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choices for CE

Posted: Tue May 04, 2004 9:57 pm
by HiRo11er
This might or might not have been posted before, but I'm curious to hear people's choices for enchanting. Considering how you only have a limited number of grand soul gems and golden saints scrolls early in the game (before you can summon them yourselves & trap them in Azura's Star), what are people's choices for MVP enchantments?
Personally, I feel naked until I have an item maxed out with night eye, and another one with one point of slowfall, water walk, and regenerate fatigue (very handy for travelling). I also want a CE jump item, but every point invested in that costs about 7 or 8 enchantment points, so an exquisite amulet with 120 possible enchantment points will give me jump 5 points CE or something like that. Does that even make a difference?

Does anybody enchant their stuff with shield or sanctuary? How about fortifying stats? What's better; absorb, regenerate, or fortify health/fatigue?
What is best for a weapon? I wanted paralyze for one sc, but I don't want it to reflect onto me so I was thinking calm humanoid/calm beast for one sec when strikes? Does that work?
How effective is disintegrate armor & weapon?

I know these are a lot of questions, but any answers are appreciated... Tx!

Posted: Wed May 05, 2004 12:23 am
by UserUnfriendly
the nice thing about using golden saints and exquisite items is you can fit some nice very powerful cast on use spells too...

make a ring, that casts on use for jump...

just a few seconds of about 50 points of jump, and a very LONG duration 60 or better of one point of slowfall...use this item to travel...(you only need one point of slowfall to land safely...)

make a belt with 20 points night eye and water breathing...this is your diving belt...

make a ring with 50' radius detect key, detect enchantment, detect creature for 5 seconds...cast on use...

make a restore health item...saves on potions...

and a fortify strength items is great for combat and loot hauling...





:p

Posted: Wed May 05, 2004 7:58 am
by i4v02v95i5p09k9
Yes, the night eye is a must. Waterwalk.. I dont know, I just got the spell and it works just fine, I personally wouldnt waste the enchantment points. But really it is up to you and what you're trying to do. What does this Detect Enchantment/Key/Creature really do.. I dont understand that at all..

Posted: Wed May 05, 2004 9:39 am
by Danbacksli
forget night eye, just jack the gamma up. Mine is 3 away from the end and i can't even tell when its night or day anymore. Its all the same brightness.

Posted: Wed May 05, 2004 12:39 pm
by Bloodthroe
Items I've made CE enchantments on, other then with fortify attribute like agil or str.

I use CE invis, works great to sneak up on people and creeps, which I like doing critical damage that way.

CE restore health +3 points plus CE restore fatigue +4 points on same item.

CE levitate +8 points.

Water breathing + swift swim CE.

Sanctuary + 24 points CE.

CE bound weapons is always nice ;) .

Ce telekinesis 24 points.

I also had a ring with spell absorb CE, but I forget how much I had into it.

Posted: Wed May 05, 2004 4:33 pm
by UserUnfriendly
Originally posted by i4v02v95i5p09k9
Yes, the night eye is a must. Waterwalk.. I dont know, I just got the spell and it works just fine, I personally wouldnt waste the enchantment points. But really it is up to you and what you're trying to do. What does this Detect Enchantment/Key/Creature really do.. I dont understand that at all..


cast spell, go immediately to auto map...and go...

"WHOA!!!" :p :p :p

Posted: Wed May 05, 2004 5:36 pm
by Gwalchmai
I have my Pants of Slow Health with CE 1 pt restore health and 1 point slowfall

Also, there is my Amulet of Night Breath with CE 20-100 pts Nighteye and Water Breathing.