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Destruction - A wasted skill?
Posted: Mon May 17, 2004 11:12 am
by Dark Master
I think that destruction is a wasted skill completely. I've only come to realise this on my current play through the game. Why do you want to take off 20 points a second with fire when half the guys in the game are resistant to it when you can use Mysticsm and take those points off, regardless of what kind of enemy your fighting, and get them yourself with ABSORB HEALTH.
Nords are resistant to shock, and IMMUNE to frost, each Antronch is immune to their element, Dark Elves are resistant to fire, I think I'm forgetting more bonuses as well. Only High Elves are really worth using destruction against, and how many of them do you have to fight?
Some people may say that you can damage attributes with destruction. Well, yet again I say Mysticsm is better. You can absorb the attributes. Its just the same, unless your attribute is already damaged. Then you can restore it. Just my thoughts.
DM
Posted: Mon May 17, 2004 12:15 pm
by baileyatbrats
I think I agree.
The only advantage I can see is the ranged attack, but that's not any stronger than area effect cross bow bolts.
Maybe I'm missing something. Who sells a stonger spell than "Greater (name your element) Ball"?
Posted: Mon May 17, 2004 12:28 pm
by Dark Master
Lightning bolt, Firestorm both pretty cool, but even the ranged attack can be obtained with absorb health.
I have a spell in my inventory that has 1-100 fire damage on target and 1-100 absorb health on target. Very little is left standing after being blasted twice.
Posted: Mon May 17, 2004 12:30 pm
by lifeishell91
The Illusion master sells spell God's Fire etc. But you are most likely expected to make you own powerful destruction spells!

Posted: Mon May 17, 2004 12:33 pm
by Dark Master
What does God's Fire do? Sounds quite cool...
Posted: Mon May 17, 2004 12:40 pm
by Locutus
Originally posted by baileyatbrats
I think I agree.
The only advantage I can see is the ranged attack, but that's not any stronger than area effect cross bow bolts.
i found the destructive spells especially useful for enchanting...but thats it. put a winged twilight or a golden saint soulstones on a good sword and (with a great deal of money..and some economical thinkin) u can put the damage aptitude between 50 and 60 for 4-5 seconds.....works fine for melee chars
Posted: Mon May 17, 2004 12:40 pm
by baileyatbrats
Make my own spells?
Okay. Yet another thing one has to learn to do in Morrowind.
At least we don't have to make our own clothing.....................
Posted: Mon May 17, 2004 1:19 pm
by Dark Master
Originally posted by Locutus
i found the destructive spells especially useful for enchanting...but thats it. put a winged twilight or a golden saint soulstones on a good sword and (with a great deal of money..and some economical thinkin) u can put the damage aptitude between 50 and 60 for 4-5 seconds.....works fine for melee chars
Again, I hate to be repitive, but you could enchant that with health absorb, same magnitude for the same price (I think), and any resistance the race had to whatever kind of destruction your sword is enchanted with is negated, and you get their health...
Posted: Mon May 17, 2004 1:52 pm
by fable
Originally posted by Dark Master
I have a spell in my inventory that has 1-100 fire damage on target and 1-100 absorb health on target. Very little is left standing after being blasted twice.
That's pretty much the point of it, once you get past the early stages of the game. It's great, but only when used in conjunction with other spells that remove resistances or provide damage in some other fashion. And that's not bad, at all.
Posted: Mon May 17, 2004 6:17 pm
by Ares2382
You guys are forgetting a very good destruction spell called Destroy Health. Also anyone here ever used destroy Strength or Speed? Omg those are the 2 most awesome spells you can have. Helps you avoid many nasty situations against tough melee types with heavy armor.
Destruction is an awesome school, elemental damage is not the only spells that are in it.
Posted: Mon May 17, 2004 6:26 pm
by UserUnfriendly
Originally posted by Ares2382
You guys are forgetting a very good destruction spell called Destroy Health. Also anyone here ever used destroy Strength or Speed? Omg those are the 2 most awesome spells you can have. Helps you avoid many nasty situations against tough melee types with heavy armor.
Destruction is an awesome school, elemental damage is not the only spells that are in it.
destroy strength and speed are the best magic attacks in the game...turns them into statues to torture...

Posted: Mon May 17, 2004 7:35 pm
by Bloodthroe
I have to agree that it is a wasted skill, unless you want to attack some one’s attributes a little at a time, which when would that come in handy? By the time you make a difference the fight could've been over. Absorb health or Destroy health are also quite the only spells you may need, but Absorb is the only one that should be used.
Another useless spell is feather I think. For the mana and/or enchant charge it takes to cast feather on you, you can cast the exact same amount of Fortify STR on yourself. And since how much you can carry is 5x your STR, you can either cast feather 20 points or fortify STR 20 points, for the same cost, and the fortify STR will let you carry 100 more lbs instead of the feather's 20. Also you get to do more damage with the extra STR.
I just think the creators of Morrowind didn't do a good job of tieing up the loose ends on their game. You guys can find better games out there. Preferably the ones made by Blizzard, they seem to be able to make well rounded games.
Posted: Mon May 17, 2004 7:40 pm
by fable
Calling your bluff on that, @Bloodthroe. As the moderator over there in BG2 for quite some time, I know there are many, many threads in which people discussed a raft of cheesy holes, imbalance issues in the spells, etc. It's no better than in Morrowind; there are ways to complete the game so quickly that it isn't even funny--as UserUnfriendly, the Cheese King.

