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Where can I buy more bolts???

Posted: Thu May 13, 2004 11:10 am
by Devilsdancer
Right, I have ran out of bolts for me crossbows and there dont seem to be anywhere in Hommlet where I can buy more. I desperately need them as I am just half way through the Moathouse and so far my crossbows have been indispensible (like I just used my Rogue and Wizard to take out the Ogre at long range).

Also, the bloody game keeps crashing now. I haven't patched it as this caused my journal entries not to show up (so I couldn't do any quests) although it has Co8 installed. Its only started crashing today. Does this game hate XP or something? And it just runs like **** even on my plenty fast system. (Like the lag you get with the cursor in fights).

Anyhoo, I need bolts and fast as I am really getting into ToEE now!!!

Any help would be...erm....helpful :D

Posted: Thu May 13, 2004 4:18 pm
by Lime_Jello24
I have run into this problem as well sugah. Here is my advise

I don't know what your party all consists of so here goes.

I have a Fighter, Barbarian, Cleric, Wizard, Rogue and the Npcs' of Fighter, Fighter and Druid.

Now what I do since I cannot seem to find bolts is equip your Wizard and Rogue with a Bow and you can purchase good arrows at the Black Smith in Homlet.

Buy the best bows if you have enough money aka meaning master long bow or short bow.

If you don't have enough money equpit them with the regular long bow or short bow.

Then what I do after that is give my good Fighter another bow and arrow set.

For my Cleric and my Barbarian I give them light cross bows and bolts.
This for 2 reasons

1 There not using there cross bows all the time, so that saves my bolts.

2 There usually equpit with weapons so when I kill a guard who has bolts I add them to there stock pile in there inventory. That way when it comes time to use the cross bows there all saved up and hardly run out.

Now the only time I use cross bows for them is when my wizard casts web or my Druid casts Entangle or both on a large amount of creatures.

I make sure my Rogue and Wizard are always using arrows and bows because I know they won't run out and I can easily buy them again and plus too there good with being equpit who those weapons aside from your fighting type weapons.


Now if you purcchase a set of bows from Omelt your only gonna get 60. Sucks huh? But wait!?! Divide the arrows up evenly 30 to your Wizard and 30 to your Rogue. Sleep for a day in the "Welcome Wench Inn" and go back to the Black Smith. He should have a fresh supply of arrows for your Wizard and Rogue.

If he doesnt try sleeping for another day because it varies between 1 -2 sleeping days when the Black Smith will have a fresh supply.

The only area in the Moat House where you will get Bolts off anybody is the Bug Bear Room and The Room filled with guards right before Laraneth the Beatiful.

Trust me in the room with the guards is best I found out to cast web and shoot em all up with arrows, bolts, magic missles etc.


Everyone has experinced the lag bit. Make sure your CPU isnt using alot up. To find this out click CTL Alt Delte together to open your task manager thing. At the very bottom it will say CPU useage. If this is up to 100% or more restart your system and go back to your desktop. Close out any programs that you dont need next to the clock. Once there all closed reboot your game.

Hope This Helps!

Posted: Thu May 13, 2004 5:14 pm
by Jamis
Hmmmm I coulda sworn that someone sold bolts somewhere in the game. I agree about bows tho, better crit. Personally the only people in my party that use crossbows are the spellcasters, and only because they can't use bows without burning a feat.


One trick you could try is resting in one of the outdoor areas. Keep resting (saving often if your party is low level) until you get an undead encounter. A lot of times there will be undead using crossbows, kill them and loot the bolts. It'll also help you level a bit faster.

As for the performance problems you could also try going into the video options and playing with the settings. If the they are set too high they can cause problems.

Posted: Thu May 13, 2004 6:55 pm
by Devilsdancer
Thx for the responses guys :)

HAve got more arrows now and a few bolts having done the Moathouse now.

All my party are at Lvl 4 now I think (almost 5) consisting of Fighter/Fighter/Cleric/Rogue/Wizard.

Seems to work well having two fighters. I use the Rogue and Wizard for ranged shots down to a tee!

Have just gone to Nulb and done the quest to catch the fish. Have caught the fish, but I am struggling finishing the Lizardmen and the Seahag off. Seahag is a real bummer. My last attempt I almost did it, as I use a Scroll of Ice Storm which took off a lot of HP. Any good ways of taking them all out and minimizing damage to my party? I did have Elmo, but got him killed earlier in the game! I decided to keep my party at 5 so I can get LvL'ed up quicker.

