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Gaining feats

Posted: Wed May 05, 2004 2:41 am
by Stilgar
At what level do certain classes gain another feat?
I cant find a patern

Posted: Wed May 05, 2004 3:48 am
by Noober
You gain a feat on the following levels:
1, 3, 6, 9, 12, 15, 18, [21, 24, 27, 30, 33, 36, 39]

Certain classes gain bonus feats.
Fighters gain an extra feat (chosen from fighter pool) every two levels.
Rogues (chosen from rogue pool) gain a bonus feat on the tenth level and every three levels thereafter.
Wizards gain a a bonus meatamagic feat every 5 levels.
Other classes also get bonus feats but they cannot choose which (they are assigned).
Epic characters also gain bonus feats depending on class, check your manual for full details.

Posted: Tue May 18, 2004 9:30 am
by Stilgar
How did you find that out? Did i overlooked something in the manual?

Posted: Tue May 18, 2004 10:21 am
by Rob-hin
It's in the Player's Handbook, he probably got it there.

Plus, a human can pick an extra feat at first level.

Posted: Tue May 18, 2004 11:01 am
by Xandax
Well - the information is availble in the manual also. :D

The basic feat acquirering is listed in the manual before the feat description (my version on page 80), as is the extra human one. And all the extra feats based on classes are mentioned during class-descriptions.

Posted: Tue May 18, 2004 11:34 am
by Rob-hin
Ah, I assumed it wasn't in there because I was too lasy too check. :D

Posted: Wed May 19, 2004 12:17 am
by Stilgar
Thanks, just found it (page80).
Should have checked more, but i'm not the kind of person that reads the entire manual again.

I usually only use the tables.

Posted: Wed May 19, 2004 7:55 am
by Zebulon
Feats & Levels

It's odd to me that the description of when feats are acquired and when bonus attribute points are acquired are in very different sections of the manual. I find it helpful, approaching a certain Level (say 12), to know at the glance at a chart whether an attribute, a feat, or both will be available.

Given that certain spell levels require an attribute level (e.g. 16 Int. for a Wizard to cast Level 6 Spells) and certain feats require spell slots higher than the original (e.g. a maximized Cone of Cold needs Level 6 available, thus needing 16 Int), it's real handy to be able to plan out a character's progression without paging all over the manual. Picking the feat Maximize Spell before Level 6 is available, or not having your Int high enough when you hit certain levels would be frustrating.

-Zeb

Posted: Wed May 19, 2004 8:24 am
by Xandax
When you have a basic understanding of the game, for instance that bonus attribute points are awarded every 4th level, and that the maximize spell requiere spells of spell-level 6, combined with the spell progression of your casting class. Then it is relative easy to figure out when and how your spell casting attribute should be increased to get access to the feat at the wanted time.
Combining all this information in one table would requier a large table that would be virtually impossible to read *and* you would need to make such a table for each restriction feat in the game.
Combined with the fact that you *still* need to use space and tables to descripe all the basic stuff.

Also - take the feat gaining. You can't display in a table how a character will gain feats. Generally speaking - every character gains a new feat every 3rd character level. But some classes gain bonus feats and these are depending on class levels. So to combine this information in one table would be impossible as the combinations are numerous with 3 class multiclassing.
Then you can't display how many (if any) feat a character will gain at level 16 because that is depending on what level the classes of the character are.
The closest thing one can do is to make a sort of SW:KotOR table for each class, but then you'd still have to look through 8-16 different tables to get the information.

Making such charts or descriptions would be next to impossible, because of the immens amount of combinations that would be needed to display it. It would requier several large scale tables that would be hard to read.
Then it is much simpler to just write information and tables that descripe the general areas that are the same for all classes (or a great number of classes) - and then descripe class specifics and feat specifics alone.

I use the manual extensively and the only information I've found I needed (as almost a D&D newbe when the game came out) is the DC for spell in the spell-description section.

Posted: Thu May 20, 2004 12:17 am
by Noober
The Neverwinter Grimoire is where I got this from. It's much more useful then the manual, has alot of useful tables.

Posted: Thu May 20, 2004 2:24 am
by Stilgar
Originally posted by Noober
The Neverwinter Grimoire is where I got this from. It's much more useful then the manual, has alot of useful tables.

Thanks, did a search and downloaded it.
Will take a look at it.