the back rooms in the copper corronet you need to have over a certain level of charisma to get back there without having to pay.