Originally posted by tryst
Ok thanx all i decided to make a team up soo here it goes It's based mainly on David Eddings series
Queen Elhana - (Human) Cleric Battle Guard of Tempus
I'll give her some skill in intimadate, and stuff like that but what else??
concentration -> this will help you cast spells in combat.
if you have her pegged as the talker, obviously the bluff / intimidate / diplomacy skills.
whom ever you select as your primary talker would ideally have those skills
spellcraft if you want to use any elemental feats.
The Queens Champion - (The human choice that likes favors the paladin class asimiar or something....?) paladian of the helm/figther
same as above don't know what to give him, but prob something like concetration and such
pally's don't cast many spells, you may get more milage out of some backup talking skills, or maybe taking wilderness lore.
Spehrina - (think about Elf, or Half Elf for her) Straight Wizard
again iam confused on what skills they all need so help wil be greatful
concentration - (see above, most important skill for a caster)
spellcraft - this affects your chances to scribe spells, and allows access to the elemental feats (spirit of the flame)
now the item lore skills can be chosen - alchemy & item knowledge - this will allow you to id magic items, and in some cases brew potions that help w/ the plot.
Talon - Halfling Rouge
Will be a rouge straight, with high dex and higish str for his bow wielding
obviously focus on thief skills -
search, disable device (find / remove traps)
pick locks.
i find the stealth & pick pockets skills less useful, they are ok, but there is some flex room there, a rogue can make agreat party talker if you are willing to invest the stat points in charisma ect ect.
So thats my first for iam looking at a 6 man party.... what do you think??
any help will help me. thanks tryst
Edit: I was just reading old posts and found out that str is the chance to hit as well as high hard.....? is that right... so i should lower my dex on my Paladin/figther and all the heavy armour types i will have/... does that sound right?
tryst
most of my traditional palladin builds have a dex around 10, sometimes as low as 8.
seems as if you are two char's short.
if you did want a 6 man group :
druid, concentration, spellcraft (only for the elemental feats) and wilderness lore, animal empathy if you have extra skill points. (adds some melee, some healing and some blasting, plus gives you easy access to wilderness lore)
bard or
sorc more casting oomph, plus they are easily tailored to fit the role of "primary talker" as cha is already a requirement of their classes. in addition a bard can help withl some thief skills like pick pocket, and can help as a second or third healer in the party, also they can become the party id guy if you have something else in mind for the wizard.
skills vary but include concentration, and limited spellcraft for the sorc.