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Question About Aerie
Posted: Fri May 14, 2004 5:37 pm
by Raumoheru
ok i started a multiplayer game so i can play single player with me and my freinds pc
i am a kensai/rogue, to do the traps n locks
he is a stalker/cleric, he hates undead so uses his ranger and cleric skills towards smiting them
i wanted to romance Aerie but because of this i think it is a waste to have Aerie be multiclassed to cleric/mage. will it screw anything up if i use SK to make her a pure mage?
Posted: Fri May 14, 2004 5:58 pm
by Kaitsuburi
Originally posted by Raumoheru
i wanted to romance Aerie but because of this i think it is a waste to have Aerie be multiclassed to cleric/mage. will it screw anything up if i use SK to make her a pure mage?
Romance-wise, you would probably be fine. But think about all the priest-spell-in-chain-contingency cheese you'll be missing...
BTW, you can probably make Aerie a paladin and the game won't really care
-kaitsuburi
Posted: Fri May 14, 2004 9:14 pm
by VonDondu
I have modified most of the NPCs without any ill effects. Some examples:
Imoen - Swashbuckler, Thief dualled to Conjurer, Swashbuckler dualled to Mage
Minsc - Barbarian, Berserker
Aerie - Illusionist
Nalia - Conjurer
Haer'Dalis - Swashbuckler
Jan - Illusionist
Edwin - Sorcerer
Anomen - 9th Level Berserker dualled to Cleric
Valygar - Wizard Slayer
Mazzy - Archer, Cavalier
The best way to change an NPC's class is to set his/her Level to 0, change to the appropriate class, and remove all spells, "Affects", and special abilities. You should also change the Hit Points to 1 so they won't end up with a bunch of extra Hit Points. (You can subtract the extra 1 HP later.) When you load the game, the NPC will level up (depending on how many experience points you assigned) and gain all of the special abilities and so forth he/she is supposed to have. Going from Level 0 to 1st Level is the critical part.
If you want to make sure that the NPC is exactly the way he/she should be, you can create a "dummy" character of the same class and compare the NPC to it with Shadowkeeper. My "dummies" have served me very well.
Posted: Sat May 15, 2004 12:11 am
by nephtu
By all means..Hack away. I do, and so do many - Jan the assasin, Minsc the Paladin, Jaheira the Ranger/Cleric, Edwin the Sorceror - just flavour to taste
Posted: Sat May 15, 2004 3:35 am
by UserUnfriendly
btw...kitting a dual class mage into a specialist mage does NOT give you extra spells...von and i talked about it, i think a long time ago...
my party...
minsc - archer...
jaheira - kensai shapeshifter...
aerie - kensai priest of lathander/mage...
poor minsc...oh well, i did give him all the paladin bonuses and immunities...
Posted: Sat May 15, 2004 3:37 am
by Kaitsuburi
Has anyone tried Minsc the wild mage
-kaitsuburi
Posted: Sat May 15, 2004 3:56 am
by UserUnfriendly
Originally posted by Kaitsuburi Has anyone tried Minsc the wild mage
-kaitsuburi
imoen the wild mage/thief turned into yoshimo in brynlaw...
the male human thief avatar is yoshimo...
oy...
reload!!!
Posted: Sat May 15, 2004 5:02 am
by VonDondu
Originally posted by UserUnfriendly
btw...kitting a dual class mage into a specialist mage does NOT give you extra spells...von and i talked about it, i think a long time ago...
We did, but I don't remember exactly what we determined. Didn't one of the patches change a couple of things?
Posted: Sat May 15, 2004 7:01 am
by UserUnfriendly
Originally posted by VonDondu
We did, but I don't remember exactly what we determined. Didn't one of the patches change a couple of things?
well, as far as i know, no mods allows that to happen...but some mods in gibberlings3.net which allows kitting of anomen, nalia and imoen might do that...i haven't been keeping track...
Posted: Mon May 17, 2004 4:51 pm
by Somthing
If someone can show me how to SK my F/m/c into a Zerk/Sorc/Cleric it would be great. I assume User must have hacked this by now.
Posted: Mon May 17, 2004 4:56 pm
by nephtu
Well..Originally posted by Somthing
If someone can show me how to SK my F/m/c into a Zerk/Sorc/Cleric it would be great. I assume User must have hacked this by now.
Just download Bun-bun and modify her portrait, etc. that should do it - well, she's a plate-wearing Kensai/Soceror/Cleric/Druid, really, but it's child play to give her rages - like she needs them
Posted: Mon May 17, 2004 4:59 pm
by Somthing
Okay where can I download Bun Bun?
Dont really care about the zerk other then I solo and I am just looking for ways to minimize potential reloads(Charm/imprison, etc.)
Posted: Tue May 18, 2004 3:42 am
by UserUnfriendly
Re: Well..Originally posted by nephtu Just download Bun-bun and modify her portrait, etc. that should do it - well, she's a plate-wearing Kensai/Soceror/Cleric/Druid, really, but it's child play to give her rages - like she needs them
i really should update my uploads...never included the custom druid and cleric spells...or vondu's rest innate ability...
but seriously, my newest version, the one i use for beta testing mods, is just too embarressing..
somthing, just run a forum search for bun-bun...i think the sorceress kensai versions are still around...and those versions are already immune to charm, imprison, maze, poison, timestop, wing buffet, and any serious fun playing the game...
Posted: Tue May 18, 2004 5:32 am
by Raumoheru
btw...kitting a dual class mage into a specialist mage does NOT give you extra spells...von and i talked about it, i think a long time ago...
my party...
minsc - archer...
jaheira - kensai shapeshifter...
aerie - kensai priest of lathander/mage...
poor minsc...oh well, i did give him all the paladin bonuses and immunities...
how do u make them have 2 kits?
SK doesnt let me...
Posted: Tue May 18, 2004 9:16 am
by nephtu
Well..Originally posted by Raumoheru
how do u make them have 2 kits?
SK doesnt let me...
You can add one kit by the conventional means if you like - to add the other special abilities, the easiest way is to gen up a character (or use an NPC) of that class and "cut and paste" the special abilities in SK.
Posted: Tue May 18, 2004 1:49 pm
by UserUnfriendly
Re: Well..Originally posted by nephtu
You can add one kit by the conventional means if you like - to add the other special abilities, the easiest way is to gen up a character (or use an NPC) of that class and "cut and paste" the special abilities in SK.
exactly.
a 40th level kensai is created by kai, and 27 lines in the affects tab that copy and pasted to anyone, even nalia, will make her into a kensai, with thac0 around -20, +13 to damage with every hit, and a natural ac around 2...
you can make aerie into a cleric of talos+lathander by making her into a cleric of lathander, and adding storm shield and lightning bolt innate spell.
etc....
Posted: Tue May 18, 2004 4:37 pm
by Raumoheru
oh i knew that already
but can u make them say you are a kensai invoker or do u just know you are?
Posted: Tue May 18, 2004 5:06 pm
by UserUnfriendly
Originally posted by Raumoheru
oh i knew that already
but can u make them say you are a kensai invoker or do u just know you are?
nope, you can't change the identifier...but you can say they are...and they are, really....
Posted: Thu May 20, 2004 1:28 pm
by Thrain
so how do you make a fighter/sorc/cleric?
Posted: Thu May 20, 2004 2:02 pm
by UserUnfriendly
Originally posted by Thrain
so how do you make a fighter/sorc/cleric?
well, you really can't...
but you can edit using near infinity some cleric spells/druid spells like sunray and assign to a kensai sorcerer...
a sorc with chain contingency full of nature's beauty, and sunrays is evil...