Both are great games, but both retain issues that can easily be exploited.
Meanwhile, Morrowind's elemental spells are great against creatures that have an elemental weakness.
Posted: Mon May 17, 2004 7:44 pm
by Bloodthroe
What does Baldurs gate have to do with what I said?
Posted: Mon May 17, 2004 8:15 pm
by fable
Sorry; thought you said Bioware, not Blizzard.
You honestly think Diablo is an RPG, who provides a more interactive universe (since that's what an RPG basically does)?
Posted: Mon May 17, 2004 8:19 pm
by Bloodthroe
Originally posted by fable
Sorry; thought you said Bioware, not Blizzard.
You honestly think Diablo is an RPG, who provides a more interactive universe (since that's what an RPG basically does)?
First of all Diablo is a very old game. Online RPG's hardly existed back then. And yes, Diablo is a lot more well rounded with less corners to cut and holes in it then Morrowind. Last, I didn't specify RPG's. Blizzard makes good strategy games too. In fact if you look at Blizzard's games, they are game of the year games.
Also uh, I thought you meant Bioware before, is why I asked.
Posted: Mon May 17, 2004 8:29 pm
by fable
Originally posted by Bloodthroe
First of all Diablo is a very old game. Online RPG's hardly existed back then. And yes, Diablo is a lot more well rounded with less corners to cut and holes in it then Morrowind. Last, I didn't specify RPG's. Blizzard makes good strategy games too. In fact if you look at Blizzard's games, they are game of the year games.
With respect, Diablo isn't a very old game, by any stretch. It was issued in 1996. The first Ultima game came out in 1981. Hell, the original Elder Scrolls game, Arena, Morrowind's ancestor, came out in 1993.
Diablo *is* better balanced than most games, simply because there's so little to it. It's not a strategy game; it's an action game. (By way of comparison, Blizzard's popular Warcraft series is realtime strategy, or RTS.) Dungeons were randomized and made of just a few pieces. There were a few weapons, and a few effects. The graphics were superb for the time, and that's what sold it, along with the randomized dungeons, more than anything: it was like playing a classic, ASCII-based dungeon crawl.
As to being "game of the year" games, Morrowind won a ton of "game of the year" awards when it came out. More, in fact, than either Diablo or Diablo II, in their respective times, from respected game magazines/websites. Not that there's much to compare, there, again, because the game genres were different.
But yes, Morrowind does have its loose ends. So what? Name one CRPG in the last ten years that hasn't. Each one can be cheesed to a relatively quick victory, and there are plenty of online FAQs from each to show it. Most players, of course, choose to avoid the cheese, and just play the games.
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I'd much rather play Morrowind, myself, despite the spell unbalances and other little things, than Diablo, because there's so much more
game in the latter, if you follow me.

Posted: Mon May 17, 2004 8:30 pm
by Bloodthroe
Actually come to think of it Diablo isn't an RPG it's and Adventure game. Also look at World of Warcraft it's and RPG and when it's released it's going to be Morrowind 10 fold.
Posted: Mon May 17, 2004 8:34 pm
by fable
Read my last comments--I think we overlapped in writing.

No, Diablo's not an adventure game: Zork is text-based adventure, while the Monkey Island series from LucasArts is an excellent example of graphical adventures. Diablo's a third-person action game. Not the first, but the best-selling to date.
But Warcraft isn't an RPG. It's an RTS, simply a game where you grab resources, make buildings, explore and kill. It's not about interacting as an individual with others individuals in a very real, complete social and geographical environment. Which is what an RPG is.
Posted: Mon May 17, 2004 8:38 pm
by Bloodthroe
Well I think you misunderstand me. I never said Morrowind was a bad game. So feel free to calm down. Although I do enjoy playing Morrowind, it's a great RPG especially one so cheap that costs nothing to play online. Diablo you can also play online with people and both Diablo 1 and 2 are still today played online by huge numbers because they're still great adventure games, and even funner online. Speaking of long RPG's pick and play a final fantasy game and get a 100 hours out of it, with a better storyline. The only appeal of Morrowind is it's ability to let you customize your character. Which the Ultima games are also good at. Yes Morrowind has a huge world and lots of storys about people, but that's nothing new. Warcraft is even bigger. The whole point of my speaking was to say that I agree that Morrowind has holes in Destruction and that I think they did a lot of that in the game.