As far as performance goes, it doesn't matter what I do. I am very experienced in using computers and know what to turn off in game to increase performance. I think its the game thats just buggy as hell thats all, after all I do have a very fast system. I think the game engine needed a further tweak before it was released!

Anyhoo, off to bed as its 2.00am here in Blighty!

Posted: Thu May 13, 2004 10:05 pm
by Lime_Jello24
they This is my strongest adivse on this part. Most people will say "oh you have to be level 5 or higher to beat the Sea Hag."

You know what I laugh at that here is why.

My party was only level 4 and kicked there butts straight back to hades here is what we did.

First off as soon as you enter go right instead of left of where they will be just a few feet.

Now use your mouse and scroll over to where the hag is. Click on your Wizard and immeditaly cast web!

The arm your party with crossbows and Bows and shoot her like crazy even the Lizard Men.

Now if you did set off the attack as soon as you enter...dont worry


Move your party away from the Hag....Not 5 foot steps, The Move Move option as far as they can go. Untill you get to your Wizard and cast Web on her and the rest. Then repeat with cross bows and such.

You shouldnt have any problems. Now if you have the Druid in your party (like I did and still do) I casted Entangle on top of the web to be safe.

Even though the Hag has spell resitance you can still get a few magic missles passed her.

Also let me point something else out to you. If you accidently killed Elmo in the begining u could of easily went to the church and paid the Terjon to rasie him. It costs 500-1000 gold peieces depending on what level of evil or good your party is.

Elmo I think is the best Npc you can get in the game. He is a great fighter even though he is some what intoxicated..heh heh!

Hope this helps!

Posted: Fri May 14, 2004 3:52 am
by Devilsdancer
Thx Lime :)

TBH I didn't think to use Web as I figured that creatures of that level would be immune to it. But, I will try it next time. I did have the Druid (the one I married) but she is already dead as she only has two HP??!! Even though I tried to keep her at the back.
I think I will go back to Hommlet and have Elmo raised as yes he is a very good fighter.

I use most of the techniques you suggested; used the Wand Of Magic Missiles on the Seahag quite a few times, its just a shame it runs out as it does some good damage!
The Lizardmen are quite easy to take out although they do some nasty damage. I have used Sleep on the group, but it only worked on about 2 of them, but at least thats two less to take damage from.

Anyhoo, I shall have another blast and let you know how I get on! Thx again m8 :)

Posted: Fri May 14, 2004 5:40 am
by Devilsdancer
Well I did it :D with LvL 4 characters!

It was quite easy this time. I cast web first like you said which Webbed all except one Lizardman which I took out with melee. Next I let a couple of bolts loose. Then I cast Sleep which knocked out two Lizardmen.

Carried on pounding the Seahag with bolts and Magic Missile. Then cast Scroll of Icestorm and took out three Lizardmen and got the Seahag to NearDeath.

Polished her off with more bolts.

Bingo!! Level Up!!

Just do the quests in Nulb then I will troy off to the ToEE!!

Posted: Fri May 14, 2004 9:59 am
by Lime_Jello24
Good I am glad you beat them!

With Melany she is a pain when she first starts off BUT you should rasie her too.

She does have some encummbering problems but here is the thing about her.

You have to always always keep Melany out of range of the monsters or whatever and that allows her to gather up for exp and get more hp.

She comes in handy down the line. To give you an example.

In The Air Temple area there is a huge arse Juggernaunt. Web only works on him for the first few rounds and then he breaks free. If you get Melany back you can have her cast Entangle on him, the temple preists and the bug bear. The gargoyles can be entangle but not all of them. Anyways the Juggernaunt wont be able to break free from entangle.

Alos Melany has some other nice spells. Such as Produce Flame, which worsk good on trolls and other creatures. I even have an Animal Compaion. I find it funny though the best ones she can have is the chicken and the Attack Dog.

So if you can rasie her from the dead. Having an extra healer and spell caster on board your party helps out a great deal and saves you from running back to Omlet or Nub all the time.


Oh one more thing...When you level up next on your Wizard get the feat that allows your spells to break through spell resitance. It helps out. Not all will go through but more will then before. Then when he or she levels up again get the better feat that will allow more through. I apologize I cannot remeber the feat just read through them and it will say something along the lines "your better at breaking through spell restiance.

