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Dumb Question but what are the best spells to have memorized for priest and mage?nt
Posted: Wed Apr 11, 2001 4:11 pm
by fugazi70
nt
![Eek! :eek:](./images/smilies/)
Posted: Wed Apr 11, 2001 4:24 pm
by strat_frodo
That really depends on the situation. But id go for a few breaches and a few pierces for a mage. and a fire elemental or ariel servant for a druid/cleric at least
Posted: Wed Apr 11, 2001 5:19 pm
by ThorinOakensfield
Take all the spell deflecting spells even the weak ones. Have a remove magic, dispel magic, breach and ruby ray of reversal. For priests have undead killing and insect spells.
Posted: Wed Apr 11, 2001 6:49 pm
by Vehemence
I agree with ThorinOakensfield about the insect spells. These are very nice to have.
In addition to the mage spells already mentioned, a nice combo I like to use is three flame (level 3) arrows loaded into a spell sequencer (level 7). Very nice indeed as player level increases.
You can also use three fireballs or three skull traps for group situations.
Posted: Wed Apr 11, 2001 7:08 pm
by Mr. Clark
I think that Stoneskin for a mage is one of the best spells to have handy. As for a cleric, Hold Person can be very nice indeed.
Posted: Wed Apr 11, 2001 8:35 pm
by Idiyen
Mage spells i like:
let X = number of spells alotted for lvl
Level 1 spells:
X - 1 magic missle
1 identify
Lvl 2:
1 glitterdust
1 knock
x - 2 Dmg (scortcher, Melf's)
lvl 3:
1 dire charm
1 haste
1 fireball
x - 3 flame arrow
lvl 4:
1 emotion
1 confusion
x - 2 Monster summoning 2
lvl 5:
1 MS 3/ Elemental
1 Cloudkill/cone of cold
1 domination
x - 3 breach
lvl 6:
1 improved haste
1 wyvern call
x - 3 death spell/fog
1 disentegrate
lvl 7
1 ruby ray
1 mantle
x - 2 summon djinni/effreti
lvl 8:
1 Abi-Dalzim's
1 simaculrim
x - 2 improved mantle
Minor sequencer: 2 Magic missles
Spell sequencer: 3 fireballs (can you say uberdeath? i knew that you could.)
these are just my opinion use them as you see fit
Posted: Wed Apr 11, 2001 11:05 pm
by Sojourner
Cleric/Druid/Mage Spells that I use a lot:
Cleric:
- Armor of Faith, Cure Light Wounds, Remove Fear, Sanctuary
- Chant, Draw upon Holy Might, Silence 15' Radius, Slow Poison
- Animate Dead, Cure Medium Wounds, Glyph of Warding, Holy Smite, Remove Paralysis
- Death Ward, Free Action, Holy Power, Lesser Restoration, Protection from Evil 10' Radius
- Chaotic Commands, Greater Command, Mass Cure, Righteous Magic, True Seeing
- Aerial Servant, False Dawn, Bolt of Glory, Heal
- Gate, Symbol: Stun
[/list=a]
Druid:
- Cure Light Wounds, Doom, Entangle
- Barkskin, Flame Blade, Slow Poison
- Call Lightning, Cure Medium Wounds, Zone of Sweet Air
- Call Woodland Beings, Death Ward, Farsight, Poison
- Insect Plague, Ironskins, Mass Cure, Pixie Dust
- Conjure Fire Elemental, Heal
[/list=a]
Mage:
- Chromatic Orb, Magic Missile, Identify
- Melf's Acid Arrow, Mirror Image, Vocalize, Web
- Fireball, Flame Arrow, Haste, Melf's Minute Meteors
- Emotion: Hopelessness, Greater Malison, Secret Word, Spirit Armor, Stoneskin
- Breach, Cone of Cold, Minor Spell Turning, Shadow Door, Sunfire
- Chain lightning, Death Spell, Invisible Stalker, Pierce Magic
- Delayed Blast Fireball, Mordenkainen's Sword, Project Image, Ruby Ray of Reversal
- Abi-Dalzim's Horrid Wilting, Power Word Blind, Spell Trigger
[/list=a]
[ 04-12-2001: Message edited by: Sojourner ]
Posted: Thu Apr 12, 2001 4:25 am
by strat_frodo
Are djinnis that good? the times i summoned em, they killed god, but when they are killed, they become this gauesous form and then come back to life and are hostile
Posted: Thu Apr 12, 2001 12:00 pm
by vbarash
I would disagree w/ mr. clark's spell choices:
lvl 1: more identifies (2 or 3 at least)
lvl 2: MAYBE knock (at least not if there are thieves in your party), blur, horror, mirror image, THEN damage. As you reach higher levels, add ray of enfeeblement if necessary.
