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Fell Wood - Treants re: having trouble
Posted: Thu Mar 25, 2004 6:21 pm
by crafty gti
having trouble finding it . i used the info on the site but it wont work . in the second area i cant go north east at the top .
can anyone help .
Posted: Fri Mar 26, 2004 1:05 am
by Sojourner
Certain areas in the Fell Wood are inaccessible until you've done some of the Wandering Village quests. To get past the Fell Wood, you need to finish all those quests.
Posted: Fri Mar 26, 2004 4:22 am
by Stilgar
I once made (some sort of) a guide trough the forrest.
You can see it
here if you ned it.
Posted: Fri Mar 26, 2004 6:05 pm
by ghunter
Dammit, that forest maze was one of my least favorite parts of any Black Isle game! I don't like using walkthroughs very often, but I had to make an exception for this part.
I hope you made it through ok.
Graham
Posted: Mon Apr 05, 2004 1:48 pm
by blue_wister
You have to complete a few quests in the fell wood before you can kill the treants. See the walkthroughs for details.
Once you've completed the quests, what's her face (the tribe leader in the town) will tell you that the treants are now expecting you. When you go back to the fell wood, the first area you enter you'll see a Treant walk away. You can catch him and kill him.
Regardless, take the south path and you'll then enter the Treant area. They will materialize and attack. Once you kill them all the path at the north will open up and you will be able to enter the cold marshes.
Note: if you're scouting with sneak or invisibility, etc. the treants will not appear. You have to be visible or they won't materialize. I figured this out after running around in cirlces for half an hour with my invisible party...oops! *doh*
Posted: Mon Apr 05, 2004 3:48 pm
by Galuf the Dwarf
Originally posted by blue_wister
You have to complete a few quests in the fell wood before you can kill the treants. See the walkthroughs for details.
Once you've completed the quests, what's her face (the tribe leader in the town) will tell you that the treants are now expecting you. When you go back to the fell wood, the first area you enter you'll see a Treant walk away. You can catch him and kill him.
Regardless, take the south path and you'll then enter the Treant area. They will materialize and attack. Once you kill them all the path at the north will open up and you will be able to enter the cold marshes.
Note: if you're scouting with sneak or invisibility, etc. the treants will not appear. You have to be visible or they won't materialize. I figured this out after running around in cirlces for half an hour with my invisible party...oops! *doh*
Very well said, if I do say so myself.
Also, a character with a sufficient score in Wilderness Lore (preferably a Barbarian, Ranger, or Druid, and about 10 to 12 points in the skill, I'd say*) will make it a bit easier in case you might have trouble tracking them down, if I remember correctly. If I'm not mistaken, you'll be given notice about the direction in which the treant escaped.
* note: Can add up to that amount by a character's Wisdom modifier.
Posted: Tue Apr 27, 2004 4:50 am
by Mr.Waesel
Originally posted by ghunter
Dammit, that forest maze was one of my least favorite parts of any Black Isle game! I don't like using walkthroughs very often, but I had to make an exception for this part.
I hope you made it through ok.
Graham
You didn't? I thought it was cool. Not only did I like the graphics, I also liked the pen-and-paper feel of the area. (Similar to that test in the last level of Watcher's Keep)
Posted: Sat May 01, 2004 12:32 pm
by sparhawk_tr
Wilderness Lore skill is truely usefull in Fell Woods. I used with my druid and he gave the exact direction without any error.