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Shapeshifters
Posted: Tue May 15, 2001 3:45 pm
by Sparky
Here's a problem I am having. I'm using Cernd for my Druid and I'm trying to make him better than he is know(hes really really bad). So heres my question: can the gloves
that help hand to hand fighting (gauntlet of crushing i think) help Cernd when hes shapeshifted into a werewolf. Are his claws considered fists, Will the gauntlets do anything.HELP!!!

Posted: Tue May 15, 2001 3:58 pm
by Bruce Lee
No they wont help since the paws of the werewolf is considered a weaponn. The gauntlets of weapon expertise, or skill will help.
Posted: Wed May 16, 2001 4:13 am
by Astafas
Cernd isn't half as bad as people seem to think. You have to remember that he is, first and foremost, a druid and not a fighter. You should try to lower his AC as much as possible, both in werewolf form and in natural form. Equip him with Bracers of AC 3 (at least until you get the staff providing Barkskin), a Ring of Protection, his own cloak, of course, and the Helmet of Balduran. The later also lowers his THAC0. Cernd should fight in his werewolf form. However, equip him with a one-handed weapon (either with Buckler +1 or a * in single weapon style) to lower his AC a bit more when in natural form.
Posted: Wed May 16, 2001 4:30 am
by Garcia
well I wanted to say something intelligent here but I think that Astafas pretty much summed it all up.
Posted: Wed May 16, 2001 5:30 am
by Gruntboy
Try saying something clever instead Garcia. Nuts, you already did that.

Posted: Wed May 16, 2001 6:18 am
by Garcia
I did my best

Posted: Wed May 16, 2001 7:05 am
by TheDude
haha rotflmao
Posted: Thu May 17, 2001 1:10 pm
by Robin_Hood
I also think that Cernd isn't that bad. He's a good druid and a decent backup fighter. I had him a short while and he did very well, but then I took Mazzy instead him, because I had planned my squad forehand. My next party will be a weird one, Cernd included. It's just that he can't advance past lv14 before ToB, so I'll play the party till that level and wait for ToB. Then he will be a killing machine.
Posted: Thu May 17, 2001 1:13 pm
by Loredweller
Take Level 50 ruleset and your druids will advance almost as clerics. With ToB there might be problems, though, in light of traditional approach.
L.