Wyrmwhim: Cove of Gems
Posted: Thu Jul 01, 2004 5:16 pm
Greetings all PCs and DMs be welcome to comment on my post in any way offense and productive. The following is an Idea I would like to improve on for an adventure (basic idead).
Wyrmwhim; the port city on the Cove of Gems. Tale tells that the The Dragon wars ended on this water. In this desperate battle, the greatest Red Wyrm had enslaved the small vilage and was defeated by the small fisherman navy. After years of repair, a huge town hall was constructed with the bones of the red.
In present time the vilage has became a very prospours city of trade. The town has had many years of peace, but holds a dark secret that can only be stopped with a miracle.
The town is plagued by an increasingly powerful Wizard Guild, and the Duke of the town is willing to pay a large some of gold for any who can put it in its place. The wizard guild uses brutish creatures as fodder and strangly uses Undercommon as a code. The guild resides in the Old Docks of Wyrmwhim and outside the town on a an old castle outside the town. The guild is secretly (to pcs) run by a powerful Mind Flayer sent as an emssisary for his community.
You probaly guess how the adventure goes: mysteries, action, and diplomacy.
I have also thought of several stores and places of the town including the Goodbarrel Pub, run by a halfing called Axe. The story is already rich with NPCs such as the helpful bard, Ra'mere.
Please comment on idea
Wyrmwhim; the port city on the Cove of Gems. Tale tells that the The Dragon wars ended on this water. In this desperate battle, the greatest Red Wyrm had enslaved the small vilage and was defeated by the small fisherman navy. After years of repair, a huge town hall was constructed with the bones of the red.
In present time the vilage has became a very prospours city of trade. The town has had many years of peace, but holds a dark secret that can only be stopped with a miracle.
The town is plagued by an increasingly powerful Wizard Guild, and the Duke of the town is willing to pay a large some of gold for any who can put it in its place. The wizard guild uses brutish creatures as fodder and strangly uses Undercommon as a code. The guild resides in the Old Docks of Wyrmwhim and outside the town on a an old castle outside the town. The guild is secretly (to pcs) run by a powerful Mind Flayer sent as an emssisary for his community.
You probaly guess how the adventure goes: mysteries, action, and diplomacy.
I have also thought of several stores and places of the town including the Goodbarrel Pub, run by a halfing called Axe. The story is already rich with NPCs such as the helpful bard, Ra'mere.
Please comment on idea