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My solo sorceror needs some help.
Posted: Fri Oct 12, 2001 1:45 am
by roguekiller
1. How do I destroy the last 3 trolls inthe Keep?
Also I killed all those Stone Golems with my Air Elemental I conjured from my Air Staff +2 from the Master of Thralls in the Astral Prison.
2. What other baddies can I use them on?
Posted: Fri Oct 12, 2001 2:32 am
by Garcia
what lvl. are you Roguekiller?
you have boots of speed so why not hit and run they are not magic res. they are not to keen on fireballs it would be a good start to send in a you wizard's eye (YOU DO HAVE WIZARD'S EYE, RIGHT!!) and then give them a fireball if they get too close just summon your airelement it has low to none casting time.
Posted: Fri Oct 12, 2001 5:13 am
by Saruman
Cheese Alert
Before I entered the room and set the encounter in motion I used all my level 2 spells to cast a series of webs into the room to slow the trolls down and all of my level 3 spells to cast skull traps into the room , the combigned damage of 3 or 4 (I forget exactly which) skull traps going off all at the same time disabled the troll companions of Turgal so they could be despatched with a fireball sent out from one of my wands. Turgal was then subjected to a couple more fire balls to finish him off while he was stuck in one of the four webs that was holding him up.
Posted: Fri Oct 12, 2001 5:20 am
by roguekiller
I'm lvl 12, and I have 1 more Question:
Shadows!!!

How do you kill them. I seldom had to fight these guys, because I had at least 2 Clerics with Sunray or False dawn.
Posted: Fri Oct 12, 2001 6:00 am
by Musashi Miyamoto
Shadows, if you don't have a clerc, then you just got to give them a good beating, and btw theyre not magic resistant i think so you can use lots of your offensive spells on them. usualy one or two magic missile is good egough to fry a shadow, not sure about shadow fiends
Posted: Fri Oct 12, 2001 6:15 am
by Saruman
level 12 Solo Sorcerer against shadows, peronally I'd put up all the standard protections (mirror images, stoneskins) then I'd use melf's minute meteors and magic missiles to take them out if they are coming at you in ones and twos, skull traps if there are larger groups of them.
Posted: Fri Oct 12, 2001 6:19 am
by phr33kin_idiot
I've recently started playin baldurs gate and was wondering can skull traps damage you and your team? Oh yeah what do potions of insight actually do??
Posted: Fri Oct 12, 2001 6:34 am
by Xyx
Sunray or False Dawn on Shadows!? That's like casting Horrid Wilting on Goblins!
If you have a Cleric, try Turn Undead and watch them all explode.
If you don't have a Cleric, simply beat them up with magical weapons.
Posted: Fri Oct 12, 2001 6:45 am
by Saruman
Originally posted by Phr33kin_Idiot:
<STRONG>I've recently started playin baldurs gate and was wondering can skull traps damage you and your team? Oh yeah what do potions of insight actually do??</STRONG>
Yes skull traps do damage the party as well as enemies.
Potions of insight raise wisdom to 18 for 6 hours, only really useful when casting wishes although userunfriendly may disagree, see the following post for details
[url="http://www.gamebanshee.com/cgi-bin/ubb/ultimatebb.cgi?ubb=get_topic&f=2&t=007813"]Usefullness of Potion of Wisdom[/url]
[ 10-12-2001: Message edited by: Saruman ]