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Scirpted chests
Posted: Mon May 17, 2004 10:09 pm
by shadowriath
If you use "open/close" spell or have an npc that takes loot the script will not effect thus makeing any relaieted quests undoable.
Posted: Tue May 18, 2004 4:46 am
by Mulligan
I don't really understand what you're talking about here, could you please clarify ?
Which quests is undoable due to 'open/close' ?
In advance, thanks.
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Posted: Tue May 18, 2004 9:59 pm
by shadowriath
Two noteable ones:
CN opening....two points with it (secound chest in tomb and Rainbow Rock)
Orb of Death.
Might be more but I have ran into any other scripted chests yet.
Posted: Tue May 18, 2004 10:13 pm
by Mulligan
Hmm, interesting...
I've played CN and didn't have any trouble with any of these two chests/quest, but then again, i probalbly never used the 'Open/Close' cantrip on them.
So you can't fulfill the 'Rainbow Rock' quest ?
What a stupid bug.
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Posted: Tue May 18, 2004 10:32 pm
by shadowriath
I use that spell on anything that might have a trap on it. But instead of setting the trap off from a distence it voids the trap and it doesn't effect at all.
They need to adjust the "open/Close" spell to function like opening the item up close.
And any quest chests to be blocked from follower looting.
Posted: Tue May 18, 2004 11:09 pm
by Mulligan
Yes , i agrre somewhat, but keep in mind that Open/close is a lvl 0 spell and isn't SUPPOSED to bypass locks and traps. You have to use lvl 2 spell Knock for that.
AFAIK all the trapped chests in the game is also locked so don't bother using Open on them, it's useless.
Posted: Wed May 19, 2004 1:11 am
by shadowriath
Still touching a trapped chest will set off the trap.
Posted: Wed May 19, 2004 3:49 am
by Mulligan
Yes, but not disable it.
A knock spell will disable the trap, unlock the lock AND open the chest witout errors.
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