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my kensai stop

Posted: Fri Apr 30, 2004 11:08 am
by MacLoad
my charac. kensai/mage i did dual class when he was 10th lvl
now mage is 12. lvl kensai 10. lvl kensai is active ican use two handed weapon etc. but i cant pass 11. lvl
kensai stop
when or how can i be 11. lvl kensai

Posted: Fri Apr 30, 2004 11:35 am
by nephtu
Well..

If you dual-classed your Kensai to Mage at level 10, you can NEVER exceed level 10 as a Kensai. The Mage levels will continue to progress normall, but as a Kensai he will never progress beyond level 10.

If you wish to progress both classes, you would need to create a multiclass Fighter/Mage and then use Shadowkeeper or some such game editor to hack them to Kensai/Mage.

Posted: Fri Apr 30, 2004 12:40 pm
by MacLoad
how can i do this
i downloaded shadowkeeper

Posted: Fri Apr 30, 2004 1:07 pm
by Somthing
add kit = Kensia

and then under kits I believe you need to tweak that to adjust to your lvl.

It honestly should only take you a few minutes to get a basic understanding of shadowkeeper.

Though you might find beserker/mage more valuable then a kensia. Especially if you are soloing.

Posted: Fri Apr 30, 2004 1:10 pm
by MacLoad
what do you think about this charac.
is it good or very bad
if he is good i'll continue game
10. lvl is very early ??????
what's your opinions?

because i dont want to cheat

Posted: Fri Apr 30, 2004 1:21 pm
by Somthing
Really depends on style and what you are looking for.

Personally a zerk/cleric dual or multi class and SK it. Personally I dont have a problem with giving a kit to a multi class.

If you are soloing I would stay away from a zerk cleric personally as I suspect it is far more challenging then some f/m combo.

You might enjoy a c/m combo as well putting cleric spells in triggers.

If you are playing in a group I would stay away from triple multi classes and stay away from to many multi classes period(smaller groups this is okay).

I am not into clerics myself and for the most part I keep them out of my groups. But a zerk cleric dwing CF/FoA just rocks. Pound for pound on of the best fighter options available.

Posted: Fri Apr 30, 2004 2:12 pm
by MacLoad
is my charac. sufficient
becaus i play a lot
i dont want to play again
if i develop it it can be good cant be

Posted: Fri Apr 30, 2004 2:27 pm
by nephtu
More...

Shadowkeeper's pretty self explanatory to use if you understand the game. If you don't undestand the game, it may produce anomolous results. Once you know the parameters (like THAC0), their meaningful ranges (-20 to ~+30) and direction (lower is better for THAC0) you can pretty easily edit saved games. Try it out with some small changes first.

Personally, if dual-classing a kensai, I'd dual at level 9 (extra proficiency) 12 (Same) or 13 (extra half-attack per round), but it's not going to bre critical. A 10 kensai-mage will do fine.

Who else is in your party? Have you played the vanilla game all the way through before?

Posted: Fri Apr 30, 2004 4:02 pm
by MacLoad
vanilla game ??

now my party:valygar korgan jaheira jan edwin

Posted: Fri Apr 30, 2004 4:22 pm
by Somthing
I believe at this point you can just change your character from dual classed to multiclass and change him to an elf/half-elf. You really shouldn't have to SK much. But releastically this sounds like one of your first times through the game I would just leave things as they are and get an enjoyment of the game before tweaks and mods.

Posted: Sat May 01, 2004 10:14 am
by MacLoad
is kensai mage (dual class) very bad (kensai is 10. lvl)???

Posted: Sat May 01, 2004 11:59 am
by Raumoheru
instead of starting out as a fighter/mage then use SK to make it kensai mage, start as a kensai then use SK to make it Kensai/Mage. otherwise i dont think u will gain the class bonuses up to that level.

Posted: Sat May 01, 2004 12:04 pm
by Vicsun
Originally posted by MacLoad
is kensai mage (dual class) very bad (kensai is 10. lvl)???


No, it's one of the most powerful characters you can possibly make. Most people have their kensai/mages dualled rather than multiclassed thru shadowkeeper.

Posted: Sat May 01, 2004 2:08 pm
by MacLoad
ok
i'll continue with dual class

Posted: Sat May 01, 2004 5:51 pm
by nephtu
Originally posted by Raumoheru
instead of starting out as a fighter/mage then use SK to make it kensai mage, start as a kensai then use SK to make it Kensai/Mage. otherwise i dont think u will gain the class bonuses up to that level.


Actually, you will, if you make the character level 0 and 1 HP, with EXP unchanged - it will work fine.

Vanilla game = unmodified, unhacked game. I strongly recommend you play through to the end unmodifed at least once. But, it's your game, please yourself.

Posted: Sat May 01, 2004 7:25 pm
by Kaitsuburi
IMHO dual beats multiclass for most of the game. As nephtu pointed out, the best levels to dual at are 9, 12 or 13. Dualing allows you to become very high level in mage, which means Time Stop, Chain Contingency, Improved Alacrity, Black Blade of Disaster, Bigby's etc. Used right, those high level spells can make you extremely nasty.

The thing I miss most not retaining the fighter class (as in a multi-class situation) is the fighter HLAs (greater whirlwind) etc. Combine those with the abovementioned spells and you will be even more deadly.

-kaitsuburi

Posted: Mon May 03, 2004 8:29 am
by MacLoad
i played the game once (vanilla game)


thanks for your helps