**shrugs** Just some adivce and I am glad I can be of help!

Your Welcome!

Posted: Fri May 14, 2004 1:15 pm
by Devilsdancer
Thx again for the advice Lime :)

Melaney has been removed from my party but can I still resurrect her and have her rejoin my group? She does sound useful, but in all my RPG adventuring I have NEVER used a Druid, Bard or Monk! As I always think of the offensive side of things rather than how important defensive tactics are.

I am now in the Temple and had a couple of tough fights already (one with about 4 Earth Temple Bugbears and two Priests. They almost polished off my whole party, but through clever use of tactics I had my best fighter left (all the rest dying) with only about 20HP left, and still won the fight!! I took the daft risk to rest and woke up facing an Ogre, but had two revived characters. Finished that with a few hits. The used my Cleric and potions to revive the rest of my party.

A damn lucky escape if you ask me!!! Ran back to Nulb with my tail between my legs for a rest!!

Anyhoo, I'll keep ya posted on how I get on.

Thx for the help again :)

Posted: Fri May 14, 2004 3:48 pm
by Lime_Jello24
I think even though she is removed you can resurect her. I could be wrong but her body might lie in her house. If not then she is gone for good.....Good Luck and I am glad I was to some help!

Posted: Fri May 14, 2004 7:10 pm
by Jamis
I wouldn't bother trying to raise Meleny, if you want a druid in your party that bad I would just make one of my main characters a druid. Better hp and you get to choose which feats they take. I would definatly try to raise elmo tho as I also think he's the best npc in the game.

Oh the name of that feat is SPELL PENETRATION and I haighly recommend it and the next one GREATER SPELL PENETRATION for any offensively oriented spellcaster.

Posted: Sat May 15, 2004 2:51 am
by Devilsdancer
Im still not able to get Spell Penetration, but I should get it next LvL.

Have just finished the Earth Temple now so am off down to the Fire Temple.

In your opinion guys, is it just best to complete the game by just killing all the evil dudes or by completing the missions that Priests set you?

Or can you do both? I dont really want to be evil, I think I would rather just get rid of it, but get more XP from side quests too.

I couldn't resurrect any of my dead NPC's as I was not given the option back in Hommlet (maybe cos I had already dismissed them from my group). I would create a new Druid, but that would mean sacrificing one of my other good characters. Would you say it was necessary to have a Rogue in my group? Only hes damn good at Pickpocketing! Hes probably the only one I would be willing to get rid of. Besides, a Druid could still fight ranged. Can they wear Armour at all?

Anyhoo, I'll wait till you guys give me an idea before I go further.

Posted: Sat May 15, 2004 9:14 am
by Mulligan
Originally posted by Lime_Jello24
I think even though she is removed you can resurect her. I could be wrong but her body might lie in her house. If not then she is gone for good.....Good Luck and I am glad I was to some help!
If a NPC is removed from the party when dead they CAN'T be raised. They are gone forever. :(

Posted: Sat May 15, 2004 9:16 am
by Mulligan
Originally posted by Jamis
I wouldn't bother trying to raise Meleny, if you want a druid in your party that bad I would just make one of my main characters a druid. Better hp and you get to choose which feats they take. I would definatly try to raise elmo tho as I also think he's the best npc in the game.

Oh the name of that feat is SPELL PENETRATION and I haighly recommend it and the next one GREATER SPELL PENETRATION for any offensively oriented spellcaster.
Greater Spell Penetration is BUGGED, so don't bother wit it. Spell Penetration works fine. :) :) :)

Posted: Sat May 15, 2004 9:30 am
by Mulligan
If the rest of your party is high-level i would't bother to make a new lvl 1 druid, try to get Kella (lvl 9 Druid) to join you if you can. She hiding at lvl 4 of the temple disguised as a Hill Giant. Shes far better than Meleny.

All Druids are very powerful in TOEE, they are proficient in Longspear (it has reach) so they can fight from a distance. If you want an offensive healer the have better offensive spells than the Cleric, and the attack just as good as a Cleric.

Druids (especially elven ones) can make almost ANY magical item for you if you take the Craft feats for them, both weapons and items. And if you add Scribe scroll, you'll never run out of healing.

The Animal Companion is VERY powerful when the Druid is high-level, and it doesn't matter if it dies, you can just summon a new after resting. While Clerics can 'convert' spells into cures, a Druid can 'convert' spell into Animal Summonings, and they make lot's of fights FAR easier.

