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Cloakwood Mines

Posted: Thu Apr 08, 2004 10:07 am
by Rhûn
I'm just about to enter the cloakwood mines and my party is as follows:
My character - Elven Ranger - level 4
Ajantis - Human Paladin - level 4
Imoen - Human Thief - nearly level 5
Kivan - Elven Ranger - nearly level 4
Dynaheir - Human Invoker - level 3
Branwen - Human Cleric - level 4

Is this a good enough party to tackle the mines?

Posted: Thu Apr 08, 2004 10:21 am
by Keshik
Hmm...been awhile since I've done the mines. I think that it *might* be possible to do, if you're careful about it, but you might want to wait a bit. Another level or two in some of your characters wouldn't hurt at all.

Posted: Thu Apr 08, 2004 11:30 am
by Coot
It's not impossible, but like Keshik says, you could do with some more xp. Head for the area north of Gullykin (AR3500). If you play your cards right, you can get a lot of xp there.

Posted: Thu Apr 08, 2004 2:40 pm
by Rhûn
I took what you said, changed it around a bit, and ended up going to Gullykin and clearing out the Firewine Ruins. That was quite fun, i killed the mage with a sling :D And the defeated the less-than-hard ogre mage before he even moved. After, I went hunting vampiric wolves by the temple east of Beregost and so now my party is:
My character - 5000exp away from level 5
Ajantis - 4000exp away from level 5
Kivan - 8500exp away from level 5
Imoen - 9000exp away from level 6
Dynaheir - just made it to level 4, not sure how much exp to level 5
Branwen - 5000exp away from level 5

But I have a problem - Dynaheir cant memorise any level 2 spells because there are none in the 'Known' box. In the manual, it says that she should be able to memorise 3 level two spells (being a specialist mage). Why are the spells for level two missing?

Posted: Thu Apr 08, 2004 4:13 pm
by mikeyboypdx
NO level 2 spells??

Dynaheir has NO level 2 spells?

Do you know how to scribe them? right click on the spell and then choose "write magic" ?? You can't have them in your spellbook until you've copied the scrolls.




Spoiler ahead........














You can buy a bunch of level 2 spells over at High Hedge.....

Posted: Thu Apr 08, 2004 4:16 pm
by Rhûn
Cheers mate, thats what I needed to know. I have Dynaheir armed to the full with scrolls (ranging from Fireball and Lightening, to Cloudkill and others). Time to start copying :)


One further question:
What is Turning Undead exactly meant to do? I've clicked it and nothing really seems to happen

Posted: Fri Apr 09, 2004 2:17 am
by Curry
My chars are usually lvl 5 when I enter Nashkel mines and about 6-8 when I enter cloakwood mines.

Usually I clear all the southwest sectors before entering the mines, after that all the eastern sectors before entering the camp.

Posted: Fri Apr 09, 2004 2:18 am
by Curry
Originally posted by Rhûn

One further question:
What is Turning Undead exactly meant to do? I've clicked it and nothing really seems to happen
Try turning undead when you are fighting skeletons :)

Posted: Fri Apr 09, 2004 7:44 am
by Rhûn
I turned Ajantis and Branwen undead while fighting skeletons, and nothing happened, apart from they did not recieve any damage?

Posted: Fri Apr 09, 2004 7:59 am
by mikeyboypdx
turning undead

A couple of things....

Turn undead works more effectively at higher levels (well, duh, that's the whole concept of AD&D, you level up, you get more powerful, right?)

With that in mind, a couple of thoughts:

Do you have your "Party AI" lantern lit up? If you do, your cleric types won't necessarily continue turning undead each round, even if you've selected it. I'm not sure what the saving throws, etc are for it, but every time you try to turn undead, you have a % chance for doing so. Lower level clerics would have less of a chance each round.

Also, as was mentioned before, you have to be in the presence of undead (skeletons, ghouls, etc); and if you're to have any chance of turning undead, they can't be too much higher level than the cleric. (Think about it in roleplaying terms: a second-level cleric holding up her holy symbol in front of a greater mummy? The mummy would EAT the holy symbol on a nice bed of arugula and cleric LOL).

Hope that helps...It's kinda cool, I was a noob once, but I've played this game so many times that I know the answers to questions! woohoo. (uh...I'm a nerd ROFL).

Posted: Fri Apr 09, 2004 11:52 am
by Rhûn
Heh, thanks for the help. I'm about to enter the mines now with an all level 5 party (except for level 6 Imoen) and with plenty of cool stuff (thanks Drizzt).

Posted: Fri Apr 09, 2004 11:37 pm
by Keshik
a good spot to pick up experience is in the lighthouse area, in the sirine cave. In there, there are respawning flesh golems (iirc) which are worth 1k exp. a pop. Not too shabby.

Posted: Sat Apr 10, 2004 9:39 am
by Coot
And even more cheesy: take some arrows of biting with you; one, sometimes two, is enough to kill a flesh golem.

Posted: Tue May 11, 2004 9:45 pm
by JediColt
Originally posted by Rhûn

One further question:
What is Turning Undead exactly meant to do? I've clicked it and nothing really seems to happen


Thats pretty much what it does.

Posted: Sun Jun 20, 2004 5:03 pm
by FireLighter
[QUOTE=Rhûn]Heh, thanks for the help. I'm about to enter the mines now with an all level 5 party (except for level 6 Imoen) and with plenty of cool stuff (thanks Drizzt).[/QUOTE]
whatd you do, kill drizzt? im a newb so i dunno how u got gear from him...?

Posted: Sun Jun 20, 2004 11:33 pm
by Coot
Spoiler:



You can help Drizzt out with the gnolls, then don't talk to him. If you do, he'll leave.
You can then either pickpocket him for a +3 scimitar or kill him and get two scimitars (+3 and +5) and his chainmail. Your rep takes a hit though.

Posted: Mon Jun 21, 2004 2:53 am
by Mr.Waesel
Turn Undead doesn't turn you INTO undead, it turns undead away. If you use it near undead, there's a chance (depemding on priest level and undead level/power) that they will "turn" which means they will run away. If the difference (priest level-undead level) is really high, you will destroy them instead, but I don't think that's possible in BG1.