lvl 3:after level 10, replace ALL fireballs with skull traps.
lvl 4:instead of MS 2, put in one fireshield, greater malison, wizards eye, minor sequencer, STONESKIN, spider spawn if u want.
lvl 5:both cloudkill AND cone of cold, chaos, domination, LOWER RESISTANCE (several), spell immunity, THEN breaches. no MS/elementals (thos r for druids)
lvl 6:NO wyvern call, NO disintegrate, instead chain lightning, contingency, death spell (2 @ higher levels), spells you have put, then summon nishruu, protection from magic energy, true sight
lvl 7: no mantle, spell sequencer, hakeashar, limited wish, spell turning, djinnni (spend all remaining slots on ruby ray or more summoning spells)
lvl 8: NO mantle, spell trigger, incendiary cloud, your spells, then all slots in pierce shield
lvl 9: [for those who like to hack] USE ANY 3 SPELLS WITH THE EXCEPTION OF: gate, absolute immmunity, energy drain. I recommend wail, meteor storm, shapechange.
NOTE: this is a very tentative list that doesn't reflect max spells per level. It is, however, drawn up for VERY high level characters (almost at exp. cap)
Posted: Thu Apr 12, 2001 12:10 pm
by TheDude
here are mine most used spells:
cleric:
- animate death (how could i finish the game twice without casting it ones ??)
- heal
- draw uppon holy might
- chaotic commands
druid:
- insect plueage
- iron skin
mage:
- STONE SKIN
- magic missle
- breach
- pierce magic
- animate death
- death spell
- haste
- lower resistants
- greater malison
Posted: Thu Apr 12, 2001 2:56 pm
by Nightmare
Mage spells I use:
1: MAGIC MISSILE, Identify, Chromatic Orb
2: MELF'S ACID ARROW, Mirror Image, Web
3: FIREBALL, HASTE, Melf's Minute Meteors, Flame Arrow, maybe dispel magic
4: WIZARD'S EYE, SECRET WORD, Spell Sequencer, Greater malison
5: BREACH, LOWER RESISTANCE, Monster Summoning 3, Cloudkill
6: PIERCE MAGIC, Death Spell, True Sight, Chain Lightning, Prot. from Magic Energy
7: SPELL SEQUENCER, FINGER OF DEATH, Limited Wish, Ruby Ray of Reversal
8: Simaculrim, Spell Trigger, Abi-Dalzim
9: CHAIN CONTINGINCY, Gate, Spell Trap, Spell Strike, Time Stop
Posted: Fri Apr 13, 2001 5:15 am
by Manveru
Cleric spells used by me :
1lev : command, bless, remove fear, sanctuary
2lev : hold person, chant, silence 15'radius, slow poison
3lev : animate dead, holy smite,rigid thinking
4lev : prot.from evil 10'radius, defensive harmony, death ward, cloak of fear, lesser restoration
5lev : mass cure, chaotic commands, flame strike, sometimes greater command
6lev : aerial servant, blade barrier, wondrous recall, false down
7lev : Shield of the Archons, Holy word, Sunray (personally I like also Gate
![Big Grin :D](./images/smilies/)
)
In case of druid spells (or rather Ranger/cleric - I don't play druid because of xp cap) the only change is that I use also insects (creeping doom 7thlev or Insects Plague or Summon Insects)