If you want to make a Druid i suggest either Human (for extra feat) Elven (for Long bows & swords) or Half-Orc (for combat strength)

A lvl 10 druid can change into a Polar Bear, have a Polar Bear as Companion, and cast 2-3 5th lvl Monster spell that also give polar bears. thats 5 Polar Bears with 27 Strength and 3 attacks. After spell Animal Growth is cast they have dmg res. 10/magic and is truly awesome in combat.

Try a druid in your next game, self-made. You won't regret it !!

Have Fun :) :) :)

Posted: Sat May 15, 2004 9:31 am
by Jamis
Druids are limited to non metal armor and shields. If they try to use metal they lose the ability to cast spells for 24 hours after the take it off. But since rogue's can't really use heavy armor either so there's not much of a trade off.

Since there aren't many traps to disarm in this game, the rogue's real bonus comes from thier sneak attack damage, whihc at lvl9 is +5d6. Couple this with a bow (enchanted as much as you can), the rapid shot feat, and a high sneak you've got pretty lethal character.

With a druid you get more spells. If you have a cleric already then the druid loses a little in importance as far as healing goes, but thier specialty is summoning anyway.

My suggestion to you would be to simply try different things, my first game I had a 1/2 orc fighter who specialized with the greatsword, a female human fighter who used an axe and shield and a long bow when she couldn't get to the front ranks, a 1/2ling rogue, human wizard, and a human cleric.


My latest game I took that 1/2orc fighter again, a male human fighter who I am gearing towards whirlwind attack while using a spiked chain, a 1/2 orc rogue with a high strength who I am dual weilding weapons and I want to give him improved trip, a wizard, and a cleric.

Posted: Sat May 15, 2004 10:52 am
by Lime_Jello24
Originally posted by Devilsdancer
Have just finished the Earth Temple now so am off down to the Fire Temple.

In your opinion guys, is it just best to complete the game by just killing all the evil dudes or by completing the missions that Priests set you?

Or can you do both? I dont really want to be evil, I think I would rather just get rid of it, but get more XP from side quests too.



In all honestly I think killing them is better. The whole point of the game is to run around Omlet or Nub and recieve Xp to get more Exp and to level your party up. You can run around the temples and do the quests but I am pretty sure you will get less xp, magic items, and other goodies. Including less money for sellling the items after you kill the creatures. There are also many scrolls on the dead preists too, most of them at least and in there chests.

I have a blast running around killing the creatures and various Temple Guards. I do not feel like running around and doing the quests because its so dang boring. I did that stuff back in Omlet and Nub and when I got to the Temples all I think of is finally Destruction and even more Destruction.

But thats just me. Over all it comes down to you and how you choose to do the Temple. It's not really a matter of how evil your party is it's a matter of how evil you think the temple should be and stay there.

Even further note if your party is good, I think doing good would be to kill all the monsters and doing evil would be helping the preists out. **Shrugs** My party is evil, we slaughter and slaughter it's great!


Have Fun!

Posted: Sat May 15, 2004 11:30 am
by Devilsdancer
Well, I guess I will discard the robes then and just kill 'em all!! :D

Quick question? I have not checked yet, but could my Rogue Multi-Class as a Druid? No doubt he cannot but I thought it worth asking instead of trawling through my D+D manual.

Posted: Sat May 15, 2004 1:06 pm
by Jamis
Personally I would only do the quests if I were playing an evil party and wanted to join up, but yeah, the systematic slaughter of every moving thing in the temple is always fun.

You can multiclass any class with any other class, or all classes if you've got the patience. Classes like paladin and monk are a bit different, as in once you leave the path of those classes you can never again gain another level in them. Of course if you multi over to one of those AFTER taking levels in another class then there would be no problem.

But one thing to remember is that every race has a favored class, if 1 of your classes isn't the favored, and they get to far apart in levels you start taking exp penalties.

The exceptions are 1/2 elf and humans, whatever class is highest is considered it's favored class.

Posted: Sat May 15, 2004 7:34 pm
by Lime_Jello24
Just make sure your Rogue has a high enough Wisdom before you go multi'classing him or her. Have at least a Wisdom of 15 or better.
And if you wish to add your Rogue to a Druid for a few spells here and there thats fine. If your asking for the whole kit and kooble from the Druid with the Rogue/Druid classing, yer not gonna get it.
~Cheers~