Why Bother with All the Differnt Monsters? (rant)
Posted: Tue Jun 15, 2004 1:36 am
I'm amazed at the number of creatures in all the elemental nodes that may as well be bugbears and ogres for all that they do. What am I talking about? Compare and contrast:
Gorgons in AD&D have a petrifying breath weapon. In ToEE, they butt you... and that's it.
Basilisks in AD&D have a petrifying gaze. In ToEE, they bite you... and that's it.
Bodaks in AD&D have a death-gaze attack. In ToEE, they hit you... and that's it.
Chaggrin in AD&D have a grapple-automatic-hit attack. In ToEE, they hit you... and that's it.
Am I sounding repetitive yet?
I know I'm not the only one who is hacked off at what is obviously a half-built game. I'm trying to figure out what possessed the developers to rush-release this game. It surely isn't going to do their reputation any good. Can any people with software nouse/experience give any insight as to what drives a company to release a slipshod game like this?
Gorgons in AD&D have a petrifying breath weapon. In ToEE, they butt you... and that's it.
Basilisks in AD&D have a petrifying gaze. In ToEE, they bite you... and that's it.
Bodaks in AD&D have a death-gaze attack. In ToEE, they hit you... and that's it.
Chaggrin in AD&D have a grapple-automatic-hit attack. In ToEE, they hit you... and that's it.
Am I sounding repetitive yet?
I know I'm not the only one who is hacked off at what is obviously a half-built game. I'm trying to figure out what possessed the developers to rush-release this game. It surely isn't going to do their reputation any good. Can any people with software nouse/experience give any insight as to what drives a company to release a slipshod game like this?